Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-02-16 | Increase favorite address buffer size in Team Arena UI | Zack Middleton | |
Now it can hold an IPv6 address. | |||
2013-02-16 | Merge Reaction renderer features, remove "#ifdef REACTION"s | SmileTheory | |
2013-02-16 | Remove MSG_WriteDeltaUsercmd and MSG_ReadDeltaUsercmd | Zack Middleton | |
2013-02-16 | Use Q_strncpyz in G_AddRandomBot | Jeremy Davis | |
2013-02-16 | Remove some unused defines from msg.c | Zack Middleton | |
2013-02-16 | Fix MSG_ReadDeltaKey setting bit 1<<bits often | Zack Middleton | |
MSG_ReadDeltaKey would often set 1<<bits, it should never be set. It exceeds the size of what was being read. Worked okay for weapons/forward/right/up as they stored as chars (value would wrap around to correct value, lucky). Angles had the wrong value, not sure if it was causing issues. | |||
2013-02-16 | Fix some SMP bits I missed | Tim Angus | |
2013-02-16 | Update README | Tim Angus | |
2013-02-16 | Remove the SMP renderer feature | Tim Angus | |
2013-02-16 | Make UI_CVAR_CREATE use VM specific code | Jeremy Davis | |
Makes cvar be flagged as VM created and unset ROM if ARCHIVE is set. | |||
2013-02-16 | Fix typo in README | Zack Middleton | |
2013-02-16 | Run toggleconsole in binds while in menu or message mode | Zack Middleton | |
2013-02-16 | Add togglemenu to q3_ui controls menu | Zack Middleton | |
2013-02-16 | Add togglemenu command | Zack Middleton | |
Allow togglemenu to be run in binds while in menu or message mode. | |||
2013-02-16 | Fix error message in BG_EvaluateTrajectory | Jeremy Davis | |
2013-02-16 | Fix error message in BG_EvaluateTrajectoryDelta | Jeremy Davis | |
2013-02-16 | Make the merge script actually work | Tim Angus | |
2013-02-16 | Fix error message in BG_EvaluateTrajectory | Jeremy Davis | |
2013-02-16 | Fix error message in BG_EvaluateTrajectoryDelta | Jeremy Davis | |
2013-01-15 | Remove a bunch of LEGACY_PROTOCOL blocks | Tim Angus | |
2013-01-15 | Ues cls.glconfig | Tim Angus | |
2013-01-13 | Manual update to last merge SHA | Tim Angus | |
2013-01-13 | Fix screwed up whitespace in files.c | Tim Angus | |
Apologies to anyone merging this :( | |||
2013-01-13 | Fix FS_FOpenFileRead corner case | Tim Angus | |
FS_FOpenFileRead is a fairly mental function that changes its return behaviour depending on whether or not file is NULL or not. It turns out in the case where file is NULL, we were returning the wrong value when the file didn't exist. | |||
2013-01-13 | Update src/qcommon/q_shared.h | M. Kristall | |
ioq3 merge prevented servers from showing up on the master The Tremulous master server expects HEARTBEAT_FOR_MASTER to be the same as GAMENAME_FOR_MASTER, but dpmaster wants DarkPlaces | |||
2013-01-12 | Fix a bunch of warnings | Tim Angus | |
2013-01-12 | Add tags file to .gitignore | Tim Angus | |
2013-01-12 | It seems rend2 needs more hunk | Tim Angus | |
2013-01-12 | Add vim .swp files to .gitignore | Tim Angus | |
2013-01-12 | Add git ioq3 merge script | Tim Angus | |
2013-01-12 | Remove rend2 readme | Tim Angus | |
2013-01-12 | Changes to make rend2 work with Tremulous | Tim Angus | |
* Remove static video mode stuff * Add SetClipRegion to rend2 | |||
2013-01-12 | Remove old FIXME, pmove_framecount isn't networked | Zack Middleton | |
2013-01-12 | Fix win32 console partial print being overwritten | Zack Middleton | |
2013-01-12 | Make win32 console cursor visible | Zack Middleton | |
2013-01-12 | Fix win32 input left on buffer and overwritten | Zack Middleton | |
The input line on the console screen buffer was moved up a line and overwritten by CON_Print. Remove input line when console shutdown as well. | |||
2013-01-12 | Fix #5849 - broken snapvector inverts player speed | Mark | |
Snapvector was converting floats to 16 bit integers instead of 32 bit integers. | |||
2013-01-12 | #5866: Fix surface culling through portals, and use the correct number of ↵ | SmileTheory | |
frustum planes. | |||
2013-01-12 | Don't look for colors past win32 input line length | Zack Middleton | |
2013-01-12 | Fix win32 dedicated input line printing to backlog | Zack Middleton | |
Use to write win32 input line using WriteConsole then overwrite by CON_Print, so when CON_Print removes color format characters the end of original input line was visable. "hi ^1guys" use to be shown as "hi guysys" in the console backlog. | |||
2013-01-12 | Colorize text on win32 console | Zack Middleton | |
Text input line color based on code by "spior" Main colorize function based on Sys_AnsiColorPrint in sys_main.c | |||
2013-01-12 | #5863 - Use proper texture coordinates for alpha tested materials when doing ↵ | SmileTheory | |
depth prepass. | |||
2013-01-12 | #5818 - Modular renderer and Rend2 support for MSVC. | SmileTheory | |
2013-01-12 | Fixed a typo in a comment. | Ryan C. Gordon | |
2013-01-12 | Fixed a small bug in my new version of this script. | Richard Allen | |
2013-01-12 | Increase various arbitrary limits - Bug #5463 | Zachary Slater | |
2013-01-12 | Assorted whitespace fixes | Tim Angus | |
2013-01-12 | Fix dist target and comment refering to svn | Tim Angus | |
2013-01-12 | Fix whitespace | Tim Angus | |
2013-01-12 | Replace svnversion use with git equivalent | Tim Angus | |