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The server software used for the Der Bunker Tremulous servers.
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2016-04-07
qcurl_multi_cleanup check
Pan7
2016-04-07
qcurl_easy_setopt dev warning
Pan7
2016-04-07
qcurl_multi_strerror not curl_multi_strerror
Pan7
2016-04-07
qcurl_multi_remove_handle check
Pan7
2016-04-07
Fix 'Invalid architecture' message in make-macosx-app.sh
Zack Middleton
2016-04-07
SDL_GL_SetSwapInterval() check
Pan7
2016-04-07
SDL_GetWindowDisplayIndex() check2
Pan7
2016-04-07
Added SDL_GetError()
Pan7
2016-04-07
Added SDL_GetError()
Pan7
2016-04-07
SDL_CreateWindow NULL check
Pan7
2016-04-07
SDL_GetWindowDisplayIndex check
Pan7
2016-04-07
SDL_SetWindowGammaRamp check
Pan7
2016-04-07
SDL_FALSE/TRUE for SDL_SetWindowGrab
Pan7
2016-04-07
SDL_Init zero check
Pan7
2016-04-07
build: if tput fails, fall back to a reasonable text width
Simon McVittie
2016-04-07
build: define ARCH_STRING in Makefile on Linux and other GNU platforms
Simon McVittie
2016-04-07
build: canonicalize all ARM variants to "arm", matching q_platform.h
Simon McVittie
2016-04-07
Makefile: confine $(LIB) to the one platform that needs it, namely irix64
Simon McVittie
2016-04-07
Fix handling too many teams in Team Arena UI
Zack Middleton
2016-04-07
Remove logically dead code from CL_GetServerStatus
Zack Middleton
2016-04-07
Fix cgs.teamVoteString buffer overflow in CG_ConfigStringModified
Zack Middleton
2016-04-07
Fix alloc size for default skin and single shader skin
Zack Middleton
2016-04-07
Remove logically dead code in R_CheckFBO
Zack Middleton
2016-04-07
Don't segfault in FS_CreatePath when there are no path seperators
Zack Middleton
2016-04-07
Make more vm_x86 macros use braces so they work with if blah run macro
Zack Middleton
2016-04-07
Fix range checks for numBorders in CM_AddFacetBevels
Zack Middleton
2016-04-07
Backport ignoring values outside lightgrid to OpenGL1
Zack Middleton
2016-04-07
Fix OpenGL2 ignoring last light grid point on each axis
Zack Middleton
2016-04-07
Remove unused fpucw from snapvector.asm
Zack Middleton
2016-04-07
Fix server_compile.sh to exit after completed
Zack Middleton
2016-04-07
server_compile.sh & start_server.sh for Linux ioq3 sysadmins
Zachary J. Slater
2016-04-07
Fix Windows file list extension check
Zack Middleton
2016-04-07
Don't fog 3D crosshair sprite
Zack Middleton
2016-04-07
Apply greyscaling to fog blocks
Zack Middleton
2016-04-07
Fix CGame CG_WaterLevel() comparisons
Zack Middleton
2016-04-07
Fix CG_WaterLevel() checks for waterlevel 2 and 3
Zack Middleton
2016-04-07
Add support for Aarch64 (ARM64)
Martin Michlmayr
2016-04-07
Fix abs() being used for float in cl_input.c
Zack Middleton
2016-04-07
Fix abs() being used for long int in l_precomp.c
Zack Middleton
2016-04-07
Make cinematic times be int like CL_ScaledMilliseconds
Zack Middleton
2016-04-07
Remove unused function WRITE_1BYTES from cl_avi.c
Zack Middleton
2016-04-07
Remove check for cg_recordSPDemoName.string array address
Zack Middleton
2016-04-07
Fix variable declaration for C89 compilers
Zack Middleton
2016-04-07
Check SDL_GetNumDisplayModes return value for errors
Tim Angus
2016-04-07
fix a stupid use of strcpy()
/dev/humancontroller
2016-04-07
Sort tr_image_*.c filenames in Makefile
Zack Middleton
2016-04-07
Move image load function prototypes to tr_common.h
Zack Middleton
2016-04-07
Remove erroneous new line from error message
Zack Middleton
2016-04-07
fix buffer overflow in CL_CheckForResend
Jeff Kent
2016-04-07
added mingw64 (msys2) platform support
ZsoltM
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