Age | Commit message (Collapse) | Author |
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per-vertex light vectors. Fixes #5813.
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renderers in MacOSX UB
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separate depth texture and screen texture coordinates in glsl shaders.
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menu. (They aren't shown in id's q3a demo and use to be drawn under demo message).
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gc commands. Target was just set, cannot be NULL. - Validate "order" in gc command before "player id."
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number of FBOs and FBO blits when able.
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Base sound system to warn not error when sound filename is empty or too long.
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- Add usage messages for gc, tell, vtell, and votell commands. - Check player names in gc, tell, vtell, and votell commands.
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index like in server.
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merged in R_MergeLeafSurfaces().
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Ensiform.
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modified by me.
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(not the new one) into the "ioquake3" executable, and use a distinguished "ioquake3_rend2" executable for the new renderer (Fixes bug #5789.)
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of the import of Rend2)
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separate function and merged into opengl1 renderer. (Fixes bug #5559.)
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