Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlap | Ben Millwood | |
2013-01-03 | show the BP of the main / reactor zone by default | Ben Millwood | |
2013-01-03 | Default max repeater zones 3 -> 500 | Ben Millwood | |
2013-01-03 | * Repeaters cost 2 BP that take away from the main (reactor's) pool. | Ben Millwood | |
* By default, repeater BP queue return is instant * Repeaters can be built at stage 1 * Increase the alien build point and build queue time defaults by 50% | |||
2013-01-03 | Display 0 BP during SD | Ben Millwood | |
2013-01-03 | Ignore unpowered buildables when checking if too close to the enemy and ↵ | Ben Millwood | |
remove extra newline in "This location is too close to the enemy to evolve" | |||
2013-01-03 | Don't unpower more than the BP a power source can supply correctly | Ben Millwood | |
2013-01-03 | The reactor can only power as much BP as it can hold, and marked unpowered ↵ | Ben Millwood | |
buildables don't give free BP | |||
2013-01-03 | Fixes to alien BP counting and markdecon | Ben Millwood | |
2013-01-03 | Queue BP when incomplete buildables are destroyed | Ben Millwood | |
2013-01-03 | Fix some bugs with Zone BP | Ben Millwood | |
* Repeaters can no longer be placed inside of another power zone * Temporarily use the nearest source of power instead of * combinations until shared power sources is correctly supported | |||
2013-01-03 | Zone BP updates, and a minor bug fix | Ben Millwood | |
* Add g_humanRepeaterAllowOverlap defaulting to 1 * Add a build error message when building a repeater would cause a power zone to overlap * Lower DC range from 10,000 -> 1,000 * Repeaters will suicide if they are *inside* of another power zone * Unpowered buildables no longer take away BP from the main reactor zone * Repeaters will only power the BP that can be built from them * Repeaters can now be moved * Don't set s.misc anymore since BP is calculated server-side * Fix G_IsDCCBuilt( ) so that it can return true even if a DC is built farther than DC_RANGE units from position 0, 0, 0 | |||
2013-01-03 | use alien queue for aliens | Roman Tetelman | |
2013-01-03 | Initialisation fix in BP zone allocation code | Ben Millwood | |
2013-01-03 | Queue buildpoints in main zone and unpowered buildables | Ben Millwood | |
2013-01-03 | Minor cleanups to zone bp | Ben Millwood | |
* Move power zones into level_locals_t * Dynamically allocate the array, removing MAX_ZONES restriction | |||
2013-01-03 | Zone BP | Ben Millwood | |
2013-01-03 | Dead buildables are ignored on radar | Ben Millwood | |
2013-01-03 | Tweak partial frags hud indicator colours | Roman Tetelman | |
2013-01-03 | /give funds should accept non-integral arguments | Ben Millwood | |
woo one line commit woo | |||
2013-01-03 | * Prevent spectating a player while alive (thanks Byron Johnson) | Christopher Schwarz | |
2013-01-03 | * Fix some bugs with banning by client number introduced in revision 1189 | M. Kristall | |
2013-01-03 | * add CG_PLAYER_CREDITS_FRACTION to display partial frags | Roman Tetelman | |
2013-01-03 | * Revert last change... oops | Tim Angus | |
2013-01-03 | * Fix ADMF_IMMUTABLE using ADMF_IMMUNITY incorrectly (Rezyn) | Christopher Schwarz | |
2013-01-03 | * Add "return" keyword to map rotation system, which causes a rotation to | Tim Angus | |
return to its "caller" | |||
2013-01-03 | * Fairly substantial restructuring of the map rotation system which hopefully | Tim Angus | |
addresses most of the misgivings with it | |||
2013-01-03 | * Cut down map rotation system memory usage by concatenating commands | Tim Angus | |
2013-01-03 | * Change grammar of map rotation system to support back to back conditions | Tim Angus | |
2013-01-03 | * Restructure G_WideTrace a bit | Tim Angus | |
* Fix a load of 1.f style floats to 1.0f | |||
2013-01-03 | * Remove unused variable | Tim Angus | |
2013-01-03 | * Replace BG_(Un)PackZapTargets with more generic and less muddled ↵ | Tim Angus | |
BG_(Un)PackEntityNumbers | |||
2013-01-03 | * Use the MN_ system for team lock and player limit messages | Tim Angus | |
2013-01-03 | * Fix ordinals in spawn queue to not display 11st, 12nd, 13rd etc. | Tim Angus | |
2013-01-03 | * s/G_TriggerMenu2/G_TriggerMenuArgs/ | Tim Angus | |
* s/ALIEN_CREDITS_PER_FRAG/ALIEN_CREDITS_PER_KILL/ | |||
2013-01-03 | * Various changes resulting from sanity checking against mgdev HEAD | Tim Angus | |
2013-01-03 | * Move all non-source-code to assets directory | Tim Angus | |
2013-01-03 | * Remove some binary assets | Tim Angus | |
2013-01-03 | * Remove some redundant code introduced at some point during the merge | Tim Angus | |
2013-01-03 | * shotgun pellets back up to 14 | Roman Tetelman | |
2013-01-03 | * Fix ADMF_IMMUTABLE using ADMF_IMMUNITY incorrectly (Rezyn) | Christopher Schwarz | |
2013-01-03 | * fix previous commit to actually work (integer math...whoops) | Roman Tetelman | |
2013-01-03 | * make build point return time shorter when more build points are missing | Roman Tetelman | |
2013-01-03 | * Cheatprotect r_lightmap, because we finally got around to discussing it ↵ | Christopher Schwarz | |
and came to a consensus | |||
2013-01-03 | * Fix a new formatting issue from revision 1189 | M. Kristall | |
* Use client list functions for ready code | |||
2013-01-03 | * Make itemDef_t->typeData a union to avoid dirty typecasts | Ben Millwood | |
* Refactor any ui_shared.c that gets in the way | |||
2013-01-03 | * Cleanup info_validate function and enforce that connecting clients must ↵ | Christopher Schwarz | |
pass it (with thanks to Byron Johnson) | |||
2013-01-03 | * Move some code around | M. Kristall | |
* When g_specChat = 0, send global messages by spectators to other spectators * Eliminate g_listEntity. Use entityList instead * Stop seeding the rng all the time | |||
2013-01-03 | * (bug 3396) Break everyone's admin.dat (a.k.a. multiple character admin flags) | M. Kristall | |
2013-01-03 | * Refactor some more admin code | M. Kristall | |
* Let !cancelvote and !passvote accept a team name argument |