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-{
- "^3Welcome to MGDev!^7"
- {
- "This mod is under ongoing development. It is probably buggy and new "
- "features will come and go, please be patient and report any bugs you "
- "find!\n\n"
- "Please visit the Mercenaries Guild at:\n"
- "http://www.mercenariesguild.net/\n\n"
- "We can also be reached on Freenode IRC:\n"
- "#mercenariesguild"
- }
- "^3Release Notes r2009-3-7^7"
- {
- "See projects.mercenariesguild.net for details."
- }
- "Alien Healing"
- {
- "The most important change for Alien players to know is that their healing "
- "rate is slower away from creep. To counter this, healing near Boosters "
- "and Basilisks is greatly accelerated.\n\n"
- "Watch the health cross icon on your "
- "HUD to see what your healing rate is. If the icon glows, you are on "
- "creep. If you are near a booster or basilisk, you will see two "
- "(2X healing) or four (3X healing) barbs around the health cross."
- }
- "Anti-Camping"
- {
- "Aliens will no longer be as frustrated by camping Human players because "
- "the Adv. Dragoon is now available at Stage 2. The Adv. "
- "Dragoon snipe attack has splash damage.\n\n"
- "Also, because Human turrets "
- "have a slight spinup delay, skillful Dretches can run inside the Human "
- "base and get a few kills before being shot by turrets."
- }
- "Barricades"
- {
- "Nearly useless in 1.1, Barricades now have more health, are cheaper to "
- "build, and will shrink to allow Aliens to pass over them. Acid tubes "
- "will fire from behind barricades, providing a formidable defense. "
- "Experiment with blocking off hallways and building staged defenses, but "
- "keep in mind that low ceilings will prevent Tyrants from returning inside "
- "the base."
- }
- "Human Buildables"
- {
- "While turrets now have a small spin up delay before firing, they have "
- "increased range and damage output.\n\n"
- "To protect against small Aliens getting inside "
- "the base, build Tesla Generators at Stage 3. Tesla Generators no longer "
- "require the Defense Computer to function. Instead, the Defense Computer "
- "will automatically repair Human buildables. Tesla Generators can fire "
- "over turrets."
- }
- "Human Weapons"
- {
- "Most of the human projeciles have a small volume now, making them more "
- "effective against smaller targets.\n"
- "The Lucifer Cannon projectile can be fired faster but now takes longer "
- "to charge. You will be able to hear your teammates overcharge "
- "their Lucifer Cannon.\n\n"
- "The Flamer projectile now gains more of the velocity of its wielder, "
- "making it easier to chase down aliens without burning yourself to a "
- "crisp."
- }
- "Lag Correction"
- {
- "While the Tremulous implementation of Neil Toronto's unlagged is "
- "becoming widely accepted, MGDev also implements client-side improvements "
- "not possible in 1.1 servers. For those who insist on leading their "
- "attacks, setting cg_unlagged to 0 will disable backward reconcilliation "
- "on your hitscan weapons."
- }
- "Marauder"
- {
- "The Adv. Marauder's electric shock damage is no longer split between its "
- "targets, making it more effective against large groups of humans and "
- "buildables. Targets are now chosen slightly differently: instead of "
- "each new chain section originating from the previous target, it will "
- "originate from the first target."
- }
- "Mark Deconstruction"
- {
- "The deconstruction method has changed. Buildables are no longer instantly "
- "deconstructed. Instead, a deconstruct mark appears on the health bar. "
- "Go ahead and build a new buildable somewhere else and the old one will "
- "be removed automatically. Buildables that are about to be removed by "
- "constructing the selected buildable glow red."
- }
- "Sprint / Dodge"
- {
- "Human players will find their old binds for sprinting will no longer "
- "work. Sprinting has been merged with a new Human ability, dodging. You "
- "can bind a key for Sprint and Dodge via the Options menu or bind a "
- "key (\\bind shift +button6). When you are strafing or walking backwards, "
- "press the dodge key to make a quick sideways jump. When running forward, "
- "press the dodge key to start a sprint. The sprint will last until you let "
- "go of the forward key."
- }
- "Dretch"
- {
- "Dretches are slightly faster and can now damage any human structure while it "
- "is still building, but can no longer damage turrets and teslas that "
- "have been completed."
- }
- "Tyrant"
- {
- "The Tyrant is now a weaker class as its health has been lowered and "
- "turret damage is greater. To counter this, Tyrants can charge for longer "
- "periods of time, hit targets multiple times in a single charge, "
- "and crush any Humans they land on top of. Trample charge does not "
- "instantly release when full but can be held for two seconds. "
- "The Tyrant's healing aura has been removed, find a booster or a basilisk "
- "to heal faster."
- }
- "Headshots"
- {
- "Headshots on unarmored humans only cause 150% damage, battlesuit and "
- "helmet protection have been reduced so headshot damage remains the same."
- }
- "^3Credits^7"
- {
- "MGDev is developed and hosted by the Mercenaries Guild. "
- "Contributing developers:\n\n"
- "Asa ''Norfenstein'' Kravets\n"
- "Tony J. White\n"
- "Michael ''Risujin'' Levin\n"
- "Ben Millwood (''benmachine'')\n"
- "Chris ''Lakitu7'' Schwarz\n"
- "Roman ''kevlarman'' Tetelman\n"
- }
-}