Age | Commit message (Expand) | Author |
2014-06-17 | Updating the tracking code properly. | Zachary J. Slater |
2014-06-17 | Silence warnings about unused static functions in opengl2 | Zack Middleton |
2014-06-17 | Add header for standalone game licensing | Zack Middleton |
2014-06-17 | Improve github interperation of README.md | Zack Middleton |
2014-06-17 | Update and rename README to README.md | Zachary J. Slater |
2014-06-17 | Fix signal 6 in S_Base_StartBackgroundTrack on OS X 10.9 | Zack Middleton |
2014-06-17 | End current draw surface before drawing cinematic | Zack Middleton |
2014-06-17 | OpenGL2: Use RGBA16F format for HDR. | SmileTheory |
2014-06-17 | #6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare(). | SmileTheory |
2014-06-17 | OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t | SmileTheory |
2014-06-17 | OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t | SmileTheory |
2014-06-17 | OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalize... | SmileTheory |
2014-06-17 | Fix comparing unsigned values to < 0 in gl2 | Zack Middleton |
2014-06-17 | Remove unused cvar_t variable cl_trn | Ensiform |
2014-06-17 | Fix cinematics often being silent on OS X | Zack Middleton |
2014-06-17 | Fix restoring loop sound position on OS X | Zack Middleton |
2014-06-17 | Make OpenAL buffer management work on OS X | Zack Middleton |
2014-06-17 | Fix flares being invisible after vid_restart | Zack Middleton |
2014-06-17 | Remove function prototypes for non-existant Sys_* DLL functions | Zack Middleton |
2014-06-17 | Remove old comment that FS_Seek doesn't work on zipped files | Zack Middleton |
2014-06-17 | Support FS_SEEK_END and negative offset for zipped files in FS_Seek | Zack Middleton |
2014-06-17 | Remove unused variable baseOffset from fsh[] | Zack Middleton |
2014-06-17 | Fix VM FOpenFile( FS_READ ) files seeking twice in FS_Seek | Zack Middleton |
2014-06-17 | OpenGL2: Remove srfTriangle_t, and use glIndex_t instead. | SmileTheory |
2014-06-17 | OpenGL2: Small optimizations and comments in world VBO creation and surface m... | SmileTheory |
2014-06-17 | Fix running if built on OS X 10.9 | Zack Middleton |
2014-06-17 | OpenGL2: Prefer VBO/IBO sizes of around 4MB. | SmileTheory |
2014-06-17 | OpenGL2: Reimplement soft overbright to avoid a framebuffer blit. | SmileTheory |
2014-06-17 | OpenGL2: Some small shader optimizations. | SmileTheory |
2014-06-17 | OpenGL2: Revisit fragment tangent space calculation, and remove tangent space... | SmileTheory |
2014-06-17 | OpenGL2: Reduce glsl shader count by using a uniform to disable textures. | SmileTheory |
2014-06-17 | Fix video recording sync drift (patch refactored but original author unknown) | Tim Angus |
2014-06-17 | Remove vertexLightmap from textureBundle_t, it's never qtrue | Zack Middleton |
2014-06-17 | Remove unused shader state code from tr_local.h | Zack Middleton |
2014-06-17 | Merge last two commits into renderergl2 | Zack Middleton |
2014-06-17 | Initialize blendIndexesType and blendWeightsType | Zack Middleton |
2014-06-17 | Fix IQM comments refering to IQM_BYTE instead of IQM_UBYTE | Zack Middleton |
2014-06-17 | IQM int/float vertex arrays were already swapped | Zack Middleton |
2014-06-17 | Add support for IQM int blend indices and float blend weights | Zack Middleton |
2014-06-17 | Support IQMs with joints and no poses | Zack Middleton |
2014-06-17 | Clear more variables in CL_InitServerInfo | Zack Middleton |
2014-06-17 | OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. | SmileTheory |
2014-06-17 | OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs b... | SmileTheory |
2014-06-17 | OpenGL2: Clean up texmod calculations, and improve vertex animation handling. | SmileTheory |
2014-06-17 | OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly. | SmileTheory |
2014-06-17 | Drop sounds starting with * before allocating sfx slot | Zack Middleton |
2014-06-17 | Revert "5097 - Menu corrupted on start (on IRIX)" | Zack Middleton |
2014-06-17 | OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour. | SmileTheory |
2014-06-17 | OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fix... | SmileTheory |
2014-06-17 | OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops... | SmileTheory |