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2013-01-09move MIN/MAX definition, use MIN() instead of min(), patch by DevHCThilo Schulz
2013-01-09- Add vm_x86.c optimization patch by Eugene C. - Remove ASM syntax specific ↵Thilo Schulz
code (AT&T vs MASM) for OP_CALL and replace with machine code
2013-01-09Fix typecastThilo Schulz
2013-01-09Make bg_lib.c strchr ANSI-C conformantThilo Schulz
2013-01-09- Reverting accidentally committed vm_x86.c - Last commit contained some ↵Thilo Schulz
refactoring for vm_x86_64.c
2013-01-09ensure that ent->classname is always non-null (for entity numbers up to ↵Thilo Schulz
level.num_entities-1, and ENTITYNUM_WORLD and ENTITYNUM_NONE), for player entities and #ENTITYNUM_NONE in particular, patch by DevHC
2013-01-09Remove newlines from Com_Error calls, patch by DevHCThilo Schulz
2013-01-09Ffffuuuuuu I don't even know....Thilo Schulz
2013-01-09Remove newlines from Com_Error message format strings, patch by DevHCThilo Schulz
2013-01-09More codec loader troubles with extensionsThilo Schulz
2013-01-09Fix crash bug in new codec audio loader, thanks brain for reportingThilo Schulz
2013-01-09DevHC messed upThilo Schulz
2013-01-09Refactoring patch by DevHCThilo Schulz
2013-01-09Fix one byte overflowThilo Schulz
2013-01-09Fix spawnflag behaviour for trigger_hurt, patch by DevHCThilo Schulz
2013-01-09whoops, that one was not Com_Error()Thilo Schulz
2013-01-09- Remove newlines in Com_Error() - Update register descriptionThilo Schulz
2013-01-09Add opStack protection to defend against malicious QVMsThilo Schulz
2013-01-09Choose better alignment for heavy-duty rendering structures, patch by Matt ↵Thilo Schulz
Turner (#4981)
2013-01-09Add codec fallback support for sound files not found, Patch by Zack ↵Thilo Schulz
Middleton (#4982)
2013-01-09Fix nasty crash bugThilo Schulz
2013-01-09Add error handling to malloc as wellThilo Schulz
2013-01-09fix overzealous cvar cheat protection, patch by cyrri (#4974)Thilo Schulz
2013-01-09IQM skin support and print limit info, make other limit info consistent, ↵Thilo Schulz
patch by Zack Middleton (#4978)
2013-01-09Remove C99 code constructs from IQM code, patch by gimhael (#4974)Thilo Schulz
2013-01-09- Add HOMEPATH default name define to q_shared.c, patch by uZu (#4973) - ↵Thilo Schulz
Reverted change from (#4972) and implemented the other suggestion to be consistent with cl_cgame.c and cl_ui.c
2013-01-09Do use the SV_Game{Error,Print} functions (#4972)Thilo Schulz
2013-01-09<ZTurtleMan> Thilo: altName (created using va) does not point to model ↵Thilo Schulz
filename in developer-only printf as va is used to load images before the printf. http://pastebin.com/1KCjz6Ct
2013-01-09- Add licence headers to new files - Add patch from Zack Middleton which ↵Thilo Schulz
fixes a few issues still
2013-01-09Fix sending reliable commands before being connected, patch by Eugene C. (#4971)Thilo Schulz
2013-01-09Fix out of bounds array index (#4960) patch by Ben MillwoodThilo Schulz
2013-01-09Do not retry image loader for image that failed, patch by Zack Middleton (#4968)Thilo Schulz
2013-01-09- Add Inter-Quake Model (IQM) Format support, patch by gimhael with minor ↵Thilo Schulz
modifications by myself (#4965) - Changed model_t::md4 to model_t::modelData - Fix R_ModelBounds for MD4, MDR and IQM models (#4966) - Support Model format fallback similar to image formats in tr_image.c, patch by Zack Middleton (#4967)
2013-01-09Revert protocol 69 pending further discussion (#4962)Thilo Schulz
2013-01-09- Change the layout of the README and split "misc" section into a part for ↵Thilo Schulz
end users, and a part for developers - Update the readme for rev. 1950
2013-01-09- Harden the client and server protocol against UDP spoofing attacks. This ↵Thilo Schulz
will defend ioquake3 against http://aluigi.altervista.org/papers/q3noclient.txt (#3041) - Retains full compatibility to the old but unsecure protocol between clients and servers - Harden the connection process against DoS attacks, possibly connected to UDP spoofing
2013-01-09Replace a few numeric constants with already defined macros, patch by ZTurtleManThilo Schulz
2013-01-09Fix a little quirk stillThilo Schulz
2013-01-09Use memcmp instead of self-built while loopThilo Schulz
2013-01-02CG_CopyLine was ignoring array length (9a5f541)M. Kristall
2013-01-03* Fix bad merge (DevHC)Tim Angus
2013-01-03* Refactor some of CG_ParseParticleM. Kristall
* Fix some non sequiturs
2013-01-03* Fix a couple of errors parsing particle scriptsM. Kristall
* Do not bail out of parsing particle script files when a duplicate name is seen
2013-01-03* Revision 2273 modified the previous ban instead of the specified oneM. Kristall
2013-01-03* Add information about /mask banning to adjustban help textM. Kristall
2013-01-03* Expire bans with unban instead of immediately removing them so that thingsM. Kristall
like unban 6; unban 7 work as expected
2013-01-03* Simplify some weapon-related code (re r1431)M. Kristall
2013-01-03* Smarter way to check if teamoverlay info should be sent; don't send upgradeM. Kristall
field for aliens
2013-01-03* Fix a bunch of variable set but not used warningsM. Kristall
2013-01-03* (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_tM. Kristall
(/dev/humancontroller)