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+#include "ui/menudef.h"
+
+// team menu
+//
+// defines from ui_shared.h
+
+{
+ assetGlobalDef
+ {
+ cursor "ui/assets/3_cursor2" // cursor
+ gradientBar "ui/assets/gradientbar2.tga" // gradient bar
+ fadeClamp 1.0 // sets the fadeup alpha
+ fadeCycle 1 // how often fade happens in milliseconds
+ fadeAmount 0.1 // amount to adjust alpha per cycle
+
+ shadowX 5 // x amount for shadow offset
+ shadowY 5 // y amount for shadow offset
+ shadowColor 0.1 0.1 0.1 0.25 // shadow color
+
+ font "fonts/font" 16 // font
+ smallFont "fonts/smallfont" 12 // font
+ bigFont "fonts/bigfont" 20 // font
+ }
+
+ // STAMINA //
+
+ menuDef
+ {
+ name "human_hud"
+ fullScreen MENU_FALSE
+ visible MENU_TRUE
+ rect 0 0 640 480
+
+ //STAMINA
+ itemDef
+ {
+ name "s"
+ rect 148 410 16 64
+ visible 1
+ decoration
+ forecolor 1 1 1 1
+ ownerdraw CG_PLAYER_STAMINA
+ }
+
+ //CREDIT
+ itemDef
+ {
+ name "c"
+ rect 510 69 108 44
+ visible 1
+ decoration
+ forecolor 1 1 1 1
+ ownerdraw CG_PLAYER_CREDITS_VALUE
+ }
+
+ //BANK
+ itemDef
+ {
+ name "b"
+ rect 569 117 50 20
+ visible 1
+ decoration
+ forecolor 1 1 1 1
+ ownerdraw CG_PLAYER_BANK_VALUE
+ }
+
+ //AMMO
+ itemDef
+ {
+ name "a"
+ rect 510 420 108 44
+ visible 1
+ decoration
+ forecolor 1 1 1 1
+ ownerdraw CG_PLAYER_AMMO_VALUE
+ }
+
+ //CLIPS
+ itemDef
+ {
+ name "c"
+ rect 480 442 50 20
+ visible 1
+ decoration
+ forecolor 1 1 1 1
+ ownerdraw CG_PLAYER_CLIPS_VALUE
+ }
+
+ // HEALTH
+ itemDef
+ {
+ name "healthok"
+ rect 20 420 108 44
+ visible 1
+ decoration
+ forecolor 1 1 1 1
+ ownerdraw CG_PLAYER_HEALTH
+ }
+ }
+}