Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-09-14 | * "should have ran further" -> "should have run further" | Tony J. White | |
Finally, the grammar police can sleep at night. | |||
2006-09-14 | * (bug 2849) having a qboolean array in the level_locals_t struct seemed to | Tony J. White | |
cause some qvm weirdness. converted level.teamLocked[] into two seperate qbooleans. | |||
2006-09-14 | * (bug 2952) repeaters could be built in some powered zones (Martin Doucha) | Tony J. White | |
2006-09-10 | Bug 2860 | Tony J. White | |
* spectators in follow mode could envoke menus for the player they are following at the time * spectators in follow mode were allowed to vote | |||
2006-09-06 | * my patch for bug 2758 neglected to add the new pmext struct into the | Tony J. White | |
cgame code causing client crash when pouncing (oops) | |||
2006-09-05 | Bug 2848 | Tony J. White | |
* When a building is prohibited (e.g. a second Reactor), the red "blueprint" was being given instead of the proper error message if the builder was initially trying to place the building where there was no room for it. | |||
2006-09-05 | * updated manual.lyx for changes in Bug 2849 | Tony J. White | |
2006-09-05 | Bug 2849 | Tony J. White | |
* adds g_admin flag '3' which allows the admin/level to always keep cred/evo when switching teams. * adds !lock and !unlock g_admin commands for locking teams. (enable with 'K' flag) * setting an admin's level to 0 immediately free's up that admin's name from the name protection system (g_adminNameProtect) * don't give kills/creds to a spectator in follow mode ('3' flag exposed this) | |||
2006-08-29 | * Quake3 -> Tremulous | Tim Angus | |
2006-08-14 | * Merged ioq3-r838 | Tim Angus | |
- OS X Universal Binary creation script - OS X x86 support - OS X vm support - SDL video mode selection bug fix - "Home directory" support on windows - Windows SMP deadlock fix - Improved JPEG quality (screenshots/video) - AVIs recorded with \video command are now actually AVIs - Usual assortment of ioq3 tweaks and fixes | |||
2006-08-13 | * Nobody expects the whitespace police | Tim Angus | |
2006-07-31 | * Reconnect dialog upon server disconnect (bug #2805 tjw) | Tim Angus | |
2006-07-31 | * Wallwalking warning when attempting to evolve (bug #2802 Martin Doucha) | Tim Angus | |
2006-07-31 | * tjw's spiffy admin system (tjw, obviously) | Tim Angus | |
2006-07-31 | * Fix to weapon changing bugs #2780 #2777 #2778 #2779 (tjw) | Tim Angus | |
2006-07-31 | * Fix to ClientSpawn: spawn is NULL bug #2732 (tjw) | Tim Angus | |
* Fix to lcannon spam bug #2758 (tjw) * Fix to goon pounce bug #2758 (tjw) | |||
2006-07-31 | * Add otherEntityNum to playerState_t... and don't use it... yet | Tim Angus | |
* Improve ckit tutorial text * Entities.def correction | |||
2006-07-31 | * Phil Bordelon's g_chatTeamPrefix patch | Tim Angus | |
2006-07-02 | * Obituaries that indicate team kills (tjw) | Tim Angus | |
* g_mapConfigs no longer replaces maprotation.cfg settings (tjw) | |||
2006-06-29 | * Fix cg_noTaunt | Tim Angus | |
2006-06-18 | * Removed redundant grenade code | Tim Angus | |
2006-06-18 | * Small fix to the "Create Server" button in the join server menu | Tim Angus | |
2006-06-18 | * Move Mass Driver zoom control to secondary attack | Tim Angus | |
* Remove +zoom and -zoom altogether | |||
2006-06-17 | * Merged ioq3-r810 | Tim Angus | |
2006-06-17 | * Added some value guards to various trigger entities | Tim Angus | |
2006-06-17 | * Disallow name changes more frequently than once every 5 seconds (by default) | Tim Angus | |
2006-06-11 | * Added DONT_WAIT spawnflag to func_plat | Tim Angus | |
* Added wait key to misc_particle_system * Triggering a trigger_teleport now enabled/disabled it | |||
2006-06-11 | * tjw oops | Tim Angus | |
2006-06-10 | * Fix to worldspawn defaults bug | Tim Angus | |
* Fix to > max damage zap bug * Add g_mapConfigs * Fix item switch when run out of ammo * Fix client side buildable tracing * Fix misc_portal_surface documentation | |||
2006-06-05 | * s/del/rm -f/ | Tim Angus | |
2006-06-05 | * Removed UI function that was causing problems | Tim Angus | |
2006-06-04 | * Added target_hurt | Tim Angus | |
* Various other map entity fixes/enhancements * Hovel exploit fixed * Fixed tesla trail disappearing at edge of range * Default player name now inherited from OS * Fixed spelling of Veda's surname :x | |||
2006-06-03 | * Make game stats more usable | Tim Angus | |
2006-05-17 | * Fix to Dretch/Bsuit exploit/bug (thanks tjw) | Tim Angus | |
* Fix to disappearing cursor on map load Com_Error bug | |||
2006-05-16 | * Patches from bugs: | Tim Angus | |
2677: Credit transfer, 2691: Disallow deconstruct during SD, 2698: nextweap bug on OS X, 2700: Fix to buildables underground bug, 2701: Fix to dretch exploit, 2706: Fix to jetpack uninit memory read | |||
2006-05-16 | * Merged ioq3-r783 | Tim Angus | |
* Added back the syscalls things I didn't mean to remove | |||
2006-05-16 | * Removal of bot code | Tim Angus | |
* Refactored botlib parsing code into qcommon | |||
2006-05-06 | * Remove Q3 ABI check | Tim Angus | |
2006-05-06 | * Merged ioq3-r775 | Tim Angus | |
- SDL_GammaRamp stuff - Anisotropic texture filtering - q3testesque r_flares - cl_guid - Security fixes | |||
2006-04-24 | * Removed the media license exceptions section from the license (thanks ydnar) | Tim Angus | |
2006-04-24 | * Limit on number of times votes can be called, defaulting to 5 (from tjw) | Tim Angus | |
2006-04-24 | * No really, I know C | Tim Angus | |
2006-04-24 | * Removed some \n from server connection messages | Tim Angus | |
* Removed nextmap cvar and associated code, replaced with "advanceMapRotation" command * Rework the text displayed during votes to be more verbose * "destroy" command now only works when cheats are enabled * Voting UI is now a frontend for "clientkick" instead of plain "kick" | |||
2006-04-22 | * Fixed retarded exploitable "kick" command | Tim Angus | |
* Removed ability to change the timelimit by vote * Added sprint ability to human tutorial text | |||
2006-04-22 | * Added P server side cvar, which lists the teams each client is on (from tjw) | Tim Angus | |
2006-04-22 | * Do not increase team kills when team killing (from tjw) | Tim Angus | |
2006-04-22 | * Per team friendly fire settings (from tjw) | Tim Angus | |
2006-04-22 | * Fix to an uninitialised variable (from tjw) | Tim Angus | |
2006-04-22 | * tjw's server comms patch | Tim Angus | |
2006-04-16 | * Doubled MAX_RELIABLE_COMMANDS constant to hopefully reduce on connection | Tim Angus | |
command overflows |