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2014-06-17(bug #5984) Unload renderer libZack Middleton
2014-06-17Free Team Arena fonts/fontImage_X.dat bufferZack Middleton
Caused temp memory to be present all the time, so Hunk_Alloc ignored memory low/high preference. May have caused other issues as well.
2014-06-17Prevent the skip of the glyph if it does not fitmorturp
2014-06-17Fix r_mergeLightmaps 0 crashing OpenGL2 rendererZack Middleton
tr.fatLightmapStep was 0 and caused modulus division by 0.
2014-06-17Fix r_nocurves in OpenGL2 rendererZack Middleton
Check r_nocurves in surface cull. While r_nocurves is enabled, don't use merged surfaces because merged curves would be renderer. (note: surface merging is enabled by r_mergeLeafSurfaces)
2014-06-17Fix r_speeds 4 in OpenGL2 rendererZack Middleton
2014-06-17Fix IQM tess buffer overflowZack Middleton
Set the variables that use tess.numVertexes after calling RB_CHECKOVERFLOW() as it may set tess.numVertexes to 0! Could cause visual issues and error "RB_EndSurface() - SHADER_MAX_VERTEXES hit".
2014-06-17Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexesZack Middleton
The last index is used to check for buffer overflows. See RB_CheckOverflow and RB_EndSurface.
2014-06-17Don't try to fog flares with fogNum 0Zack Middleton
fogNum 0 means no fog. Shaders don't try to apply fog color if fogNum is 0. This was done to make things more consistent and fix a crash in iortcw MP using a user made map on GNU/Linux x86_64.
2014-06-17Rate limit getchallengeTim Angus
2014-06-17Allow adjusting VoIP gain and mute during demo playbackZack Middleton
2014-06-17Make COM_ParseWarning report starting line number of multi-line tokensZack Middleton
COM_ParseWarning use to show last line number of multi-line string tokens, now shows starting line number.
2014-06-17Improve warning for shader missing opening braceZack Middleton
2014-06-17Check for shaders without closing braceZack Middleton
Shaders without closing brace can eat shaders in other files. Pass depth to SkipBracedSection instead of reparsing text as it messed up parse line numbers.
2014-06-17Fix setting COM_Parse current line numberZack Middleton
Fix initial off-by-one error. Count lines in /* */ comments and multi-line strings. Fix counting some lines twice if text has Unix newlines.
2013-07-17Merge pull request #2 from morturp/patch-1Tim Angus
ui_shared.c needs to be compiled separately for the cgame module
2013-07-17ui_shared.c needs to be compiled separately for the cgame modulemorturp
Otherwise "#ifdef CGAME" in it has no effect
2013-05-31Merged ioq3 6c4d010f29cefcad1e7794674ad4a0e50d962122Tim Angus
2013-05-31Fix null model axis disappearing if sky is in viewZack Middleton
2013-05-31Catch more bad shader syntax casesZack Middleton
Use to only ignore file in cases where both { and \0 were missing after shader name. Now ignore file when either are missing, such as "}\0".
2013-05-31fix some OOB enumerator usages/dev/humancontroller
(should be no-op with usual compiler workings)
2013-05-31clean up return statements a bit more/dev/humancontroller
2013-05-31drop some useless return statements/dev/humancontroller
2013-05-31reduce the amount of compiler warnings for variable shadowing/dev/humancontroller
2013-05-31when using the condump command, do not say "dumped console text" ↵/dev/humancontroller
prematurely, before trying to open the file
2013-05-31make the fread() success-check code in Sys_RandomBytes() more secure/dev/humancontroller
2013-05-31remove some unused stuff/dev/humancontroller
2013-05-31remove some redundant exit() calls/dev/humancontroller
2013-05-31add some noreturn annotations/dev/humancontroller
2013-05-31fix some "\n"-related stuff/dev/humancontroller
add missing "\n"s to some Printf()-like calls (in Rend2) drop erroneous "\n"s from some Error()-like calls (in Rend2) drop erroneous "\n" from a Com_Error() call (in vm_sparc.c)
2013-05-31Suppress warningTim Angus
2013-05-31Allow drawing sun in OpenGL1 rendererZack Middleton
Removed #if 0 ... #endif around RB_DrawSun(). Merged improvements and changes from OpenGL2 renderer.
2013-05-31Fix Freetype build problemsTim Angus
2013-05-31Clarify comment for OpenGL2's RDF_NOFOGZack Middleton
2013-05-31Remove RF_SUNFLARE from OpenGL2 rendererZack Middleton
RF_SUNFLARE didn't do anything after commit "Merge Reaction renderer features, remove "#ifdef REACTION"s".
2013-05-31Fix predicting touching items in CTF and 1FCTFZack Middleton
In CTF, rail or plasma gun/ammo were not predicted for pickup depending on what team player is on. The rail and plasma values are the same as PW_REDFLAG and PW_BLUEFLAG. In 1FCTF, only neutral flag, BFG, and BFG ammo were predicted for pickup. WP_BFG is equal to PW_NEUTRALFLAG.
2013-05-31Remove unused renderCommandList variable from renderersEnsiform
2013-05-31sync the OpenBSD cflags with LinuxJonathan Gray
2013-05-31correct the linked libs on OpenBSDJonathan Gray
2013-05-31dlopen libopenal.so not libopenal.so.1 on OpenBSDJonathan Gray
2013-05-31Show surface names in excessive vertexes and triangles warningsZack Middleton
Add newlines to renderergl2's R_LoadMD3 vertex and triangle warnings.
2013-05-03Merged ioq3 3a47192ba8a44531e6d93ed0f4e7946e02b9496fTim Angus
2013-05-03Use specular texture RGB as specular reflectance, multiplied by per-material ↵SmileTheory
value.
2013-05-03#5889: Do post-processing only on viewport portion of frame buffer.SmileTheory
2013-05-03Correct TeamCount return type and team argument typeZack Middleton
2013-05-03Rename FS_CheckFilenameIsNotImmutable to ..IsMutableHarley Laue
2013-05-03Rename FS_CheckFilenameIsNotExecutable to ..NotImmutableZack Middleton
2013-05-03Don't allow modifying qvms or pk3sZack Middleton
Exception for allowing pk3s to be downloaded.
2013-05-03Don't scale shadow multipliers by overbrightbits, and improve documentation.SmileTheory
2013-05-03Fix referencing pk3 with only qagame QVMZack Middleton