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The server software used for the Der Bunker Tremulous servers.
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Author
2014-06-17
(bug #5984) Unload renderer lib
Zack Middleton
2014-06-17
Free Team Arena fonts/fontImage_X.dat buffer
Zack Middleton
2014-06-17
Prevent the skip of the glyph if it does not fit
morturp
2014-06-17
Fix r_mergeLightmaps 0 crashing OpenGL2 renderer
Zack Middleton
2014-06-17
Fix r_nocurves in OpenGL2 renderer
Zack Middleton
2014-06-17
Fix r_speeds 4 in OpenGL2 renderer
Zack Middleton
2014-06-17
Fix IQM tess buffer overflow
Zack Middleton
2014-06-17
Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes
Zack Middleton
2014-06-17
Don't try to fog flares with fogNum 0
Zack Middleton
2014-06-17
Rate limit getchallenge
Tim Angus
2014-06-17
Allow adjusting VoIP gain and mute during demo playback
Zack Middleton
2014-06-17
Make COM_ParseWarning report starting line number of multi-line tokens
Zack Middleton
2014-06-17
Improve warning for shader missing opening brace
Zack Middleton
2014-06-17
Check for shaders without closing brace
Zack Middleton
2014-06-17
Fix setting COM_Parse current line number
Zack Middleton
2013-07-17
Merge pull request #2 from morturp/patch-1
Tim Angus
2013-07-17
ui_shared.c needs to be compiled separately for the cgame module
morturp
2013-05-31
Merged ioq3 6c4d010f29cefcad1e7794674ad4a0e50d962122
Tim Angus
2013-05-31
Fix null model axis disappearing if sky is in view
Zack Middleton
2013-05-31
Catch more bad shader syntax cases
Zack Middleton
2013-05-31
fix some OOB enumerator usages
/dev/humancontroller
2013-05-31
clean up return statements a bit more
/dev/humancontroller
2013-05-31
drop some useless return statements
/dev/humancontroller
2013-05-31
reduce the amount of compiler warnings for variable shadowing
/dev/humancontroller
2013-05-31
when using the condump command, do not say "dumped console text" prematurely,...
/dev/humancontroller
2013-05-31
make the fread() success-check code in Sys_RandomBytes() more secure
/dev/humancontroller
2013-05-31
remove some unused stuff
/dev/humancontroller
2013-05-31
remove some redundant exit() calls
/dev/humancontroller
2013-05-31
add some noreturn annotations
/dev/humancontroller
2013-05-31
fix some "\n"-related stuff
/dev/humancontroller
2013-05-31
Suppress warning
Tim Angus
2013-05-31
Allow drawing sun in OpenGL1 renderer
Zack Middleton
2013-05-31
Fix Freetype build problems
Tim Angus
2013-05-31
Clarify comment for OpenGL2's RDF_NOFOG
Zack Middleton
2013-05-31
Remove RF_SUNFLARE from OpenGL2 renderer
Zack Middleton
2013-05-31
Fix predicting touching items in CTF and 1FCTF
Zack Middleton
2013-05-31
Remove unused renderCommandList variable from renderers
Ensiform
2013-05-31
sync the OpenBSD cflags with Linux
Jonathan Gray
2013-05-31
correct the linked libs on OpenBSD
Jonathan Gray
2013-05-31
dlopen libopenal.so not libopenal.so.1 on OpenBSD
Jonathan Gray
2013-05-31
Show surface names in excessive vertexes and triangles warnings
Zack Middleton
2013-05-03
Merged ioq3 3a47192ba8a44531e6d93ed0f4e7946e02b9496f
Tim Angus
2013-05-03
Use specular texture RGB as specular reflectance, multiplied by per-material ...
SmileTheory
2013-05-03
#5889: Do post-processing only on viewport portion of frame buffer.
SmileTheory
2013-05-03
Correct TeamCount return type and team argument type
Zack Middleton
2013-05-03
Rename FS_CheckFilenameIsNotImmutable to ..IsMutable
Harley Laue
2013-05-03
Rename FS_CheckFilenameIsNotExecutable to ..NotImmutable
Zack Middleton
2013-05-03
Don't allow modifying qvms or pk3s
Zack Middleton
2013-05-03
Don't scale shadow multipliers by overbrightbits, and improve documentation.
SmileTheory
2013-05-03
Fix referencing pk3 with only qagame QVM
Zack Middleton
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