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AgeCommit message (Expand)Author
2004-02-13* Jetpack is disabled with no reactor presentTim Angus
2004-02-08* Fixed dropping off the ceiling as a wall walkerTim Angus
2004-02-07* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)Tim Angus
2004-02-01* Added an extra sanity check to evolution tracing after a "void" reportTim Angus
2004-01-31* Stage thresholds aren't reset to 15 and 30 nowTim Angus
2004-01-31* lcannon blast radius is more saneTim Angus
2004-01-30* Rethought custom footsteps a bit -- now includes clunk soundsTim Angus
2004-01-30* Menu option for cg_disableBuildWarningsTim Angus
2004-01-30* Wall walking models now smoothly move over transitionsTim Angus
2004-01-25* Fixed two serious particle system bugsTim Angus
2004-01-22* Particle system should complain less if it can't find a specific systemTim Angus
2004-01-21* Improved robustness of the particle system, hopefully resulting in fewerTim Angus
2004-01-21* (Experimental) fix for a remaining broken buildable bugTim Angus
2004-01-20* Changed taunt animation handling on nonseg modelsTim Angus
2004-01-19* Forced a weapon change when buying a weaponTim Angus
2004-01-16* Fixed absence of weapon flash effects with no flash modelTim Angus
2004-01-15* Reduced FALLING_THRESHOLD slightlyTim Angus
2004-01-15* Fixed physics bug where movers would displace buildablesTim Angus
2004-01-14* Fixed the bug where trem menus were ineffectualTim Angus
2004-01-13* Changed charge feedback and timing a bitTim Angus
2004-01-13* Reduced strength of teslagenTim Angus
2004-01-12* Charge no longer works backwardsTim Angus
2004-01-12* Added doubleclick handles to the list boxesTim Angus
2004-01-12* Added CG_PLAYER_CROSSHAIRNAMESTim Angus
2004-01-12* Poison now does 30 damage maxTim Angus
2004-01-11* Sorted out hydra gas screwupsTim Angus
2004-01-09* Custom footsteps and disabled footsteps added to animation.cfg parseageTim Angus
2004-01-08* Negative angles now allowed in particle rotationsTim Angus
2004-01-07* Moved slowblob to advanced builderTim Angus
2004-01-05* Added shotgunTim Angus
2004-01-04* Rather serious remote client particle system bug fixedTim Angus
2004-01-02* Conditionals in the map rotation now workTim Angus
2003-12-24* Added a creep projection under a locked humanTim Angus
2003-12-21* Added a means of overriding class and buildable media settings via cfg fileTim Angus
2003-12-11* Upped *.particle file size limit to 32kbTim Angus
2003-12-02* Changes for OverFlow's mofo modelTim Angus
2003-11-19* Added g_maprotation.c to the MakefileTim Angus
2003-10-16* Added EV_FALLING to trigger the *falling1.wav soundTim Angus
2003-10-12* Added misc_particle_system entityTim Angus
2003-10-10* Wall jumping for chimeraTim Angus
2003-10-10* Tidied up the voting dialogs -- less ambiguous nowTim Angus
2003-10-04* Switched Dragoon and Chimera in preparation for wall jumpingTim Angus
2003-10-03* Fixed wall walking bugs evident on starirs2Tim Angus
2003-10-03* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantlyTim Angus
2003-10-01* bobCycle added to classAttributes_tTim Angus
2003-10-01* Buildables now have an explosion soundTim Angus
2003-09-30* Particles are now depth sortedTim Angus
2003-09-30* Changed cg_zsortLEs to cg_depthSortParticlesTim Angus
2003-09-30* Human and alien buildable destructions are now particle system poweredTim Angus
2003-09-28* Buildable damage effects are now particle system poweredTim Angus