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diff --git a/ui/help.txt b/ui/help.txt deleted file mode 100644 index 663e2613..00000000 --- a/ui/help.txt +++ /dev/null @@ -1,131 +0,0 @@ -{ - "^3Welcome to MGDev!^7" - { - "This mod is under ongoing development. It is probably buggy and new " - "features will come and go, please be patient and report any bugs you " - "find!\n\n" - "Please visit the Mercenaries Guild at:\n" - "http://www.mercenariesguild.net/\n\n" - "We can also be reached on Freenode IRC:\n" - "#mercenariesguild" - } - "^3Release Notes r2009-3-7^7" - { - "See projects.mercenariesguild.net for details." - } - "Alien Healing" - { - "The most important change for Alien players to know is that their healing " - "rate is slower away from creep. To counter this, healing near Boosters " - "and Basilisks is greatly accelerated.\n\n" - "Watch the health cross icon on your " - "HUD to see what your healing rate is. If the icon glows, you are on " - "creep. If you are near a booster or basilisk, you will see two " - "(2X healing) or four (3X healing) barbs around the health cross." - } - "Anti-Camping" - { - "Aliens will no longer be as frustrated by camping Human players because " - "the Adv. Dragoon is now available at Stage 2. The Adv. " - "Dragoon snipe attack has splash damage.\n\n" - "Also, because Human turrets " - "have a slight spinup delay, skillful Dretches can run inside the Human " - "base and get a few kills before being shot by turrets." - } - "Barricades" - { - "Nearly useless in 1.1, Barricades now have more health, are cheaper to " - "build, and will shrink to allow Aliens to pass over them. Acid tubes " - "will fire from behind barricades, providing a formidable defense. " - "Experiment with blocking off hallways and building staged defenses, but " - "keep in mind that low ceilings will prevent Tyrants from returning inside " - "the base." - } - "Human Buildables" - { - "While turrets now have a small spin up delay before firing, they have " - "increased range and damage output.\n\n" - "To protect against small Aliens getting inside " - "the base, build Tesla Generators at Stage 3. Tesla Generators no longer " - "require the Defense Computer to function. Instead, the Defense Computer " - "will automatically repair Human buildables. Tesla Generators can fire " - "over turrets." - } - "Human Weapons" - { - "Most of the human projeciles have a small volume now, making them more " - "effective against smaller targets.\n" - "The Lucifer Cannon projectile can be fired faster but now takes longer " - "to charge. You will be able to hear your teammates overcharge " - "their Lucifer Cannon.\n\n" - "The Flamer projectile now gains more of the velocity of its wielder, " - "making it easier to chase down aliens without burning yourself to a " - "crisp." - } - "Lag Correction" - { - "While the Tremulous implementation of Neil Toronto's unlagged is " - "becoming widely accepted, MGDev also implements client-side improvements " - "not possible in 1.1 servers. For those who insist on leading their " - "attacks, setting cg_unlagged to 0 will disable backward reconcilliation " - "on your hitscan weapons." - } - "Marauder" - { - "The Adv. Marauder's electric shock damage is no longer split between its " - "targets, making it more effective against large groups of humans and " - "buildables. Targets are now chosen slightly differently: instead of " - "each new chain section originating from the previous target, it will " - "originate from the first target." - } - "Mark Deconstruction" - { - "The deconstruction method has changed. Buildables are no longer instantly " - "deconstructed. Instead, a deconstruct mark appears on the health bar. " - "Go ahead and build a new buildable somewhere else and the old one will " - "be removed automatically. Buildables that are about to be removed by " - "constructing the selected buildable glow red." - } - "Sprint / Dodge" - { - "Human players will find their old binds for sprinting will no longer " - "work. Sprinting has been merged with a new Human ability, dodging. You " - "can bind a key for Sprint and Dodge via the Options menu or bind a " - "key (\\bind shift +button6). When you are strafing or walking backwards, " - "press the dodge key to make a quick sideways jump. When running forward, " - "press the dodge key to start a sprint. The sprint will last until you let " - "go of the forward key." - } - "Dretch" - { - "Dretches are slightly faster and can now damage any human structure while it " - "is still building, but can no longer damage turrets and teslas that " - "have been completed." - } - "Tyrant" - { - "The Tyrant is now a weaker class as its health has been lowered and " - "turret damage is greater. To counter this, Tyrants can charge for longer " - "periods of time, hit targets multiple times in a single charge, " - "and crush any Humans they land on top of. Trample charge does not " - "instantly release when full but can be held for two seconds. " - "The Tyrant's healing aura has been removed, find a booster or a basilisk " - "to heal faster." - } - "Headshots" - { - "Headshots on unarmored humans only cause 150% damage, battlesuit and " - "helmet protection have been reduced so headshot damage remains the same." - } - "^3Credits^7" - { - "MGDev is developed and hosted by the Mercenaries Guild. " - "Contributing developers:\n\n" - "Asa ''Norfenstein'' Kravets\n" - "Tony J. White\n" - "Michael ''Risujin'' Levin\n" - "Ben Millwood (''benmachine'')\n" - "Chris ''Lakitu7'' Schwarz\n" - "Roman ''kevlarman'' Tetelman\n" - } -} |