Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-17 | #5999: OpenGL2: Don't use lightall shader with deforms or adjustColorsForFog. | SmileTheory | |
2014-06-17 | #6004: OpenGL2: Make any CGEN_LIGHTING_DIFFUSE stages use lightall shader. | SmileTheory | |
2014-06-17 | Fix "bind <key>" message for unbound keys | Zack Middleton | |
"bind X cmd; unbind X; bind X" now says '"x" is unbound' instead of '"x" = ""' | |||
2014-06-17 | Fix OpenAL music stop issues using stream stop code | Zack Middleton | |
S_AL_StopBackgroundTrack would sometimes generate AL errors. S_AL_MusicSourceFree needs to kill source or next track may have short looping buffer. | |||
2014-06-17 | Remove 5 unused variables from make-macosx scripts | Zack Middleton | |
2014-06-17 | Fix text getting appended to vid_restart in command buffer | Zack Middleton | |
I was getting unknown command "vid_restart-button2" warning on OSX when trying to use alt-return to toggle fullscreen. | |||
2014-06-17 | Fix creating symlinks in make-macosx-app.sh | Zack Middleton | |
Create symlink if arch name is found anywhere in info printed by file command, not only if arch name is the last word. | |||
2014-06-17 | Fix bind commands getting run when closing UI | Zack Middleton | |
Introduced in commit "Add togglemenu command" bf2b04. Don't let UI key event changing key catcher affect bind parsing. Bind parsing itself will never change the key catcher. Example of issue: if mouse1 is bound to +attack when clicking Resume Game, player will shoot until releasing the mouse button. Mouse button should have to be released and pressed again before player will shoot. | |||
2014-06-17 | Add assignment below declarations otherwise compiling fails with msvc | Henry Stratmann III | |
Signed-off-by: Zack Middleton <zturtleman@gmail.com> | |||
2014-06-17 | Fix Windows server history scrolling | Zack Middleton | |
Update history position when CON_HistNext goes to input line, otherwise when going to previous a line is skipped. Don't let CON_HistPrev go to unused lines. | |||
2014-06-17 | Misc fixes to IBO code to correctly use sizeof(glIndex_t) | Anthony Pesch | |
2014-06-17 | Makefile builds fall back to traditional archiving when Mac OS X application ↵ | jeremiah sypult | |
bundle generation fails | |||
2014-06-17 | Fix make-macosx-app.sh to make bundle on non-Mac OS X platforms | jeremiah sypult | |
2014-06-17 | Another pass at the Mac OS X make scripts. | jeremiah sypult | |
Ironed out issues with generating an application bundle with universal binaries on supported systems. Fall back to bundling a single architecture when support for universal binary generation is not available. Tested on Mac OS X 10.5.8 (and 10.5 SDK). | |||
2014-06-17 | make-macosx-app.sh doesn't trust the output of 'which', so check for a ↵ | jeremiah sypult | |
hard-coded path | |||
2014-06-17 | make-macosx-app.sh supports systems without libtool, part 2 | jeremiah sypult | |
2014-06-17 | make-macosx-app.sh supports systems without libtool | jeremiah sypult | |
2014-06-17 | Updated Makefile to only build release OS X app bundles | jeremiah sypult | |
2014-06-17 | make-macosx-app.sh should use /bin/bash and not /bin/sh | jeremiah sypult | |
2014-06-17 | make-macosx-app.sh using single '=' comparisons | jeremiah sypult | |
2014-06-17 | fix bug in make-macosx-app.sh with older shells | jeremiah sypult | |
2014-06-17 | bug 5986 - Configure jenkins to spit out mac .app ↵ | jeremiah sypult | |
https://bugzilla.icculus.org/show_bug.cgi?id=5986 Created make-macosx-app.sh to handle manually creating an app bundle from other scripts. Updated make-macosx.sh to create bundle with make-macosx-app.sh (TODO: make-macosx-ub.sh support). Updated Makefile to create bundle with make-macosx-app.sh and zip up the resulting ioquake3.app if ARCHIVE is defined. | |||
2014-06-17 | out seems to be unnecessarily large for one byte per pixel | morturp | |
2014-06-17 | Remove unused models from server_t | Zack Middleton | |
2014-06-17 | SDL Mouse Button clean up | Zack Middleton | |
Make 'b' variable an int so that key values more than 255 will work (not currently an issue in ioq3 afaik). Use SDL_BUTTON_* for easier transition to SDL2. (SDL2 doesn't have SDL_BUTTON_WHEELUP or SDL_BUTTON_WHEELDOWN, X1/X2 are different values.) | |||
2014-06-17 | (bug #5984) Unload renderer lib | Zack Middleton | |
2014-06-17 | Free Team Arena fonts/fontImage_X.dat buffer | Zack Middleton | |
Caused temp memory to be present all the time, so Hunk_Alloc ignored memory low/high preference. May have caused other issues as well. | |||
2014-06-17 | Prevent the skip of the glyph if it does not fit | morturp | |
2014-06-17 | Fix r_mergeLightmaps 0 crashing OpenGL2 renderer | Zack Middleton | |
tr.fatLightmapStep was 0 and caused modulus division by 0. | |||
2014-06-17 | Fix r_nocurves in OpenGL2 renderer | Zack Middleton | |
Check r_nocurves in surface cull. While r_nocurves is enabled, don't use merged surfaces because merged curves would be renderer. (note: surface merging is enabled by r_mergeLeafSurfaces) | |||
2014-06-17 | Fix r_speeds 4 in OpenGL2 renderer | Zack Middleton | |
2014-06-17 | Fix IQM tess buffer overflow | Zack Middleton | |
Set the variables that use tess.numVertexes after calling RB_CHECKOVERFLOW() as it may set tess.numVertexes to 0! Could cause visual issues and error "RB_EndSurface() - SHADER_MAX_VERTEXES hit". | |||
2014-06-17 | Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes | Zack Middleton | |
The last index is used to check for buffer overflows. See RB_CheckOverflow and RB_EndSurface. | |||
2014-06-17 | Don't try to fog flares with fogNum 0 | Zack Middleton | |
fogNum 0 means no fog. Shaders don't try to apply fog color if fogNum is 0. This was done to make things more consistent and fix a crash in iortcw MP using a user made map on GNU/Linux x86_64. | |||
2014-06-17 | Rate limit getchallenge | Tim Angus | |
2014-06-17 | Allow adjusting VoIP gain and mute during demo playback | Zack Middleton | |
2014-06-17 | Make COM_ParseWarning report starting line number of multi-line tokens | Zack Middleton | |
COM_ParseWarning use to show last line number of multi-line string tokens, now shows starting line number. | |||
2014-06-17 | Improve warning for shader missing opening brace | Zack Middleton | |
2014-06-17 | Check for shaders without closing brace | Zack Middleton | |
Shaders without closing brace can eat shaders in other files. Pass depth to SkipBracedSection instead of reparsing text as it messed up parse line numbers. | |||
2014-06-17 | Fix setting COM_Parse current line number | Zack Middleton | |
Fix initial off-by-one error. Count lines in /* */ comments and multi-line strings. Fix counting some lines twice if text has Unix newlines. | |||
2013-07-17 | Merge pull request #2 from morturp/patch-1 | Tim Angus | |
ui_shared.c needs to be compiled separately for the cgame module | |||
2013-07-17 | ui_shared.c needs to be compiled separately for the cgame module | morturp | |
Otherwise "#ifdef CGAME" in it has no effect | |||
2013-05-31 | Merged ioq3 6c4d010f29cefcad1e7794674ad4a0e50d962122 | Tim Angus | |
2013-05-31 | Fix null model axis disappearing if sky is in view | Zack Middleton | |
2013-05-31 | Catch more bad shader syntax cases | Zack Middleton | |
Use to only ignore file in cases where both { and \0 were missing after shader name. Now ignore file when either are missing, such as "}\0". | |||
2013-05-31 | fix some OOB enumerator usages | /dev/humancontroller | |
(should be no-op with usual compiler workings) | |||
2013-05-31 | clean up return statements a bit more | /dev/humancontroller | |
2013-05-31 | drop some useless return statements | /dev/humancontroller | |
2013-05-31 | reduce the amount of compiler warnings for variable shadowing | /dev/humancontroller | |
2013-05-31 | when using the condump command, do not say "dumped console text" ↵ | /dev/humancontroller | |
prematurely, before trying to open the file |