Age | Commit message (Expand) | Author |
2015-03-17 | Remove accidentally added increment. | SmileTheory |
2015-03-17 | OpenGL2: Support half floats for texcoords and vertex colors. | SmileTheory |
2015-03-17 | Always use GL_Cull to change cull state | Zack Middleton |
2015-03-17 | Fix pid file ignoring user set fs_homepath | Zack Middleton |
2015-03-17 | Add missing EV_USE_ITEM15 cases | Zack Middleton |
2015-03-17 | OpenGL2: Change normal/tangent vertex encoding. | SmileTheory |
2015-03-17 | OpenGL2: Speed up tonemap shader. | SmileTheory |
2015-03-17 | OpenGL2: Fix corrupt models. | SmileTheory |
2015-03-17 | OpenGL2: Bit of multidraw optimization. | SmileTheory |
2015-03-17 | Fix a bug in previous commit. | SmileTheory |
2015-03-17 | OpenGL2: Fix missing surfaces with r_mergeMultidraws 2. | SmileTheory |
2015-03-17 | OpenGL2: Interleave vertex data for static MD3s. | SmileTheory |
2015-03-17 | OpenGL2: Fix invalid texture parameter. | SmileTheory |
2015-03-17 | OpenGL2: Reduce redundant GL calls. | SmileTheory |
2015-03-17 | OpenGL2: Vertex array object support. | SmileTheory |
2015-03-17 | OpenGL2: VBO cleanup. | SmileTheory |
2015-03-17 | OpenGL2: Better BSP surface merging. | SmileTheory |
2015-03-17 | OpenGL2: Don't segfault if r_ext_multitexture is disabled | Zack Middleton |
2015-03-17 | Add function for clearing global shader instead of duplicating the code | Zack Middleton |
2015-03-17 | Add facility to describe cvars | Tim Angus |
2015-03-17 | Use correct type for thinktime | Tim Angus |
2015-03-17 | Don't add duplicate resolutions to r_availableModes | Zack Middleton |
2015-03-17 | Fix Windows key bind name on non-Mac using SDL2 | Zack Middleton |
2015-03-17 | Fix binding 'context menu' key using SDL2 | Zack Middleton |
2015-03-17 | Fix building with curl on Linux PPC and Sparc | MAN-AT-ARMS |
2015-03-17 | Change default value for s_alDopplerSpeed | MAN-AT-ARMS |
2015-03-17 | Fix possible division by zero in S_PaintChannelFrom16_altivec | MAN-AT-ARMS |
2015-03-17 | Actually, that's not suppressing, that's changing behaviour | Tim Angus |
2015-03-17 | Fix more warnings | Tim Angus |
2015-03-17 | Fix renderergl2 warnings | Tim Angus |
2015-03-17 | Fix renderergl1 warnings | Tim Angus |
2015-03-17 | Suppress warning of (deliberate) null pointer deference | Tim Angus |
2015-03-17 | Fix client warnings | Tim Angus |
2015-03-17 | Fix game warnings | Tim Angus |
2015-03-17 | Fix ui warnings | Tim Angus |
2015-03-17 | Fix cgame warnings | Tim Angus |
2015-03-17 | Fix a few warnings | Tim Angus |
2015-03-17 | Fix 6155: OpenGL2: some shader stages remains visible through fog volumes | Zack Middleton |
2015-03-17 | Use ColorIndexForNumber in Con_DrawSolidConsole | Zack Middleton |
2015-03-17 | Port COM_ParseExt fixes to CommaParse | Zack Middleton |
2015-03-17 | SDL 2 scroll/caps/num lock keys send KEYUP event when key is released | Zack Middleton |
2015-03-17 | Add ColorIndexForNumber macro replacing '& 0x07' | Pan7 |
2015-03-17 | Don't scale cinematic time by timescale twice | Zack Middleton |
2015-03-17 | fixed formatting of a few GLSL float constants remove unneeded version number... | Anthony Pesch |
2015-03-17 | Add cvar_modified command | Zack Middleton |
2014-08-28 | Use correct path name | Tim Angus |
2014-08-28 | Make it compile | Tim Angus |
2014-08-28 | Merged ioq3 ab41267e9fee18f1015b6a68ec8824678c781d82 | Tim Angus |
2014-08-28 | Only run scan-build on one of the clang builds | Tim Angus |
2014-08-28 | Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.c | Zack Middleton |