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-rw-r--r--ui/help.txt117
1 files changed, 68 insertions, 49 deletions
diff --git a/ui/help.txt b/ui/help.txt
index 9ccd3853..15a496a1 100644
--- a/ui/help.txt
+++ b/ui/help.txt
@@ -1,5 +1,5 @@
{
- "Welcome to MGDev!"
+ "^3Welcome to MGDev!^7"
{
"This mod is under ongoing development. It is probably buggy and new "
"features will come and go, please be patient and report any bugs you "
@@ -9,59 +9,56 @@
"We can also be reached on Freenode IRC:\n"
"#mercenariesguild"
}
- "Release Notes r137"
+ "^3Release Notes r144^7"
{
- "* Charge bar for pounce/trample/Luci\n"
- "* Squad member marking (Options -> Misc)\n"
- "* Gassed humans have a cloud around head\n"
- "* Hive attacks humans that hurt it\n"
- "* Build timer slices are 5 seconds each\n"
+ "* New view-directed Marauder walljump\n"
+ "* Dodge key is mini-jump for Aliens\n"
+ "\nSee svn.mercenariesguild.net for details."
}
"Alien Healing"
{
"The most important change for Alien players to know is that their healing "
"rate is slower away from creep. To counter this, healing near Boosters "
- "and Basilisks is greatly accelerated. Watch the health cross icon on your "
+ "and Basilisks is greatly accelerated.\n\n"
+ "Watch the health cross icon on your "
"HUD to see what your healing rate is. If the icon glows, you are on "
"creep. If you are near a booster or basilisk, you will see two "
- "(2X healing) or four (3X healing) barbs around the cross."
+ "(2X healing) or four (3X healing) barbs around the health cross."
}
- "Barricades"
+ "Alien Mini-Jump"
{
- "Nearly useless in 1.1, Barricades now have more health, are cheaper to "
- "build, and will shrink to allow Aliens to pass through them. Acid tubes "
- "will fire from behind barricades, providing a formidable defense. "
- "Experiment with blocking off hallways and building staged defenses, but "
- "keep in mind that low ceilings will prevent Tyrants from returning inside "
- "the base."
+ "The sprint / dodge key can be used by Aliens as a jump key that "
+ "produces a weaker, half-height jump. This is especially useful for "
+ "Alien classes that have high jumps, such as the Marauder. The mini-jump "
+ "is also useful for cornering and building speed in tight hallways."
}
"Anti-Camping"
{
"Aliens will no longer be as frustrated by camping Human players because "
"the Adv. Dragoon is now available at Stage 2. The Adv. "
- "Dragoon snipe attack has slight splash damage. Also, because Human turrets "
+ "Dragoon snipe attack has splash damage.\n\n"
+ "Also, because Human turrets "
"have a slight spinup delay, skillful Dretches can run inside the Human "
"base and get a few kills before being shot by turrets."
}
- "Tyrant"
+ "Barricades"
{
- "The Tyrant is now a weaker class as its health has been lowered and "
- "turret damage is greater. To counter this, Tyrants can charge for longer "
- "periods of time, hit targets multiple times in a single charge, "
- "and crush any Humans they land on top of. Remember that because trample "
- "takes longer to charge, you need to let go early for a quick charge. "
- "The Tyrant's healing aura has been removed, find a booster or a basilisk "
- "to heal faster."
+ "Nearly useless in 1.1, Barricades now have more health, are cheaper to "
+ "build, and will shrink to allow Aliens to pass through them. Acid tubes "
+ "will fire from behind barricades, providing a formidable defense. "
+ "Experiment with blocking off hallways and building staged defenses, but "
+ "keep in mind that low ceilings will prevent Tyrants from returning inside "
+ "the base."
}
- "Sprint / Dodge"
+ "Human Buildables"
{
- "Human players will find their old binds for sprinting will no longer "
- "work. Sprinting has been merged with a new Human ability, dodging. You "
- "can bind a key for Sprint and Dodge via the Options menu or bind a "
- "key (\\bind shift +button6). When you are strafing or walking backwards, "
- "press the dodge key to make a quick sideways jump. When running forward, "
- "press the dodge key to start a sprint. The sprint will last until you let "
- "go of the forward key."
+ "While turrets now have a small spin up delay before firing, they have "
+ "increased damage output.\n\n"
+ "To protect against small Aliens getting inside "
+ "the base, build Tesla Generators at Stage 3. Tesla Generators no longer "
+ "require the Defense Computer to function. Instead, the Defense Computer "
+ "will automatically repair Human buildables. Tesla Generators can fire "
+ "over turrets."
}
"Human Weapons"
{
@@ -72,14 +69,24 @@
"amount of damage is dealt to all targets along the path. Keep in mind "
"that you cannot shoot through friendly targets if friendly fire is off."
}
- "Human Buildables"
+ "Lag Correction"
{
- "While turrets now have a small spin up delay before firing, they have "
- "increased damage output. To protect against small Aliens getting inside "
- "the base, build Tesla Generators at Stage 3. Tesla Generators no longer "
- "require the Defense Computer to function. Instead, the Defense Computer "
- "will automatically repair Human buildables. Tesla Generators can fire "
- "over turrets."
+ "While the Tremulous implementation of Neil Toronto's unlagged is "
+ "becoming widely accepted, MGDev also implements client-side improvements "
+ "not possible in 1.1 servers. Because attacking is more "
+ "accurate on account of lag correction, Humans no longer need to lead "
+ "their weapons and Alien ranges and attack widths have generally been "
+ "decreased."
+ }
+ "Marauder"
+ {
+ "The Adv. Marauder now has a simpler, area-effect electric shock attack "
+ "that does not need to be aimed. Use this to attack large groups of Humans "
+ "or Human bases.\n\n"
+ "The Marauder's walljump mechanics have changed subtly. To walljump, "
+ "jump at a wall, look in the direction you wish to push and press jump "
+ "again. You can use the new walljump to gain speed in hallways, climb, "
+ "and swoop down on Humans."
}
"Mark Deconstruction"
{
@@ -89,23 +96,35 @@
"be removed automatically. Buildables that are about to be removed by "
"constructing the selected buildable glow red."
}
+ "Sprint / Dodge"
+ {
+ "Human players will find their old binds for sprinting will no longer "
+ "work. Sprinting has been merged with a new Human ability, dodging. You "
+ "can bind a key for Sprint and Dodge via the Options menu or bind a "
+ "key (\\bind shift +button6). When you are strafing or walking backwards, "
+ "press the dodge key to make a quick sideways jump. When running forward, "
+ "press the dodge key to start a sprint. The sprint will last until you let "
+ "go of the forward key."
+ }
"Squad Marking"
{
"Want to keep track of certain teammates? Mark them as members of your "
"squad. Bind a key to 'Toggle Squad Mark' (Options -> Misc), walk up to "
"the target player and press that key. A triangle will appear above them "
- "marking them as a squad member."
+ "marking them as a squad member. The triangle will stay on screen as long "
+ "as the player is around you."
}
- "Lag Correction"
+ "Tyrant"
{
- "While the Tremulous implementation of Neil Toronto's unlagged is "
- "becoming widely accepted, MGDev also implements client-side improvements "
- "not possible in 1.1 servers. Because attacking is more "
- "accurate on account of lag correction, Humans no longer need to lead "
- "their weapons and Alien ranges and attack widths have generally been "
- "decreased."
+ "The Tyrant is now a weaker class as its health has been lowered and "
+ "turret damage is greater. To counter this, Tyrants can charge for longer "
+ "periods of time, hit targets multiple times in a single charge, "
+ "and crush any Humans they land on top of. Trample charge does not "
+ "instantly release when full but can be held for two seconds. "
+ "The Tyrant's healing aura has been removed, find a booster or a basilisk "
+ "to heal faster."
}
- "Credits"
+ "^3Credits^7"
{
"MGDev is developed and hosted by the Mercenaries Guild. "
"Contributing developers:\n\n"