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authorSmileTheory <SmileTheory@gmail.com>2013-11-12 19:21:51 -0800
committerTim Angus <tim@ngus.net>2014-06-17 17:43:36 +0100
commit38af27b32b1302fd5ddd83d992fc8ec73209b3ad (patch)
tree0af9a9e571ffd1120d4603bd8d09f092875786e3
parent1efea34f7dc0afa21c1ddaa62705c8f4e6b76d9e (diff)
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
-rw-r--r--src/renderergl2/glsl/generic_vp.glsl30
-rw-r--r--src/renderergl2/glsl/lightall_vp.glsl24
-rw-r--r--src/renderergl2/tr_animation.c12
-rw-r--r--src/renderergl2/tr_bsp.c6
-rw-r--r--src/renderergl2/tr_curve.c3
-rw-r--r--src/renderergl2/tr_glsl.c83
-rw-r--r--src/renderergl2/tr_local.h54
-rw-r--r--src/renderergl2/tr_main.c25
-rw-r--r--src/renderergl2/tr_model.c37
-rw-r--r--src/renderergl2/tr_model_iqm.c23
-rw-r--r--src/renderergl2/tr_shade.c1
-rw-r--r--src/renderergl2/tr_shade_calc.c46
-rw-r--r--src/renderergl2/tr_shader.c2
-rw-r--r--src/renderergl2/tr_surface.c99
-rw-r--r--src/renderergl2/tr_vbo.c96
15 files changed, 269 insertions, 272 deletions
diff --git a/src/renderergl2/glsl/generic_vp.glsl b/src/renderergl2/glsl/generic_vp.glsl
index 94e3c83e..baae6046 100644
--- a/src/renderergl2/glsl/generic_vp.glsl
+++ b/src/renderergl2/glsl/generic_vp.glsl
@@ -1,8 +1,8 @@
-attribute vec4 attr_Position;
+attribute vec3 attr_Position;
attribute vec3 attr_Normal;
#if defined(USE_VERTEX_ANIMATION)
-attribute vec4 attr_Position2;
+attribute vec3 attr_Position2;
attribute vec3 attr_Normal2;
#endif
@@ -167,7 +167,7 @@ vec4 CalcColor(vec3 position, vec3 normal)
if (u_AlphaGen == AGEN_LIGHTING_SPECULAR)
{
- vec3 lightDir = normalize(vec3(-960.0, 1980.0, 96.0) - position.xyz);
+ vec3 lightDir = normalize(vec3(-960.0, 1980.0, 96.0) - position);
vec3 reflected = -reflect(lightDir, normal);
color.a = clamp(dot(reflected, normalize(viewer)), 0.0, 1.0);
@@ -184,10 +184,10 @@ vec4 CalcColor(vec3 position, vec3 normal)
#endif
#if defined(USE_FOG)
-float CalcFog(vec4 position)
+float CalcFog(vec3 position)
{
- float s = dot(position, u_FogDistance) * 8.0;
- float t = dot(position, u_FogDepth);
+ float s = (dot(position, u_FogDistance.xyz) + u_FogDistance.w) * 8.0;
+ float t = dot(position, u_FogDepth.xyz) + u_FogDepth.w;
float eyeOutside = step(0.0, -u_FogEyeT);
float fogged = step(eyeOutside, t);
@@ -202,27 +202,27 @@ float CalcFog(vec4 position)
void main()
{
#if defined(USE_VERTEX_ANIMATION)
- vec4 position = mix(attr_Position, attr_Position2, u_VertexLerp);
- vec3 normal = normalize(mix(attr_Normal, attr_Normal2, u_VertexLerp));
+ vec3 position = mix(attr_Position, attr_Position2, u_VertexLerp);
+ vec3 normal = normalize(mix(attr_Normal, attr_Normal2, u_VertexLerp) * 2.0 - vec3(1.0));
#else
- vec4 position = attr_Position;
- vec3 normal = attr_Normal;
+ vec3 position = attr_Position;
+ vec3 normal = attr_Normal * 2.0 - vec3(1.0);
#endif
#if defined(USE_DEFORM_VERTEXES)
- position.xyz = DeformPosition(position.xyz, normal, attr_TexCoord0.st);
+ position = DeformPosition(position, normal, attr_TexCoord0.st);
#endif
- gl_Position = u_ModelViewProjectionMatrix * position;
+ gl_Position = u_ModelViewProjectionMatrix * vec4(position, 1.0);
#if defined(USE_TCGEN)
- vec2 tex = GenTexCoords(u_TCGen0, position.xyz, normal, u_TCGen0Vector0, u_TCGen0Vector1);
+ vec2 tex = GenTexCoords(u_TCGen0, position, normal, u_TCGen0Vector0, u_TCGen0Vector1);
#else
vec2 tex = attr_TexCoord0.st;
#endif
#if defined(USE_TCMOD)
- var_DiffuseTex = ModTexCoords(tex, position.xyz, u_DiffuseTexMatrix, u_DiffuseTexOffTurb);
+ var_DiffuseTex = ModTexCoords(tex, position, u_DiffuseTexMatrix, u_DiffuseTexOffTurb);
#else
var_DiffuseTex = tex;
#endif
@@ -232,7 +232,7 @@ void main()
#endif
#if defined(USE_RGBAGEN)
- var_Color = CalcColor(position.xyz, normal);
+ var_Color = CalcColor(position, normal);
#else
var_Color = u_VertColor * attr_Color + u_BaseColor;
#endif
diff --git a/src/renderergl2/glsl/lightall_vp.glsl b/src/renderergl2/glsl/lightall_vp.glsl
index aa0fe25b..f6164957 100644
--- a/src/renderergl2/glsl/lightall_vp.glsl
+++ b/src/renderergl2/glsl/lightall_vp.glsl
@@ -7,8 +7,7 @@ attribute vec4 attr_Color;
attribute vec3 attr_Position;
attribute vec3 attr_Normal;
#if defined(USE_VERT_TANGENT_SPACE)
-attribute vec3 attr_Tangent;
-attribute vec3 attr_Bitangent;
+attribute vec4 attr_Tangent;
#endif
#if defined(USE_VERTEX_ANIMATION)
@@ -163,21 +162,24 @@ float CalcLightAttenuation(vec3 dir, float sqrRadius)
void main()
{
#if defined(USE_VERTEX_ANIMATION)
- vec3 position = mix(attr_Position, attr_Position2, u_VertexLerp);
- vec3 normal = normalize(mix(attr_Normal, attr_Normal2, u_VertexLerp));
- #if defined(USE_VERT_TANGENT_SPACE)
- vec3 tangent = normalize(mix(attr_Tangent, attr_Tangent2, u_VertexLerp));
- vec3 bitangent = normalize(mix(attr_Bitangent, attr_Bitangent2, u_VertexLerp));
+ vec3 position = mix(attr_Position, attr_Position2, u_VertexLerp);
+ vec3 normal = normalize(mix(attr_Normal, attr_Normal2, u_VertexLerp) * 2.0 - vec3(1.0));
+ #if defined(USE_VERT_TANGENT_SPACE) && defined(USE_LIGHT) && !defined(USE_FAST_LIGHT)
+ vec3 tangent = normalize(mix(attr_Tangent.xyz, attr_Tangent2.xyz, u_VertexLerp) * 2.0 - vec3(1.0));
#endif
#else
vec3 position = attr_Position;
- vec3 normal = attr_Normal;
- #if defined(USE_VERT_TANGENT_SPACE)
- vec3 tangent = attr_Tangent;
- vec3 bitangent = attr_Bitangent;
+ vec3 normal = attr_Normal * 2.0 - vec3(1.0);
+ #if defined(USE_VERT_TANGENT_SPACE) && defined(USE_LIGHT) && !defined(USE_FAST_LIGHT)
+ vec3 tangent = attr_Tangent.xyz * 2.0 - vec3(1.0);
#endif
#endif
+#if defined(USE_VERT_TANGENT_SPACE) && defined(USE_LIGHT) && !defined(USE_FAST_LIGHT)
+ vec3 bitangent = cross(normal, tangent);
+ bitangent *= attr_Tangent.w * 2.0 - 1.0;
+#endif
+
#if defined(USE_TCGEN)
vec2 texCoords = GenTexCoords(u_TCGen0, position, normal, u_TCGen0Vector0, u_TCGen0Vector1);
#else
diff --git a/src/renderergl2/tr_animation.c b/src/renderergl2/tr_animation.c
index 5ec58903..430fd9f8 100644
--- a/src/renderergl2/tr_animation.c
+++ b/src/renderergl2/tr_animation.c
@@ -153,9 +153,9 @@ void RB_SurfaceAnim( md4Surface_t *surface ) {
tess.xyz[baseVertex + j][1] = tempVert[1];
tess.xyz[baseVertex + j][2] = tempVert[2];
- tess.normal[baseVertex + j][0] = tempNormal[0];
- tess.normal[baseVertex + j][1] = tempNormal[1];
- tess.normal[baseVertex + j][2] = tempNormal[2];
+ tess.normal[baseVertex + j][0] = (uint8_t)(tempNormal[0] * 127.5f + 128.0f);
+ tess.normal[baseVertex + j][1] = (uint8_t)(tempNormal[1] * 127.5f + 128.0f);
+ tess.normal[baseVertex + j][2] = (uint8_t)(tempNormal[2] * 127.5f + 128.0f);
tess.texCoords[baseVertex + j][0][0] = v->texCoords[0];
tess.texCoords[baseVertex + j][0][1] = v->texCoords[1];
@@ -549,9 +549,9 @@ void RB_MDRSurfaceAnim( md4Surface_t *surface )
tess.xyz[baseVertex + j][1] = tempVert[1];
tess.xyz[baseVertex + j][2] = tempVert[2];
- tess.normal[baseVertex + j][0] = tempNormal[0];
- tess.normal[baseVertex + j][1] = tempNormal[1];
- tess.normal[baseVertex + j][2] = tempNormal[2];
+ tess.normal[baseVertex + j][0] = (uint8_t)(tempNormal[0] * 127.5f + 128.0f);
+ tess.normal[baseVertex + j][1] = (uint8_t)(tempNormal[1] * 127.5f + 128.0f);
+ tess.normal[baseVertex + j][2] = (uint8_t)(tempNormal[2] * 127.5f + 128.0f);
tess.texCoords[baseVertex + j][0][0] = v->texCoords[0];
tess.texCoords[baseVertex + j][0][1] = v->texCoords[1];
diff --git a/src/renderergl2/tr_bsp.c b/src/renderergl2/tr_bsp.c
index 26d7fa50..082a0b9b 100644
--- a/src/renderergl2/tr_bsp.c
+++ b/src/renderergl2/tr_bsp.c
@@ -1811,12 +1811,14 @@ static void CopyVert(const srfVert_t * in, srfVert_t * out)
out->xyz[j] = in->xyz[j];
#ifdef USE_VERT_TANGENT_SPACE
out->tangent[j] = in->tangent[j];
- out->bitangent[j] = in->bitangent[j];
+ //out->bitangent[j] = in->bitangent[j];
#endif
out->normal[j] = in->normal[j];
out->lightdir[j] = in->lightdir[j];
}
+ out->tangent[3] = in->tangent[3];
+
for(j = 0; j < 2; j++)
{
out->st[j] = in->st[j];
@@ -2001,7 +2003,7 @@ static void R_CreateWorldVBOs(void)
#ifdef USE_VERT_TANGENT_SPACE
vbo = R_CreateVBO2(va("staticBspModel0_VBO %i", k), numVerts, verts,
- ATTR_POSITION | ATTR_TEXCOORD | ATTR_LIGHTCOORD | ATTR_TANGENT | ATTR_BITANGENT |
+ ATTR_POSITION | ATTR_TEXCOORD | ATTR_LIGHTCOORD | ATTR_TANGENT |
ATTR_NORMAL | ATTR_COLOR | ATTR_LIGHTDIRECTION, VBO_USAGE_STATIC);
#else
vbo = R_CreateVBO2(va("staticBspModel0_VBO %i", k), numVerts, verts,
diff --git a/src/renderergl2/tr_curve.c b/src/renderergl2/tr_curve.c
index 4c5474b1..c70dee3c 100644
--- a/src/renderergl2/tr_curve.c
+++ b/src/renderergl2/tr_curve.c
@@ -248,8 +248,7 @@ static void MakeMeshTangentVectors(int width, int height, srfVert_t ctrl[MAX_GRI
dv[0] = &ctrl2[j * width + i];
dv[1] = &ctrl[j][i];
- VectorCopy(dv[0]->tangent, dv[1]->tangent);
- VectorCopy(dv[0]->bitangent, dv[1]->bitangent);
+ VectorCopy4(dv[0]->tangent, dv[1]->tangent);
}
}
}
diff --git a/src/renderergl2/tr_glsl.c b/src/renderergl2/tr_glsl.c
index d67744f8..d0573b97 100644
--- a/src/renderergl2/tr_glsl.c
+++ b/src/renderergl2/tr_glsl.c
@@ -528,9 +528,6 @@ static int GLSL_InitGPUShader2(shaderProgram_t * program, const char *name, int
#ifdef USE_VERT_TANGENT_SPACE
if(attribs & ATTR_TANGENT)
qglBindAttribLocationARB(program->program, ATTR_INDEX_TANGENT, "attr_Tangent");
-
- if(attribs & ATTR_BITANGENT)
- qglBindAttribLocationARB(program->program, ATTR_INDEX_BITANGENT, "attr_Bitangent");
#endif
if(attribs & ATTR_NORMAL)
@@ -554,9 +551,6 @@ static int GLSL_InitGPUShader2(shaderProgram_t * program, const char *name, int
#ifdef USE_VERT_TANGENT_SPACE
if(attribs & ATTR_TANGENT2)
qglBindAttribLocationARB(program->program, ATTR_INDEX_TANGENT2, "attr_Tangent2");
-
- if(attribs & ATTR_BITANGENT2)
- qglBindAttribLocationARB(program->program, ATTR_INDEX_BITANGENT2, "attr_Bitangent2");
#endif
GLSL_LinkProgram(program->program);
@@ -1069,7 +1063,7 @@ void GLSL_InitGPUShaders(void)
#ifdef USE_VERT_TANGENT_SPACE
Q_strcat(extradefines, 1024, "#define USE_VERT_TANGENT_SPACE\n");
- attribs |= ATTR_TANGENT | ATTR_BITANGENT;
+ attribs |= ATTR_TANGENT;
#endif
if ((i & LIGHTDEF_USE_PARALLAXMAP) && !(i & LIGHTDEF_ENTITY) && r_parallaxMapping->integer)
@@ -1133,7 +1127,7 @@ void GLSL_InitGPUShaders(void)
#ifdef USE_VERT_TANGENT_SPACE
if (r_normalMapping->integer)
{
- attribs |= ATTR_TANGENT2 | ATTR_BITANGENT2;
+ attribs |= ATTR_TANGENT2;
}
#endif
}
@@ -1400,12 +1394,10 @@ void GLSL_ShutdownGPUShaders(void)
qglDisableVertexAttribArrayARB(ATTR_INDEX_NORMAL);
#ifdef USE_VERT_TANGENT_SPACE
qglDisableVertexAttribArrayARB(ATTR_INDEX_TANGENT);
- qglDisableVertexAttribArrayARB(ATTR_INDEX_BITANGENT);
#endif
qglDisableVertexAttribArrayARB(ATTR_INDEX_NORMAL2);
#ifdef USE_VERT_TANGENT_SPACE
qglDisableVertexAttribArrayARB(ATTR_INDEX_TANGENT2);
- qglDisableVertexAttribArrayARB(ATTR_INDEX_BITANGENT2);
#endif
qglDisableVertexAttribArrayARB(ATTR_INDEX_COLOR);
qglDisableVertexAttribArrayARB(ATTR_INDEX_LIGHTDIRECTION);
@@ -1565,20 +1557,6 @@ void GLSL_VertexAttribsState(uint32_t stateBits)
qglDisableVertexAttribArrayARB(ATTR_INDEX_TANGENT);
}
}
-
- if(diff & ATTR_BITANGENT)
- {
- if(stateBits & ATTR_BITANGENT)
- {
- GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_BITANGENT )\n");
- qglEnableVertexAttribArrayARB(ATTR_INDEX_BITANGENT);
- }
- else
- {
- GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_BITANGENT )\n");
- qglDisableVertexAttribArrayARB(ATTR_INDEX_BITANGENT);
- }
- }
#endif
if(diff & ATTR_COLOR)
@@ -1651,20 +1629,6 @@ void GLSL_VertexAttribsState(uint32_t stateBits)
qglDisableVertexAttribArrayARB(ATTR_INDEX_TANGENT2);
}
}
-
- if(diff & ATTR_BITANGENT2)
- {
- if(stateBits & ATTR_BITANGENT2)
- {
- GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_BITANGENT2 )\n");
- qglEnableVertexAttribArrayARB(ATTR_INDEX_BITANGENT2);
- }
- else
- {
- GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_BITANGENT2 )\n");
- qglDisableVertexAttribArrayARB(ATTR_INDEX_BITANGENT2);
- }
- }
#endif
glState.vertexAttribsState = stateBits;
@@ -1674,17 +1638,18 @@ void GLSL_VertexAttribPointers(uint32_t attribBits)
{
qboolean animated;
int newFrame, oldFrame;
+ VBO_t *vbo = glState.currentVBO;
- if(!glState.currentVBO)
+ if(!vbo)
{
ri.Error(ERR_FATAL, "GL_VertexAttribPointers: no VBO bound");
return;
}
// don't just call LogComment, or we will get a call to va() every frame!
- GLimp_LogComment(va("--- GL_VertexAttribPointers( %s ) ---\n", glState.currentVBO->name));
+ GLimp_LogComment(va("--- GL_VertexAttribPointers( %s ) ---\n", vbo->name));
- // position/normal/tangent/bitangent are always set in case of animation
+ // position/normal/tangent are always set in case of animation
oldFrame = glState.vertexAttribsOldFrame;
newFrame = glState.vertexAttribsNewFrame;
animated = glState.vertexAnimation;
@@ -1693,7 +1658,7 @@ void GLSL_VertexAttribPointers(uint32_t attribBits)
{
GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_POSITION )\n");
- qglVertexAttribPointerARB(ATTR_INDEX_POSITION, 3, GL_FLOAT, 0, glState.currentVBO->stride_xyz, BUFFER_OFFSET(glState.currentVBO->ofs_xyz + newFrame * glState.currentVBO->size_xyz));
+ qglVertexAttribPointerARB(ATTR_INDEX_POSITION, 3, GL_FLOAT, 0, vbo->stride_xyz, BUFFER_OFFSET(vbo->ofs_xyz + newFrame * vbo->size_xyz));
glState.vertexAttribPointersSet |= ATTR_POSITION;
}
@@ -1701,7 +1666,7 @@ void GLSL_VertexAttribPointers(uint32_t attribBits)
{
GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_TEXCOORD )\n");
- qglVertexAttribPointerARB(ATTR_INDEX_TEXCOORD0, 2, GL_FLOAT, 0, glState.currentVBO->stride_st, BUFFER_OFFSET(glState.currentVBO->ofs_st));
+ qglVertexAttribPointerARB(ATTR_INDEX_TEXCOORD0, 2, GL_FLOAT, 0, vbo->stride_st, BUFFER_OFFSET(vbo->ofs_st));
glState.vertexAttribPointersSet |= ATTR_TEXCOORD;
}
@@ -1709,7 +1674,7 @@ void GLSL_VertexAttribPointers(uint32_t attribBits)
{
GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_LIGHTCOORD )\n");
- qglVertexAttribPointerARB(ATTR_INDEX_TEXCOORD1, 2, GL_FLOAT, 0, glState.currentVBO->stride_lightmap, BUFFER_OFFSET(glState.currentVBO->ofs_lightmap));
+ qglVertexAttribPointerARB(ATTR_INDEX_TEXCOORD1, 2, GL_FLOAT, 0, vbo->stride_lightmap, BUFFER_OFFSET(vbo->ofs_lightmap));
glState.vertexAttribPointersSet |= ATTR_LIGHTCOORD;
}
@@ -1717,7 +1682,7 @@ void GLSL_VertexAttribPointers(uint32_t attribBits)
{
GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_NORMAL )\n");
- qglVertexAttribPointerARB(ATTR_INDEX_NORMAL, 3, GL_FLOAT, 0, glState.currentVBO->stride_normal, BUFFER_OFFSET(glState.currentVBO->ofs_normal + newFrame * glState.currentVBO->size_normal));
+ qglVertexAttribPointerARB(ATTR_INDEX_NORMAL, 3, GL_UNSIGNED_BYTE, GL_TRUE, vbo->stride_normal, BUFFER_OFFSET(vbo->ofs_normal + newFrame * vbo->size_normal));
glState.vertexAttribPointersSet |= ATTR_NORMAL;
}
@@ -1726,24 +1691,16 @@ void GLSL_VertexAttribPointers(uint32_t attribBits)
{
GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_TANGENT )\n");
- qglVertexAttribPointerARB(ATTR_INDEX_TANGENT, 3, GL_FLOAT, 0, glState.currentVBO->stride_tangent, BUFFER_OFFSET(glState.currentVBO->ofs_tangent + newFrame * glState.currentVBO->size_normal)); // FIXME
+ qglVertexAttribPointerARB(ATTR_INDEX_TANGENT, 4, GL_UNSIGNED_BYTE, GL_TRUE, vbo->stride_tangent, BUFFER_OFFSET(vbo->ofs_tangent + newFrame * vbo->size_normal)); // FIXME
glState.vertexAttribPointersSet |= ATTR_TANGENT;
}
-
- if((attribBits & ATTR_BITANGENT) && (!(glState.vertexAttribPointersSet & ATTR_BITANGENT) || animated))
- {
- GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_BITANGENT )\n");
-
- qglVertexAttribPointerARB(ATTR_INDEX_BITANGENT, 3, GL_FLOAT, 0, glState.currentVBO->stride_bitangent, BUFFER_OFFSET(glState.currentVBO->ofs_bitangent + newFrame * glState.currentVBO->size_normal)); // FIXME
- glState.vertexAttribPointersSet |= ATTR_BITANGENT;
- }
#endif
if((attribBits & ATTR_COLOR) && !(glState.vertexAttribPointersSet & ATTR_COLOR))
{
GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_COLOR )\n");
- qglVertexAttribPointerARB(ATTR_INDEX_COLOR, 4, GL_FLOAT, 0, glState.currentVBO->stride_vertexcolor, BUFFER_OFFSET(glState.currentVBO->ofs_vertexcolor));
+ qglVertexAttribPointerARB(ATTR_INDEX_COLOR, 4, GL_FLOAT, 0, vbo->stride_vertexcolor, BUFFER_OFFSET(vbo->ofs_vertexcolor));
glState.vertexAttribPointersSet |= ATTR_COLOR;
}
@@ -1751,7 +1708,7 @@ void GLSL_VertexAttribPointers(uint32_t attribBits)
{
GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_LIGHTDIRECTION )\n");
- qglVertexAttribPointerARB(ATTR_INDEX_LIGHTDIRECTION, 3, GL_FLOAT, 0, glState.currentVBO->stride_lightdir, BUFFER_OFFSET(glState.currentVBO->ofs_lightdir));
+ qglVertexAttribPointerARB(ATTR_INDEX_LIGHTDIRECTION, 3, GL_FLOAT, 0, vbo->stride_lightdir, BUFFER_OFFSET(vbo->ofs_lightdir));
glState.vertexAttribPointersSet |= ATTR_LIGHTDIRECTION;
}
@@ -1759,7 +1716,7 @@ void GLSL_VertexAttribPointers(uint32_t attribBits)
{
GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_POSITION2 )\n");
- qglVertexAttribPointerARB(ATTR_INDEX_POSITION2, 3, GL_FLOAT, 0, glState.currentVBO->stride_xyz, BUFFER_OFFSET(glState.currentVBO->ofs_xyz + oldFrame * glState.currentVBO->size_xyz));
+ qglVertexAttribPointerARB(ATTR_INDEX_POSITION2, 3, GL_FLOAT, 0, vbo->stride_xyz, BUFFER_OFFSET(vbo->ofs_xyz + oldFrame * vbo->size_xyz));
glState.vertexAttribPointersSet |= ATTR_POSITION2;
}
@@ -1767,7 +1724,7 @@ void GLSL_VertexAttribPointers(uint32_t attribBits)
{
GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_NORMAL2 )\n");
- qglVertexAttribPointerARB(ATTR_INDEX_NORMAL2, 3, GL_FLOAT, 0, glState.currentVBO->stride_normal, BUFFER_OFFSET(glState.currentVBO->ofs_normal + oldFrame * glState.currentVBO->size_normal));
+ qglVertexAttribPointerARB(ATTR_INDEX_NORMAL2, 3, GL_UNSIGNED_BYTE, GL_TRUE, vbo->stride_normal, BUFFER_OFFSET(vbo->ofs_normal + oldFrame * vbo->size_normal));
glState.vertexAttribPointersSet |= ATTR_NORMAL2;
}
@@ -1776,17 +1733,9 @@ void GLSL_VertexAttribPointers(uint32_t attribBits)
{
GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_TANGENT2 )\n");
- qglVertexAttribPointerARB(ATTR_INDEX_TANGENT2, 3, GL_FLOAT, 0, glState.currentVBO->stride_tangent, BUFFER_OFFSET(glState.currentVBO->ofs_tangent + oldFrame * glState.currentVBO->size_normal)); // FIXME
+ qglVertexAttribPointerARB(ATTR_INDEX_TANGENT2, 4, GL_UNSIGNED_BYTE, GL_TRUE, vbo->stride_tangent, BUFFER_OFFSET(vbo->ofs_tangent + oldFrame * vbo->size_normal)); // FIXME
glState.vertexAttribPointersSet |= ATTR_TANGENT2;
}
-
- if((attribBits & ATTR_BITANGENT2) && (!(glState.vertexAttribPointersSet & ATTR_BITANGENT2) || animated))
- {
- GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_BITANGENT2 )\n");
-
- qglVertexAttribPointerARB(ATTR_INDEX_BITANGENT2, 3, GL_FLOAT, 0, glState.currentVBO->stride_bitangent, BUFFER_OFFSET(glState.currentVBO->ofs_bitangent + oldFrame * glState.currentVBO->size_normal)); // FIXME
- glState.vertexAttribPointersSet |= ATTR_BITANGENT2;
- }
#endif
}
diff --git a/src/renderergl2/tr_local.h b/src/renderergl2/tr_local.h
index b56fdf0d..557b285e 100644
--- a/src/renderergl2/tr_local.h
+++ b/src/renderergl2/tr_local.h
@@ -117,7 +117,6 @@ typedef struct VBO_s
uint32_t ofs_lightdir;
#ifdef USE_VERT_TANGENT_SPACE
uint32_t ofs_tangent;
- uint32_t ofs_bitangent;
#endif
uint32_t stride_xyz;
uint32_t stride_normal;
@@ -127,7 +126,6 @@ typedef struct VBO_s
uint32_t stride_lightdir;
#ifdef USE_VERT_TANGENT_SPACE
uint32_t stride_tangent;
- uint32_t stride_bitangent;
#endif
uint32_t size_xyz;
uint32_t size_normal;
@@ -516,19 +514,17 @@ enum
ATTR_INDEX_TEXCOORD0 = 1,
ATTR_INDEX_TEXCOORD1 = 2,
ATTR_INDEX_TANGENT = 3,
- ATTR_INDEX_BITANGENT = 4,
- ATTR_INDEX_NORMAL = 5,
- ATTR_INDEX_COLOR = 6,
- ATTR_INDEX_PAINTCOLOR = 7,
- ATTR_INDEX_LIGHTDIRECTION = 8,
- ATTR_INDEX_BONE_INDEXES = 9,
- ATTR_INDEX_BONE_WEIGHTS = 10,
+ ATTR_INDEX_NORMAL = 4,
+ ATTR_INDEX_COLOR = 5,
+ ATTR_INDEX_PAINTCOLOR = 6,
+ ATTR_INDEX_LIGHTDIRECTION = 7,
+ ATTR_INDEX_BONE_INDEXES = 8,
+ ATTR_INDEX_BONE_WEIGHTS = 9,
// GPU vertex animations
- ATTR_INDEX_POSITION2 = 11,
- ATTR_INDEX_TANGENT2 = 12,
- ATTR_INDEX_BITANGENT2 = 13,
- ATTR_INDEX_NORMAL2 = 14
+ ATTR_INDEX_POSITION2 = 10,
+ ATTR_INDEX_TANGENT2 = 11,
+ ATTR_INDEX_NORMAL2 = 12
};
enum
@@ -614,26 +610,23 @@ enum
ATTR_TEXCOORD = 0x0002,
ATTR_LIGHTCOORD = 0x0004,
ATTR_TANGENT = 0x0008,
- ATTR_BITANGENT = 0x0010,
- ATTR_NORMAL = 0x0020,
- ATTR_COLOR = 0x0040,
- ATTR_PAINTCOLOR = 0x0080,
- ATTR_LIGHTDIRECTION = 0x0100,
- ATTR_BONE_INDEXES = 0x0200,
- ATTR_BONE_WEIGHTS = 0x0400,
+ ATTR_NORMAL = 0x0010,
+ ATTR_COLOR = 0x0020,
+ ATTR_PAINTCOLOR = 0x0040,
+ ATTR_LIGHTDIRECTION = 0x0080,
+ ATTR_BONE_INDEXES = 0x0100,
+ ATTR_BONE_WEIGHTS = 0x0200,
// for .md3 interpolation
- ATTR_POSITION2 = 0x0800,
- ATTR_TANGENT2 = 0x1000,
- ATTR_BITANGENT2 = 0x2000,
- ATTR_NORMAL2 = 0x4000,
+ ATTR_POSITION2 = 0x0400,
+ ATTR_TANGENT2 = 0x0800,
+ ATTR_NORMAL2 = 0x1000,
ATTR_DEFAULT = ATTR_POSITION,
ATTR_BITS = ATTR_POSITION |
ATTR_TEXCOORD |
ATTR_LIGHTCOORD |
ATTR_TANGENT |
- ATTR_BITANGENT |
ATTR_NORMAL |
ATTR_COLOR |
ATTR_PAINTCOLOR |
@@ -642,7 +635,6 @@ enum
ATTR_BONE_WEIGHTS |
ATTR_POSITION2 |
ATTR_TANGENT2 |
- ATTR_BITANGENT2 |
ATTR_NORMAL2
};
@@ -987,8 +979,7 @@ typedef struct
vec2_t lightmap;
vec3_t normal;
#ifdef USE_VERT_TANGENT_SPACE
- vec3_t tangent;
- vec3_t bitangent;
+ vec4_t tangent;
#endif
vec3_t lightdir;
vec4_t vertexColors;
@@ -999,7 +990,7 @@ typedef struct
} srfVert_t;
#ifdef USE_VERT_TANGENT_SPACE
-#define srfVert_t_cleared(x) srfVert_t (x) = {{0, 0, 0}, {0, 0}, {0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0, 0}}
+#define srfVert_t_cleared(x) srfVert_t (x) = {{0, 0, 0}, {0, 0}, {0, 0}, {0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0}, {0, 0, 0, 0}}
#else
#define srfVert_t_cleared(x) srfVert_t (x) = {{0, 0, 0}, {0, 0}, {0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0, 0}}
#endif
@@ -2097,10 +2088,9 @@ typedef struct shaderCommands_s
{
glIndex_t indexes[SHADER_MAX_INDEXES] QALIGN(16);
vec4_t xyz[SHADER_MAX_VERTEXES] QALIGN(16);
- vec4_t normal[SHADER_MAX_VERTEXES] QALIGN(16);
+ uint8_t normal[SHADER_MAX_VERTEXES][4] QALIGN(16);
#ifdef USE_VERT_TANGENT_SPACE
- vec4_t tangent[SHADER_MAX_VERTEXES] QALIGN(16);
- vec4_t bitangent[SHADER_MAX_VERTEXES] QALIGN(16);
+ uint8_t tangent[SHADER_MAX_VERTEXES][4] QALIGN(16);
#endif
vec2_t texCoords[SHADER_MAX_VERTEXES][2] QALIGN(16);
vec4_t vertexColors[SHADER_MAX_VERTEXES] QALIGN(16);
diff --git a/src/renderergl2/tr_main.c b/src/renderergl2/tr_main.c
index ca6bab3c..5973b9b5 100644
--- a/src/renderergl2/tr_main.c
+++ b/src/renderergl2/tr_main.c
@@ -455,6 +455,8 @@ qboolean R_CalcTangentVectors(srfVert_t * dv[3])
/* do each vertex */
for(i = 0; i < 3; i++)
{
+ vec3_t bitangent, nxt;
+
// calculate s tangent vector
s = dv[i]->st[0] + 10.0f;
t = dv[i]->st[1];
@@ -476,12 +478,16 @@ qboolean R_CalcTangentVectors(srfVert_t * dv[3])
bary[1] = ((dv[2]->st[0] - s) * (dv[0]->st[1] - t) - (dv[0]->st[0] - s) * (dv[2]->st[1] - t)) / bb;
bary[2] = ((dv[0]->st[0] - s) * (dv[1]->st[1] - t) - (dv[1]->st[0] - s) * (dv[0]->st[1] - t)) / bb;
- dv[i]->bitangent[0] = bary[0] * dv[0]->xyz[0] + bary[1] * dv[1]->xyz[0] + bary[2] * dv[2]->xyz[0];
- dv[i]->bitangent[1] = bary[0] * dv[0]->xyz[1] + bary[1] * dv[1]->xyz[1] + bary[2] * dv[2]->xyz[1];
- dv[i]->bitangent[2] = bary[0] * dv[0]->xyz[2] + bary[1] * dv[1]->xyz[2] + bary[2] * dv[2]->xyz[2];
+ bitangent[0] = bary[0] * dv[0]->xyz[0] + bary[1] * dv[1]->xyz[0] + bary[2] * dv[2]->xyz[0];
+ bitangent[1] = bary[0] * dv[0]->xyz[1] + bary[1] * dv[1]->xyz[1] + bary[2] * dv[2]->xyz[1];
+ bitangent[2] = bary[0] * dv[0]->xyz[2] + bary[1] * dv[1]->xyz[2] + bary[2] * dv[2]->xyz[2];
+
+ VectorSubtract(bitangent, dv[i]->xyz, bitangent);
+ VectorNormalize(bitangent);
- VectorSubtract(dv[i]->bitangent, dv[i]->xyz, dv[i]->bitangent);
- VectorNormalize(dv[i]->bitangent);
+ // store bitangent handedness
+ CrossProduct(dv[i]->normal, dv[i]->tangent, nxt);
+ dv[i]->tangent[3] = (DotProduct(nxt, bitangent) < 0.0f) ? -1.0f : 1.0f;
// debug code
//% Sys_FPrintf( SYS_VRB, "%d S: (%f %f %f) T: (%f %f %f)\n", i,
@@ -1557,7 +1563,8 @@ static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, vec4_t clipDest[128
for ( i = 0; i < tess.numIndexes; i += 3 )
{
- vec3_t normal;
+ vec3_t normal, tNormal;
+
float len;
VectorSubtract( tess.xyz[tess.indexes[i]], tr.viewParms.or.origin, normal );
@@ -1568,7 +1575,11 @@ static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, vec4_t clipDest[128
shortest = len;
}
- if ( DotProduct( normal, tess.normal[tess.indexes[i]] ) >= 0 )
+ tNormal[0] = tess.normal[tess.indexes[i]][0] / 127.5f - 1.0f;
+ tNormal[1] = tess.normal[tess.indexes[i]][1] / 127.5f - 1.0f;
+ tNormal[2] = tess.normal[tess.indexes[i]][2] / 127.5f - 1.0f;
+
+ if ( DotProduct( normal, tNormal ) >= 0 )
{
numTriangles--;
}
diff --git a/src/renderergl2/tr_model.c b/src/renderergl2/tr_model.c
index c4c2a247..a2af4156 100644
--- a/src/renderergl2/tr_model.c
+++ b/src/renderergl2/tr_model.c
@@ -690,11 +690,10 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
for (i = 0; i < mdvModel->numSurfaces; i++, vboSurf++, surf++)
{
vec3_t *verts;
- vec3_t *normals;
vec2_t *texcoords;
+ uint8_t *normals;
#ifdef USE_VERT_TANGENT_SPACE
- vec3_t *tangents;
- vec3_t *bitangents;
+ uint8_t *tangents;
#endif
byte *data;
@@ -702,7 +701,7 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
int ofs_xyz, ofs_normal, ofs_st;
#ifdef USE_VERT_TANGENT_SPACE
- int ofs_tangent, ofs_bitangent;
+ int ofs_tangent;
#endif
dataSize = 0;
@@ -711,14 +710,11 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*verts);
ofs_normal = dataSize;
- dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*normals);
+ dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*normals) * 4;
#ifdef USE_VERT_TANGENT_SPACE
ofs_tangent = dataSize;
- dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*tangents);
-
- ofs_bitangent = dataSize;
- dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*bitangents);
+ dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*tangents) * 4;
#endif
ofs_st = dataSize;
@@ -730,18 +726,25 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
normals = (void *)(data + ofs_normal);
#ifdef USE_VERT_TANGENT_SPACE
tangents = (void *)(data + ofs_tangent);
- bitangents = (void *)(data + ofs_bitangent);
#endif
texcoords = (void *)(data + ofs_st);
v = surf->verts;
for ( j = 0; j < surf->numVerts * mdvModel->numFrames ; j++, v++ )
{
+ vec3_t nxt;
+
+ CrossProduct(v->normal, v->tangent, nxt);
VectorCopy(v->xyz, verts[j]);
- VectorCopy(v->normal, normals[j]);
+ normals[j*4+0] = (uint8_t)(v->normal[0] * 127.5f + 128.0f);
+ normals[j*4+1] = (uint8_t)(v->normal[1] * 127.5f + 128.0f);
+ normals[j*4+2] = (uint8_t)(v->normal[2] * 127.5f + 128.0f);
+ normals[j*4+3] = 0;
#ifdef USE_VERT_TANGENT_SPACE
- VectorCopy(v->tangent, tangents[j]);
- VectorCopy(v->bitangent, bitangents[j]);
+ tangents[j*4+0] = (uint8_t)(v->tangent[0] * 127.5f + 128.0f);
+ tangents[j*4+1] = (uint8_t)(v->tangent[1] * 127.5f + 128.0f);
+ tangents[j*4+2] = (uint8_t)(v->tangent[2] * 127.5f + 128.0f);
+ tangents[j*4+3] = (DotProduct(nxt, v->bitangent) < 0.0f) ? 0 : 255;
#endif
}
@@ -766,20 +769,18 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
vboSurf->vbo->ofs_normal = ofs_normal;
#ifdef USE_VERT_TANGENT_SPACE
vboSurf->vbo->ofs_tangent = ofs_tangent;
- vboSurf->vbo->ofs_bitangent = ofs_bitangent;
#endif
vboSurf->vbo->ofs_st = ofs_st;
vboSurf->vbo->stride_xyz = sizeof(*verts);
- vboSurf->vbo->stride_normal = sizeof(*normals);
+ vboSurf->vbo->stride_normal = sizeof(*normals) * 4;
#ifdef USE_VERT_TANGENT_SPACE
- vboSurf->vbo->stride_tangent = sizeof(*tangents);
- vboSurf->vbo->stride_bitangent = sizeof(*bitangents);
+ vboSurf->vbo->stride_tangent = sizeof(*tangents) * 4;
#endif
vboSurf->vbo->stride_st = sizeof(*st);
vboSurf->vbo->size_xyz = sizeof(*verts) * surf->numVerts;
- vboSurf->vbo->size_normal = sizeof(*normals) * surf->numVerts;
+ vboSurf->vbo->size_normal = sizeof(*normals) * surf->numVerts * 4;
ri.Free(data);
diff --git a/src/renderergl2/tr_model_iqm.c b/src/renderergl2/tr_model_iqm.c
index 8e826212..8eab1106 100644
--- a/src/renderergl2/tr_model_iqm.c
+++ b/src/renderergl2/tr_model_iqm.c
@@ -1024,7 +1024,7 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) {
int i;
vec4_t *outXYZ;
- vec4_t *outNormal;
+ uint8_t *outNormal;
vec2_t (*outTexCoord)[2];
vec4_t *outColor;
@@ -1039,7 +1039,7 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) {
RB_CHECKOVERFLOW( surf->num_vertexes, surf->num_triangles * 3 );
outXYZ = &tess.xyz[tess.numVertexes];
- outNormal = &tess.normal[tess.numVertexes];
+ outNormal = &tess.normal[tess.numVertexes][0];
outTexCoord = &tess.texCoords[tess.numVertexes];
outColor = &tess.vertexColors[tess.numVertexes];
@@ -1050,7 +1050,7 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) {
// transform vertexes and fill other data
for( i = 0; i < surf->num_vertexes;
- i++, outXYZ++, outNormal++, outTexCoord++, outColor++ ) {
+ i++, outXYZ++, outNormal+=4, outTexCoord++, outColor++ ) {
int j, k;
float vtxMat[12];
float nrmMat[9];
@@ -1116,19 +1116,22 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) {
vtxMat[11];
(*outXYZ)[3] = 1.0f;
- (*outNormal)[0] =
+ (outNormal)[0] = (uint8_t)((
nrmMat[ 0] * data->normals[3*vtx+0] +
nrmMat[ 1] * data->normals[3*vtx+1] +
- nrmMat[ 2] * data->normals[3*vtx+2];
- (*outNormal)[1] =
+ nrmMat[ 2] * data->normals[3*vtx+2]
+ )* 127.5f + 128.0f);
+ (outNormal)[1] = (uint8_t)((
nrmMat[ 3] * data->normals[3*vtx+0] +
nrmMat[ 4] * data->normals[3*vtx+1] +
- nrmMat[ 5] * data->normals[3*vtx+2];
- (*outNormal)[2] =
+ nrmMat[ 5] * data->normals[3*vtx+2]
+ )* 127.5f + 128.0f);
+ (outNormal)[2] = (uint8_t)((
nrmMat[ 6] * data->normals[3*vtx+0] +
nrmMat[ 7] * data->normals[3*vtx+1] +
- nrmMat[ 8] * data->normals[3*vtx+2];
- (*outNormal)[3] = 0.0f;
+ nrmMat[ 8] * data->normals[3*vtx+2]
+ )* 127.5f + 128.0f);
+ (outNormal)[3] = 0;
(*outColor)[0] = data->colors[4*vtx+0] / 255.0f;
(*outColor)[1] = data->colors[4*vtx+1] / 255.0f;
diff --git a/src/renderergl2/tr_shade.c b/src/renderergl2/tr_shade.c
index a23ae119..95516e9d 100644
--- a/src/renderergl2/tr_shade.c
+++ b/src/renderergl2/tr_shade.c
@@ -1028,7 +1028,6 @@ static unsigned int RB_CalcShaderVertexAttribs( shaderCommands_t *input )
vertexAttribs |= ATTR_NORMAL2;
#ifdef USE_VERT_TANGENT_SPACE
vertexAttribs |= ATTR_TANGENT2;
- vertexAttribs |= ATTR_BITANGENT2;
#endif
}
}
diff --git a/src/renderergl2/tr_shade_calc.c b/src/renderergl2/tr_shade_calc.c
index 2b6626a2..c3172ec2 100644
--- a/src/renderergl2/tr_shade_calc.c
+++ b/src/renderergl2/tr_shade_calc.c
@@ -117,7 +117,7 @@ void RB_CalcDeformVertexes( deformStage_t *ds )
vec3_t offset;
float scale;
float *xyz = ( float * ) tess.xyz;
- float *normal = ( float * ) tess.normal;
+ uint8_t *normal = ( uint8_t * ) tess.normal;
float *table;
if ( ds->deformationWave.frequency == 0 )
@@ -126,7 +126,9 @@ void RB_CalcDeformVertexes( deformStage_t *ds )
for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal += 4 )
{
- VectorScale( normal, scale, offset );
+ offset[0] = (normal[0] / 127.5f - 1.0f) * scale;
+ offset[1] = (normal[1] / 127.5f - 1.0f) * scale;
+ offset[2] = (normal[2] / 127.5f - 1.0f) * scale;
xyz[0] += offset[0];
xyz[1] += offset[1];
@@ -146,7 +148,9 @@ void RB_CalcDeformVertexes( deformStage_t *ds )
ds->deformationWave.phase + off,
ds->deformationWave.frequency );
- VectorScale( normal, scale, offset );
+ offset[0] = (normal[0] / 127.5f - 1.0f) * scale;
+ offset[1] = (normal[1] / 127.5f - 1.0f) * scale;
+ offset[2] = (normal[2] / 127.5f - 1.0f) * scale;
xyz[0] += offset[0];
xyz[1] += offset[1];
@@ -166,25 +170,35 @@ void RB_CalcDeformNormals( deformStage_t *ds ) {
int i;
float scale;
float *xyz = ( float * ) tess.xyz;
- float *normal = ( float * ) tess.normal;
+ uint8_t *normal = ( uint8_t * ) tess.normal;
for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal += 4 ) {
+ vec3_t fNormal;
+
+ fNormal[0] = normal[0] / 127.5f - 1.0f;
+ fNormal[1] = normal[1] / 127.5f - 1.0f;
+ fNormal[2] = normal[2] / 127.5f - 1.0f;
+
scale = 0.98f;
scale = R_NoiseGet4f( xyz[0] * scale, xyz[1] * scale, xyz[2] * scale,
tess.shaderTime * ds->deformationWave.frequency );
- normal[ 0 ] += ds->deformationWave.amplitude * scale;
+ fNormal[ 0 ] += ds->deformationWave.amplitude * scale;
scale = 0.98f;
scale = R_NoiseGet4f( 100 + xyz[0] * scale, xyz[1] * scale, xyz[2] * scale,
tess.shaderTime * ds->deformationWave.frequency );
- normal[ 1 ] += ds->deformationWave.amplitude * scale;
+ fNormal[ 1 ] += ds->deformationWave.amplitude * scale;
scale = 0.98f;
scale = R_NoiseGet4f( 200 + xyz[0] * scale, xyz[1] * scale, xyz[2] * scale,
tess.shaderTime * ds->deformationWave.frequency );
- normal[ 2 ] += ds->deformationWave.amplitude * scale;
+ fNormal[ 2 ] += ds->deformationWave.amplitude * scale;
+
+ VectorNormalizeFast( fNormal );
- VectorNormalizeFast( normal );
+ normal[0] = (uint8_t)(fNormal[0] * 127.5f + 128.0f);
+ normal[1] = (uint8_t)(fNormal[0] * 127.5f + 128.0f);
+ normal[2] = (uint8_t)(fNormal[0] * 127.5f + 128.0f);
}
}
@@ -198,7 +212,7 @@ void RB_CalcBulgeVertexes( deformStage_t *ds ) {
int i;
const float *st = ( const float * ) tess.texCoords[0];
float *xyz = ( float * ) tess.xyz;
- float *normal = ( float * ) tess.normal;
+ uint8_t *normal = ( uint8_t * ) tess.normal;
float now;
now = backEnd.refdef.time * ds->bulgeSpeed * 0.001f;
@@ -211,9 +225,9 @@ void RB_CalcBulgeVertexes( deformStage_t *ds ) {
scale = tr.sinTable[ off & FUNCTABLE_MASK ] * ds->bulgeHeight;
- xyz[0] += normal[0] * scale;
- xyz[1] += normal[1] * scale;
- xyz[2] += normal[2] * scale;
+ xyz[0] += (normal[0] / 127.5f - 1.0f) * scale;
+ xyz[1] += (normal[1] / 127.5f - 1.0f) * scale;
+ xyz[2] += (normal[2] / 127.5f - 1.0f) * scale;
}
}
@@ -263,11 +277,17 @@ void DeformText( const char *text ) {
float color[4];
float bottom, top;
vec3_t mid;
+ vec3_t fNormal;
height[0] = 0;
height[1] = 0;
height[2] = -1;
- CrossProduct( tess.normal[0], height, width );
+
+ fNormal[0] = tess.normal[0][0] / 127.5f - 1.0f;
+ fNormal[1] = tess.normal[0][1] / 127.5f - 1.0f;
+ fNormal[2] = tess.normal[0][2] / 127.5f - 1.0f;
+
+ CrossProduct( fNormal, height, width );
// find the midpoint of the box
VectorClear( mid );
diff --git a/src/renderergl2/tr_shader.c b/src/renderergl2/tr_shader.c
index 836fb5b8..7edb8309 100644
--- a/src/renderergl2/tr_shader.c
+++ b/src/renderergl2/tr_shader.c
@@ -1948,7 +1948,7 @@ static void ComputeVertexAttribs(void)
#ifdef USE_VERT_TANGENT_SPACE
if ((pStage->glslShaderIndex & LIGHTDEF_LIGHTTYPE_MASK) && !(r_normalMapping->integer == 0 && r_specularMapping->integer == 0))
{
- shader.vertexAttribs |= ATTR_BITANGENT | ATTR_TANGENT;
+ shader.vertexAttribs |= ATTR_TANGENT;
}
#endif
diff --git a/src/renderergl2/tr_surface.c b/src/renderergl2/tr_surface.c
index eff3a257..6853bdc7 100644
--- a/src/renderergl2/tr_surface.c
+++ b/src/renderergl2/tr_surface.c
@@ -125,10 +125,25 @@ void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, float color[4],
// constant normal all the way around
VectorSubtract( vec3_origin, backEnd.viewParms.or.axis[0], normal );
- VectorCopy(normal, tess.normal[ndx]);
- VectorCopy(normal, tess.normal[ndx+1]);
- VectorCopy(normal, tess.normal[ndx+2]);
- VectorCopy(normal, tess.normal[ndx+3]);
+ tess.normal[ndx][0] = (uint8_t)(normal[0] * 127.5f + 128.0f);
+ tess.normal[ndx][1] = (uint8_t)(normal[1] * 127.5f + 128.0f);
+ tess.normal[ndx][2] = (uint8_t)(normal[2] * 127.5f + 128.0f);
+ tess.normal[ndx][3] = 0;
+
+ tess.normal[ndx+1][0] = (uint8_t)(normal[0] * 127.5f + 128.0f);
+ tess.normal[ndx+1][1] = (uint8_t)(normal[1] * 127.5f + 128.0f);
+ tess.normal[ndx+1][2] = (uint8_t)(normal[2] * 127.5f + 128.0f);
+ tess.normal[ndx+1][3] = 0;
+
+ tess.normal[ndx+2][0] = (uint8_t)(normal[0] * 127.5f + 128.0f);
+ tess.normal[ndx+2][1] = (uint8_t)(normal[1] * 127.5f + 128.0f);
+ tess.normal[ndx+2][2] = (uint8_t)(normal[2] * 127.5f + 128.0f);
+ tess.normal[ndx+2][3] = 0;
+
+ tess.normal[ndx+3][0] = (uint8_t)(normal[0] * 127.5f + 128.0f);
+ tess.normal[ndx+3][1] = (uint8_t)(normal[1] * 127.5f + 128.0f);
+ tess.normal[ndx+3][2] = (uint8_t)(normal[2] * 127.5f + 128.0f);
+ tess.normal[ndx+3][3] = 0;
// standard square texture coordinates
VectorSet2(tess.texCoords[ndx ][0], s1, t1);
@@ -317,9 +332,10 @@ static void RB_SurfaceVertsAndIndexes( int numVerts, srfVert_t *verts, int numIn
int i;
glIndex_t *inIndex;
srfVert_t *dv;
- float *xyz, *normal, *texCoords, *lightCoords, *lightdir;
+ float *xyz, *texCoords, *lightCoords, *lightdir;
+ uint8_t *normal;
#ifdef USE_VERT_TANGENT_SPACE
- float *tangent, *bitangent;
+ uint8_t *tangent;
#endif
glIndex_t *outIndex;
float *color;
@@ -348,7 +364,12 @@ static void RB_SurfaceVertsAndIndexes( int numVerts, srfVert_t *verts, int numIn
dv = verts;
normal = tess.normal[ tess.numVertexes ];
for ( i = 0 ; i < numVerts ; i++, dv++, normal+=4 )
- VectorCopy(dv->normal, normal);
+ {
+ normal[0] = (uint8_t)(dv->normal[0] * 127.5f + 128.0f);
+ normal[1] = (uint8_t)(dv->normal[1] * 127.5f + 128.0f);
+ normal[2] = (uint8_t)(dv->normal[2] * 127.5f + 128.0f);
+ normal[3] = 0;
+ }
}
#ifdef USE_VERT_TANGENT_SPACE
@@ -357,15 +378,12 @@ static void RB_SurfaceVertsAndIndexes( int numVerts, srfVert_t *verts, int numIn
dv = verts;
tangent = tess.tangent[ tess.numVertexes ];
for ( i = 0 ; i < numVerts ; i++, dv++, tangent+=4 )
- VectorCopy(dv->tangent, tangent);
- }
-
- if ( tess.shader->vertexAttribs & ATTR_BITANGENT )
- {
- dv = verts;
- bitangent = tess.bitangent[ tess.numVertexes ];
- for ( i = 0 ; i < numVerts ; i++, dv++, bitangent+=4 )
- VectorCopy(dv->bitangent, bitangent);
+ {
+ tangent[0] = (uint8_t)(dv->tangent[0] * 127.5f + 128.0f);
+ tangent[1] = (uint8_t)(dv->tangent[1] * 127.5f + 128.0f);
+ tangent[2] = (uint8_t)(dv->tangent[2] * 127.5f + 128.0f);
+ tangent[3] = (uint8_t)(dv->tangent[3] * 127.5f + 128.0f);
+ }
}
#endif
@@ -1128,7 +1146,8 @@ static void LerpMeshVertexes_scalar(mdvSurface_t *surf, float backlerp)
VectorArrayNormalize((vec4_t *)tess.normal[tess.numVertexes], numVerts);
}
#endif
- float *outXyz, *outNormal;
+ float *outXyz;
+ uint8_t *outNormal;
mdvVertex_t *newVerts;
int vertNum;
@@ -1145,8 +1164,16 @@ static void LerpMeshVertexes_scalar(mdvSurface_t *surf, float backlerp)
for (vertNum=0 ; vertNum < surf->numVerts ; vertNum++)
{
+ vec3_t normal;
+
VectorCopy(newVerts->xyz, outXyz);
- VectorCopy(newVerts->normal, outNormal);
+ VectorCopy(newVerts->normal, normal);
+
+ outNormal[0] = (uint8_t)(normal[0] * 127.5f + 128.0f);
+ outNormal[1] = (uint8_t)(normal[1] * 127.5f + 128.0f);
+ outNormal[2] = (uint8_t)(normal[2] * 127.5f + 128.0f);
+ outNormal[3] = 0;
+
newVerts++;
outXyz += 4;
outNormal += 4;
@@ -1164,15 +1191,22 @@ static void LerpMeshVertexes_scalar(mdvSurface_t *surf, float backlerp)
for (vertNum=0 ; vertNum < surf->numVerts ; vertNum++)
{
- VectorLerp(backlerp, newVerts->xyz, oldVerts->xyz, outXyz);
- VectorLerp(backlerp, newVerts->normal, oldVerts->normal, outNormal);
- //VectorNormalize(outNormal);
+ vec3_t normal;
+
+ VectorLerp(newVerts->xyz, oldVerts->xyz, backlerp, outXyz);
+ VectorLerp(newVerts->normal, oldVerts->normal, backlerp, normal);
+ VectorNormalize(normal);
+
+ outNormal[0] = (uint8_t)(normal[0] * 127.5f + 128.0f);
+ outNormal[1] = (uint8_t)(normal[1] * 127.5f + 128.0f);
+ outNormal[2] = (uint8_t)(normal[2] * 127.5f + 128.0f);
+ outNormal[3] = 0;
+
newVerts++;
oldVerts++;
outXyz += 4;
outNormal += 4;
}
- VectorArrayNormalize((vec4_t *)tess.normal[tess.numVertexes], surf->numVerts);
}
}
@@ -1293,9 +1327,9 @@ static void RB_SurfaceGrid( srfBspSurface_t *srf ) {
int i, j;
float *xyz;
float *texCoords, *lightCoords;
- float *normal;
+ uint8_t *normal;
#ifdef USE_VERT_TANGENT_SPACE
- float *tangent, *bitangent;
+ uint8_t *tangent;
#endif
float *color, *lightdir;
srfVert_t *dv;
@@ -1383,7 +1417,6 @@ static void RB_SurfaceGrid( srfBspSurface_t *srf ) {
normal = tess.normal[numVertexes];
#ifdef USE_VERT_TANGENT_SPACE
tangent = tess.tangent[numVertexes];
- bitangent = tess.bitangent[numVertexes];
#endif
texCoords = tess.texCoords[numVertexes][0];
lightCoords = tess.texCoords[numVertexes][1];
@@ -1404,22 +1437,22 @@ static void RB_SurfaceGrid( srfBspSurface_t *srf ) {
if ( tess.shader->vertexAttribs & ATTR_NORMAL )
{
- VectorCopy(dv->normal, normal);
+ normal[0] = (uint8_t)(dv->normal[0] * 127.5f + 128.0f);
+ normal[1] = (uint8_t)(dv->normal[1] * 127.5f + 128.0f);
+ normal[2] = (uint8_t)(dv->normal[2] * 127.5f + 128.0f);
+ normal[3] = 0;
normal += 4;
}
#ifdef USE_VERT_TANGENT_SPACE
if ( tess.shader->vertexAttribs & ATTR_TANGENT )
{
- VectorCopy(dv->tangent, tangent);
+ tangent[0] = (uint8_t)(dv->tangent[0] * 127.5f + 128.0f);
+ tangent[1] = (uint8_t)(dv->tangent[1] * 127.5f + 128.0f);
+ tangent[2] = (uint8_t)(dv->tangent[2] * 127.5f + 128.0f);
+ tangent[3] = (uint8_t)(dv->tangent[3] * 127.5f + 128.0f);
tangent += 4;
}
-
- if ( tess.shader->vertexAttribs & ATTR_BITANGENT )
- {
- VectorCopy(dv->bitangent, bitangent);
- bitangent += 4;
- }
#endif
if ( tess.shader->vertexAttribs & ATTR_TEXCOORD )
{
diff --git a/src/renderergl2/tr_vbo.c b/src/renderergl2/tr_vbo.c
index 44c66d01..b18b8f93 100644
--- a/src/renderergl2/tr_vbo.c
+++ b/src/renderergl2/tr_vbo.c
@@ -142,20 +142,14 @@ VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * vert
if(stateBits & ATTR_NORMAL)
{
vbo->ofs_normal = dataSize;
- dataSize += sizeof(verts[0].normal);
+ dataSize += sizeof(uint8_t) * 4;
}
#ifdef USE_VERT_TANGENT_SPACE
if(stateBits & ATTR_TANGENT)
{
vbo->ofs_tangent = dataSize;
- dataSize += sizeof(verts[0].tangent);
- }
-
- if(stateBits & ATTR_BITANGENT)
- {
- vbo->ofs_bitangent = dataSize;
- dataSize += sizeof(verts[0].bitangent);
+ dataSize += sizeof(uint8_t) * 4;
}
#endif
@@ -187,7 +181,6 @@ VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * vert
vbo->stride_normal = dataSize;
#ifdef USE_VERT_TANGENT_SPACE
vbo->stride_tangent = dataSize;
- vbo->stride_bitangent = dataSize;
#endif
vbo->stride_st = dataSize;
vbo->stride_lightmap = dataSize;
@@ -211,23 +204,31 @@ VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * vert
// normal
if(stateBits & ATTR_NORMAL)
{
- memcpy(data + dataOfs, &verts[i].normal, sizeof(verts[i].normal));
- dataOfs += sizeof(verts[i].normal);
+ uint8_t *p = data + dataOfs;
+
+ p[0] = (uint8_t)(verts[i].normal[0] * 127.5f + 128.0f);
+ p[1] = (uint8_t)(verts[i].normal[1] * 127.5f + 128.0f);
+ p[2] = (uint8_t)(verts[i].normal[2] * 127.5f + 128.0f);
+ p[3] = 0;
+
+ dataOfs += sizeof(uint8_t) * 4;
}
#ifdef USE_VERT_TANGENT_SPACE
// tangent
if(stateBits & ATTR_TANGENT)
{
- memcpy(data + dataOfs, &verts[i].tangent, sizeof(verts[i].tangent));
- dataOfs += sizeof(verts[i].tangent);
- }
+ vec3_t nxt;
+ uint8_t *p = data + dataOfs;
- // bitangent
- if(stateBits & ATTR_BITANGENT)
- {
- memcpy(data + dataOfs, &verts[i].bitangent, sizeof(verts[i].bitangent));
- dataOfs += sizeof(verts[i].bitangent);
+ CrossProduct(verts[i].normal, verts[i].tangent, nxt);
+
+ p[0] = (uint8_t)(verts[i].tangent[0] * 127.5f + 128.0f);
+ p[1] = (uint8_t)(verts[i].tangent[1] * 127.5f + 128.0f);
+ p[2] = (uint8_t)(verts[i].tangent[2] * 127.5f + 128.0f);
+ p[3] = (uint8_t)(verts[i].tangent[3] * 127.5f + 128.0f);
+
+ dataOfs += sizeof(uint8_t) * 4;
}
#endif
@@ -267,18 +268,13 @@ VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * vert
if(stateBits & ATTR_NORMAL)
{
- dataSize += sizeof(verts[0].normal);
+ dataSize += sizeof(uint8_t) * 4;
}
#ifdef USE_VERT_TANGENT_SPACE
if(stateBits & ATTR_TANGENT)
{
- dataSize += sizeof(verts[0].tangent);
- }
-
- if(stateBits & ATTR_BITANGENT)
- {
- dataSize += sizeof(verts[0].bitangent);
+ dataSize += sizeof(uint8_t) * 4;
}
#endif
@@ -311,7 +307,6 @@ VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * vert
vbo->ofs_normal = 0;
#ifdef USE_VERT_TANGENT_SPACE
vbo->ofs_tangent = 0;
- vbo->ofs_bitangent = 0;
#endif
vbo->ofs_st = 0;
vbo->ofs_lightmap = 0;
@@ -319,10 +314,9 @@ VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * vert
vbo->ofs_lightdir = 0;
vbo->stride_xyz = sizeof(verts[0].xyz);
- vbo->stride_normal = sizeof(verts[0].normal);
+ vbo->stride_normal = sizeof(uint8_t) * 4;
#ifdef USE_VERT_TANGENT_SPACE
- vbo->stride_tangent = sizeof(verts[0].tangent);
- vbo->stride_bitangent = sizeof(verts[0].bitangent);
+ vbo->stride_tangent = sizeof(uint8_t) * 4;
#endif
vbo->stride_vertexcolor = sizeof(verts[0].vertexColors);
vbo->stride_st = sizeof(verts[0].st);
@@ -345,8 +339,14 @@ VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * vert
vbo->ofs_normal = dataOfs;
for (i = 0; i < numVertexes; i++)
{
- memcpy(data + dataOfs, &verts[i].normal, sizeof(verts[i].normal));
- dataOfs += sizeof(verts[i].normal);
+ uint8_t *p = data + dataOfs;
+
+ p[0] = (uint8_t)(verts[i].normal[0] * 127.5f + 128.0f);
+ p[1] = (uint8_t)(verts[i].normal[1] * 127.5f + 128.0f);
+ p[2] = (uint8_t)(verts[i].normal[2] * 127.5f + 128.0f);
+ p[3] = 0;
+
+ dataOfs += sizeof(uint8_t) * 4;
}
}
@@ -357,19 +357,17 @@ VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * vert
vbo->ofs_tangent = dataOfs;
for (i = 0; i < numVertexes; i++)
{
- memcpy(data + dataOfs, &verts[i].tangent, sizeof(verts[i].tangent));
- dataOfs += sizeof(verts[i].tangent);
- }
- }
+ vec3_t nxt;
+ uint8_t *p = data + dataOfs;
- // bitangent
- if(stateBits & ATTR_BITANGENT)
- {
- vbo->ofs_bitangent = dataOfs;
- for (i = 0; i < numVertexes; i++)
- {
- memcpy(data + dataOfs, &verts[i].bitangent, sizeof(verts[i].bitangent));
- dataOfs += sizeof(verts[i].bitangent);
+ CrossProduct(verts[i].normal, verts[i].tangent, nxt);
+
+ p[0] = (uint8_t)(verts[i].tangent[0] * 127.5f + 128.0f);
+ p[1] = (uint8_t)(verts[i].tangent[1] * 127.5f + 128.0f);
+ p[2] = (uint8_t)(verts[i].tangent[2] * 127.5f + 128.0f);
+ p[3] = (uint8_t)(verts[i].tangent[3] * 127.5f + 128.0f);
+
+ dataOfs += sizeof(uint8_t) * 4;
}
}
#endif
@@ -700,7 +698,6 @@ void R_InitVBOs(void)
dataSize += sizeof(tess.normal[0]);
#ifdef USE_VERT_TANGENT_SPACE
dataSize += sizeof(tess.tangent[0]);
- dataSize += sizeof(tess.bitangent[0]);
#endif
dataSize += sizeof(tess.vertexColors[0]);
dataSize += sizeof(tess.texCoords[0][0]) * 2;
@@ -715,7 +712,6 @@ void R_InitVBOs(void)
tess.vbo->ofs_normal = offset; offset += sizeof(tess.normal[0]) * SHADER_MAX_VERTEXES;
#ifdef USE_VERT_TANGENT_SPACE
tess.vbo->ofs_tangent = offset; offset += sizeof(tess.tangent[0]) * SHADER_MAX_VERTEXES;
- tess.vbo->ofs_bitangent = offset; offset += sizeof(tess.bitangent[0]) * SHADER_MAX_VERTEXES;
#endif
// these next two are actually interleaved
tess.vbo->ofs_st = offset;
@@ -729,7 +725,6 @@ void R_InitVBOs(void)
tess.vbo->stride_normal = sizeof(tess.normal[0]);
#ifdef USE_VERT_TANGENT_SPACE
tess.vbo->stride_tangent = sizeof(tess.tangent[0]);
- tess.vbo->stride_bitangent = sizeof(tess.bitangent[0]);
#endif
tess.vbo->stride_vertexcolor = sizeof(tess.vertexColors[0]);
tess.vbo->stride_st = sizeof(tess.texCoords[0][0]) * 2;
@@ -887,12 +882,6 @@ void RB_UpdateVBOs(unsigned int attribBits)
//ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_tangent, tess.numVertexes * sizeof(tess.tangent[0]));
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_tangent, tess.numVertexes * sizeof(tess.tangent[0]), tess.tangent);
}
-
- if(attribBits & ATTR_BITANGENT)
- {
- //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_bitangent, tess.numVertexes * sizeof(tess.bitangent[0]));
- qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_bitangent, tess.numVertexes * sizeof(tess.bitangent[0]), tess.bitangent);
- }
#endif
if(attribBits & ATTR_COLOR)
@@ -914,7 +903,6 @@ void RB_UpdateVBOs(unsigned int attribBits)
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_normal, tess.numVertexes * sizeof(tess.normal[0]), tess.normal);
#ifdef USE_VERT_TANGENT_SPACE
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_tangent, tess.numVertexes * sizeof(tess.tangent[0]), tess.tangent);
- qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_bitangent, tess.numVertexes * sizeof(tess.bitangent[0]), tess.bitangent);
#endif
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_vertexcolor, tess.numVertexes * sizeof(tess.vertexColors[0]), tess.vertexColors);
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_lightdir, tess.numVertexes * sizeof(tess.lightdir[0]), tess.lightdir);