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diff --git a/ui/help.txt b/ui/help.txt new file mode 100644 index 00000000..02a40cf9 --- /dev/null +++ b/ui/help.txt @@ -0,0 +1,101 @@ +{ + "Welcome to MGDev!" + { + "This mod is under ongoing development. It is probably buggy and new " + "features will come and go, please be patient and report any bugs you " + "find!\n\n" + "Please visit the Mercenaries Guild at:\n" + "http://www.mercenariesguild.net/\n\n" + "We can also be reached on Freenode IRC:\n" + "#mercenariesguild" + } + "Release Notes r86" + { + "* Help menu (you're looking at it!)\n" + "* UI health cross icon shows regen speed\n" + "* Human UI health cross glows from medkit\n" + "* Human item list wider and won't hide items\n" + "* Regular Basilik benefits from booster\n" + "* Lucifer Cannon overcharge heard by others\n" + } + "Alien Healing" + { + "The most important change for Alien players to know is that their healing " + "rate is slower away from creep. To counter this, healing near Boosters " + "and Basilisks is greatly accelerated. Watch the health cross icon on your " + "HUD to see what your healing rate is. If the icon glows, you are on " + "creep. If you are near a booster or basilisk, you will see multiple " + "crosses." + } + "Barricades" + { + "Nearly useless in 1.1, Barricades now have more health, are cheaper to " + "build, and will shrink to allow Aliens to pass through them. Acid tubes " + "will fire from behind barricades, providing a formidable defense. " + "Experiment with blocking off hallways and building staged defenses, but " + "keep in mind that low ceilings will prevent Tyrants from returning inside " + "the base." + } + "Anti-Camping" + { + "Aliens will no longer be as frustrated by camping Human players because " + "the Adv. Dragoon is now available at Stage 2. The Adv. " + "Dragoon snipe attack has slight splash damage. Also, because Human turrets " + "have a slight spinup delay, skillful Dretches can run inside the Human " + "base and get a few kills before being shot by turrets." + } + "Tyrant" + { + "The Tyrant is now a weaker class as its health has been lowered and " + "turret damage is greater. To counter this, Tyrants can charge for longer " + "periods of time and can crush any Humans they land on top of. Remember " + "that because trample takes longer to charge, you need to let go early " + "for a quick charge. The Tyrant's healing aura has been removed, find a " + "booster or a basilisk to heal faster." + } + "Sprint / Dodge" + { + "Human players will find their old binds for sprinting will no longer " + "work. Sprinting has been merged with a new Human ability, dodging. You " + "can bind a key for Sprint and Dodge via the Options menu or bind a " + "key (\\bind shift +button6). When you are strafing or walking backwards, " + "press the dodge key to make a quick sideways jump. When running forward, " + "press the dodge key to start a sprint. The sprint will last until you let " + "go of the forward key." + } + "Human Weapons" + { + "The Lucifer Cannon projectile can be fired faster but now takes longer " + "to charge. You will be able to hear other players overcharge " + "their Lucifer Cannon.\n\n" + "The Mass Driver can now fire through players and buildables. The same " + "amount of damage is dealt to all targets along the path. Keep in mind " + "that you cannot shoot through friendly targets if friendly fire is off." + } + "Human Buildables" + { + "While turrets now have a small spin up delay before firing, they have " + "increased damage output. To protect against small Aliens getting inside " + "the base, build Tesla Generators at Stage 3. Tesla Generators no longer " + "require the Defense Computer to function. Instead, the Defense Computer " + "will automatically repair Human buildables." + } + "Lag Correction" + { + "While the Tremulous implementation of Neil Toronto's unlagged is " + "becoming widely accepted, MGDev also implements client-side improvements " + "not possible in 1.1 servers. Because attacking is more " + "accurate on account of lag correction, Humans no longer need to lead " + "their weapons and Alien ranges and attack widths have generally been " + "decreased." + } + "Credits" + { + "MGDev is developed and hosted by the Mercenaries Guild. " + "Contributing developers:\n\n" + "Norfenstein\n" + "Benmachine\n" + "Lakitu7\n" + "Michael Levin <risujin@risujin.org>" + } +} |