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Diffstat (limited to 'ui/help.txt')
-rw-r--r-- | ui/help.txt | 117 |
1 files changed, 68 insertions, 49 deletions
diff --git a/ui/help.txt b/ui/help.txt index 9ccd3853..15a496a1 100644 --- a/ui/help.txt +++ b/ui/help.txt @@ -1,5 +1,5 @@ { - "Welcome to MGDev!" + "^3Welcome to MGDev!^7" { "This mod is under ongoing development. It is probably buggy and new " "features will come and go, please be patient and report any bugs you " @@ -9,59 +9,56 @@ "We can also be reached on Freenode IRC:\n" "#mercenariesguild" } - "Release Notes r137" + "^3Release Notes r144^7" { - "* Charge bar for pounce/trample/Luci\n" - "* Squad member marking (Options -> Misc)\n" - "* Gassed humans have a cloud around head\n" - "* Hive attacks humans that hurt it\n" - "* Build timer slices are 5 seconds each\n" + "* New view-directed Marauder walljump\n" + "* Dodge key is mini-jump for Aliens\n" + "\nSee svn.mercenariesguild.net for details." } "Alien Healing" { "The most important change for Alien players to know is that their healing " "rate is slower away from creep. To counter this, healing near Boosters " - "and Basilisks is greatly accelerated. Watch the health cross icon on your " + "and Basilisks is greatly accelerated.\n\n" + "Watch the health cross icon on your " "HUD to see what your healing rate is. If the icon glows, you are on " "creep. If you are near a booster or basilisk, you will see two " - "(2X healing) or four (3X healing) barbs around the cross." + "(2X healing) or four (3X healing) barbs around the health cross." } - "Barricades" + "Alien Mini-Jump" { - "Nearly useless in 1.1, Barricades now have more health, are cheaper to " - "build, and will shrink to allow Aliens to pass through them. Acid tubes " - "will fire from behind barricades, providing a formidable defense. " - "Experiment with blocking off hallways and building staged defenses, but " - "keep in mind that low ceilings will prevent Tyrants from returning inside " - "the base." + "The sprint / dodge key can be used by Aliens as a jump key that " + "produces a weaker, half-height jump. This is especially useful for " + "Alien classes that have high jumps, such as the Marauder. The mini-jump " + "is also useful for cornering and building speed in tight hallways." } "Anti-Camping" { "Aliens will no longer be as frustrated by camping Human players because " "the Adv. Dragoon is now available at Stage 2. The Adv. " - "Dragoon snipe attack has slight splash damage. Also, because Human turrets " + "Dragoon snipe attack has splash damage.\n\n" + "Also, because Human turrets " "have a slight spinup delay, skillful Dretches can run inside the Human " "base and get a few kills before being shot by turrets." } - "Tyrant" + "Barricades" { - "The Tyrant is now a weaker class as its health has been lowered and " - "turret damage is greater. To counter this, Tyrants can charge for longer " - "periods of time, hit targets multiple times in a single charge, " - "and crush any Humans they land on top of. Remember that because trample " - "takes longer to charge, you need to let go early for a quick charge. " - "The Tyrant's healing aura has been removed, find a booster or a basilisk " - "to heal faster." + "Nearly useless in 1.1, Barricades now have more health, are cheaper to " + "build, and will shrink to allow Aliens to pass through them. Acid tubes " + "will fire from behind barricades, providing a formidable defense. " + "Experiment with blocking off hallways and building staged defenses, but " + "keep in mind that low ceilings will prevent Tyrants from returning inside " + "the base." } - "Sprint / Dodge" + "Human Buildables" { - "Human players will find their old binds for sprinting will no longer " - "work. Sprinting has been merged with a new Human ability, dodging. You " - "can bind a key for Sprint and Dodge via the Options menu or bind a " - "key (\\bind shift +button6). When you are strafing or walking backwards, " - "press the dodge key to make a quick sideways jump. When running forward, " - "press the dodge key to start a sprint. The sprint will last until you let " - "go of the forward key." + "While turrets now have a small spin up delay before firing, they have " + "increased damage output.\n\n" + "To protect against small Aliens getting inside " + "the base, build Tesla Generators at Stage 3. Tesla Generators no longer " + "require the Defense Computer to function. Instead, the Defense Computer " + "will automatically repair Human buildables. Tesla Generators can fire " + "over turrets." } "Human Weapons" { @@ -72,14 +69,24 @@ "amount of damage is dealt to all targets along the path. Keep in mind " "that you cannot shoot through friendly targets if friendly fire is off." } - "Human Buildables" + "Lag Correction" { - "While turrets now have a small spin up delay before firing, they have " - "increased damage output. To protect against small Aliens getting inside " - "the base, build Tesla Generators at Stage 3. Tesla Generators no longer " - "require the Defense Computer to function. Instead, the Defense Computer " - "will automatically repair Human buildables. Tesla Generators can fire " - "over turrets." + "While the Tremulous implementation of Neil Toronto's unlagged is " + "becoming widely accepted, MGDev also implements client-side improvements " + "not possible in 1.1 servers. Because attacking is more " + "accurate on account of lag correction, Humans no longer need to lead " + "their weapons and Alien ranges and attack widths have generally been " + "decreased." + } + "Marauder" + { + "The Adv. Marauder now has a simpler, area-effect electric shock attack " + "that does not need to be aimed. Use this to attack large groups of Humans " + "or Human bases.\n\n" + "The Marauder's walljump mechanics have changed subtly. To walljump, " + "jump at a wall, look in the direction you wish to push and press jump " + "again. You can use the new walljump to gain speed in hallways, climb, " + "and swoop down on Humans." } "Mark Deconstruction" { @@ -89,23 +96,35 @@ "be removed automatically. Buildables that are about to be removed by " "constructing the selected buildable glow red." } + "Sprint / Dodge" + { + "Human players will find their old binds for sprinting will no longer " + "work. Sprinting has been merged with a new Human ability, dodging. You " + "can bind a key for Sprint and Dodge via the Options menu or bind a " + "key (\\bind shift +button6). When you are strafing or walking backwards, " + "press the dodge key to make a quick sideways jump. When running forward, " + "press the dodge key to start a sprint. The sprint will last until you let " + "go of the forward key." + } "Squad Marking" { "Want to keep track of certain teammates? Mark them as members of your " "squad. Bind a key to 'Toggle Squad Mark' (Options -> Misc), walk up to " "the target player and press that key. A triangle will appear above them " - "marking them as a squad member." + "marking them as a squad member. The triangle will stay on screen as long " + "as the player is around you." } - "Lag Correction" + "Tyrant" { - "While the Tremulous implementation of Neil Toronto's unlagged is " - "becoming widely accepted, MGDev also implements client-side improvements " - "not possible in 1.1 servers. Because attacking is more " - "accurate on account of lag correction, Humans no longer need to lead " - "their weapons and Alien ranges and attack widths have generally been " - "decreased." + "The Tyrant is now a weaker class as its health has been lowered and " + "turret damage is greater. To counter this, Tyrants can charge for longer " + "periods of time, hit targets multiple times in a single charge, " + "and crush any Humans they land on top of. Trample charge does not " + "instantly release when full but can be held for two seconds. " + "The Tyrant's healing aura has been removed, find a booster or a basilisk " + "to heal faster." } - "Credits" + "^3Credits^7" { "MGDev is developed and hosted by the Mercenaries Guild. " "Contributing developers:\n\n" |