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AgeCommit message (Collapse)Author
2013-03-19Remove Sys_SnapVectorZack Middleton
2013-03-19Fix compiling opusfile on mingw32James Canete
2013-03-19Fix last commitZack Middleton
2013-03-19Add missing config_types.h for liboggZack Middleton
It's usally generated by configure, most platform cases are handled in os_types.h
2013-03-19Fix compiling opus using mingwZack Middleton
2013-03-19Add libogg 1.3.0Zack Middleton
2013-03-19Add libopus 1.0.2 and libopusfile 0.2Zack Middleton
2013-03-19Add Ogg Opus supportZack Middleton
2013-03-195882 - Update OpenAL Headers to OpenAL Soft 1.15.1Zack Middleton
2013-03-12Drop team info if it's for the wrong team's players.Darren Salt
This avoids apparently spurious 'bad client number' messages, caused by the difference in item counts between humans and aliens. Suspected cause is a race between client and server; the effect can (at least in Unvanquished) be observed as spectator when switching between players on opposing teams.
2013-02-16Update copyright noticesTim Angus
2013-02-16Merged ioq3 bdf5abea56dd9cd440e300223a1041d7b6e95530Tim Angus
2013-02-16Add merge data to .gitignoreTim Angus
2013-02-16Merged ioq3 f4d56e5429711bdd37ecd77be79a4fbdc3e6e301Tim Angus
2013-02-16Add GPL header to tr_common.hZack Middleton
2013-02-16Remove a few name tagsTim Angus
2013-02-16Add renderercommon/tr_common.hTim Angus
2013-02-16Change radiant URL in READMETim Angus
2013-02-16Move some things into renderercommonTim Angus
2013-02-16Fix freeing source while parsing botfiles/items.cZack Middleton
2013-02-16condump improvementsEnsiform
Default output file extension to ".txt" Show output filename in error message. Use Windows line endings on Windows. Dynamically allocate line buffer. (by ZTM)
2013-02-16Remove unneeded variable externEnsiform
2013-02-165717 - Gamecode can open file "" for readingZack Middleton
2013-02-165097 - Menu corrupted on start (on IRIX)Zack Middleton
2013-02-16Fixed build for mac (s/rend2/opengl2/)Zachary Slater
2013-02-16renderer -> renderergl1, rend2 -> renderergl2Tim Angus
2013-02-16#5878: Ensure surfaces are drawn before executing full-screen render ↵SmileTheory
commands, and when at the end of the render command list.
2013-02-16Fix compilingZack Middleton
2013-02-16Fix possible delta from invalid entityZack Middleton
2013-02-16Extend Team Arena name edit fields to MAX_NAME_LENGTHZack Middleton
2013-02-16Don't add pk3dirs if connecting to a pure serverZack Middleton
Only .cfg etc would be read from pk3dirs, but they should be treated like pk3s that are not on the pure list.
2013-02-16Change pk3dir README / comments to fit in betterZack Middleton
2013-02-165289 - Support for .pk3dirAndrew Browne
2013-02-16Update invalid g_gametype right awayZack Middleton
2013-02-16Remove newlines from Rend2 error messagesZack Middleton
2013-02-16Add missing traps to cg_local.hZack Middleton
2013-02-16Adds Z checking to CanDamage function.Tobias Kuehnhammer
2013-02-16Unify/cleanup max snapshot entities on client and serverZack Middleton
2013-02-16Fix renderering TrueType Fonts in Rend2Zack Middleton
Reported by Axel Isouard (exidl)
2013-02-16Fix IPv6 favorites in q3_uiZack Middleton
This does however allow favorites to contain hostnames which was explicitly not allowed before.
2013-02-16Extend Team Arena Favorite Address edit field to hold an IPv6 addressZack Middleton
2013-02-16Fix resolving IPv6 favorites in Team Arena UIZack Middleton
2013-02-16Fix creating favorite when not on view favorite serversZack Middleton
2013-02-16Increase favorite address buffer size in Team Arena UIZack Middleton
Now it can hold an IPv6 address.
2013-02-16Merge Reaction renderer features, remove "#ifdef REACTION"sSmileTheory
2013-02-16Remove MSG_WriteDeltaUsercmd and MSG_ReadDeltaUsercmdZack Middleton
2013-02-16Use Q_strncpyz in G_AddRandomBotJeremy Davis
2013-02-16Remove some unused defines from msg.cZack Middleton
2013-02-16Fix MSG_ReadDeltaKey setting bit 1<<bits oftenZack Middleton
MSG_ReadDeltaKey would often set 1<<bits, it should never be set. It exceeds the size of what was being read. Worked okay for weapons/forward/right/up as they stored as chars (value would wrap around to correct value, lucky). Angles had the wrong value, not sure if it was causing issues.
2013-02-16Fix some SMP bits I missedTim Angus