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+{
+ "Welcome to MGDev!"
+ {
+ "This mod is under ongoing development. It is probably buggy and new "
+ "features will come and go, please be patient and report any bugs you "
+ "find!\n\n"
+ "Please visit the Mercenaries Guild at:\n"
+ "http://www.mercenariesguild.net/\n\n"
+ "We can also be reached on Freenode IRC:\n"
+ "#mercenariesguild"
+ }
+ "Release Notes r86"
+ {
+ "* Help menu (you're looking at it!)\n"
+ "* UI health cross icon shows regen speed\n"
+ "* Human UI health cross glows from medkit\n"
+ "* Human item list wider and won't hide items\n"
+ "* Regular Basilik benefits from booster\n"
+ "* Lucifer Cannon overcharge heard by others\n"
+ }
+ "Alien Healing"
+ {
+ "The most important change for Alien players to know is that their healing "
+ "rate is slower away from creep. To counter this, healing near Boosters "
+ "and Basilisks is greatly accelerated. Watch the health cross icon on your "
+ "HUD to see what your healing rate is. If the icon glows, you are on "
+ "creep. If you are near a booster or basilisk, you will see multiple "
+ "crosses."
+ }
+ "Barricades"
+ {
+ "Nearly useless in 1.1, Barricades now have more health, are cheaper to "
+ "build, and will shrink to allow Aliens to pass through them. Acid tubes "
+ "will fire from behind barricades, providing a formidable defense. "
+ "Experiment with blocking off hallways and building staged defenses, but "
+ "keep in mind that low ceilings will prevent Tyrants from returning inside "
+ "the base."
+ }
+ "Anti-Camping"
+ {
+ "Aliens will no longer be as frustrated by camping Human players because "
+ "the Adv. Dragoon is now available at Stage 2. The Adv. "
+ "Dragoon snipe attack has slight splash damage. Also, because Human turrets "
+ "have a slight spinup delay, skillful Dretches can run inside the Human "
+ "base and get a few kills before being shot by turrets."
+ }
+ "Tyrant"
+ {
+ "The Tyrant is now a weaker class as its health has been lowered and "
+ "turret damage is greater. To counter this, Tyrants can charge for longer "
+ "periods of time and can crush any Humans they land on top of. Remember "
+ "that because trample takes longer to charge, you need to let go early "
+ "for a quick charge. The Tyrant's healing aura has been removed, find a "
+ "booster or a basilisk to heal faster."
+ }
+ "Sprint / Dodge"
+ {
+ "Human players will find their old binds for sprinting will no longer "
+ "work. Sprinting has been merged with a new Human ability, dodging. You "
+ "can bind a key for Sprint and Dodge via the Options menu or bind a "
+ "key (\\bind shift +button6). When you are strafing or walking backwards, "
+ "press the dodge key to make a quick sideways jump. When running forward, "
+ "press the dodge key to start a sprint. The sprint will last until you let "
+ "go of the forward key."
+ }
+ "Human Weapons"
+ {
+ "The Lucifer Cannon projectile can be fired faster but now takes longer "
+ "to charge. You will be able to hear other players overcharge "
+ "their Lucifer Cannon.\n\n"
+ "The Mass Driver can now fire through players and buildables. The same "
+ "amount of damage is dealt to all targets along the path. Keep in mind "
+ "that you cannot shoot through friendly targets if friendly fire is off."
+ }
+ "Human Buildables"
+ {
+ "While turrets now have a small spin up delay before firing, they have "
+ "increased damage output. To protect against small Aliens getting inside "
+ "the base, build Tesla Generators at Stage 3. Tesla Generators no longer "
+ "require the Defense Computer to function. Instead, the Defense Computer "
+ "will automatically repair Human buildables."
+ }
+ "Lag Correction"
+ {
+ "While the Tremulous implementation of Neil Toronto's unlagged is "
+ "becoming widely accepted, MGDev also implements client-side improvements "
+ "not possible in 1.1 servers. Because attacking is more "
+ "accurate on account of lag correction, Humans no longer need to lead "
+ "their weapons and Alien ranges and attack widths have generally been "
+ "decreased."
+ }
+ "Credits"
+ {
+ "MGDev is developed and hosted by the Mercenaries Guild. "
+ "Contributing developers:\n\n"
+ "Norfenstein\n"
+ "Benmachine\n"
+ "Lakitu7\n"
+ "Michael Levin <risujin@risujin.org>"
+ }
+}