Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-12-02 | * Changes for OverFlow's mofo model | Tim Angus | |
* Map rotation system | |||
2003-11-19 | * Added g_maprotation.c to the Makefile | Tim Angus | |
* (Experimental) fix for the broken buildables bug * Fixed selling active jetpack bug * Fixed usable buildable appearing for opposing teams buildables | |||
2003-10-16 | * Added EV_FALLING to trigger the *falling1.wav sound | Tim Angus | |
2003-10-12 | * Added misc_particle_system entity | Tim Angus | |
* Fixed depth sorting to sort in the correct direction * Particle system PVS garbage collection improved * cent validity is now computed before adding cents to scene | |||
2003-10-10 | * Wall jumping for chimera | Tim Angus | |
* Changed a few jump heights * Added vote team kick * Re-placed the voting notes * Passed voting info to UI module * Removed "spawnBody" command | |||
2003-10-10 | * Tidied up the voting dialogs -- less ambiguous now | Tim Angus | |
2003-10-04 | * Switched Dragoon and Chimera in preparation for wall jumping | Tim Angus | |
* Removed SCA_CANJUMP and replaced with BG_FindJumpMagnitudeForClass * Fixed bug where holding crouch on a non-crouching class distorted speed | |||
2003-10-03 | * Fixed wall walking bugs evident on starirs2 | Tim Angus | |
2003-10-03 | * Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly | Tim Angus | |
* Muzzle effects are attached to tag_weapon where tag_flash is not available * Handle particle effects properly with cg_drawGun 1 * Fixed some serious bugs in particle system that culled particle systems early | |||
2003-10-01 | * bobCycle added to classAttributes_t | Tim Angus | |
2003-10-01 | * Buildables now have an explosion sound | Tim Angus | |
* Added some sanity checks to the particle system * Bug fixes | |||
2003-09-30 | * Particles are now depth sorted | Tim Angus | |
2003-09-30 | * Changed cg_zsortLEs to cg_depthSortParticles | Tim Angus | |
2003-09-30 | * Human and alien buildable destructions are now particle system powered | Tim Angus | |
* Acid tube effect is now particle system powered * Disabled hitSound * Sound other random tidyups | |||
2003-09-28 | * Buildable damage effects are now particle system powered | Tim Angus | |
2003-09-28 | * Jetpack now uses new particle system | Tim Angus | |
2003-09-27 | * weapon.cfg files changed a bit to include sections for alternate fire modes | Tim Angus | |
* Close to zero weapon specific client side code now remains * Poison cloud effect now uses new particle system * Fixed a couple of bugs in the particle system | |||
2003-09-24 | * Impact and muzzle flashes now use new particle system | Tim Angus | |
* Hitscan weapons now use more generalised impact events * Added functions that are called when an entity leaves and enters the PVS | |||
2003-09-21 | * Fully generalised scriptable paricle system | Tim Angus | |
* Changes to Makefile and depend file for above * Tweaks to entities.def * Apparently a bunch of other stuff I've forgotten about | |||
2003-09-12 | * Removed the func_door_model auto scaling and positioning code - it didn't work | Tim Angus | |
* Added the server side stuff for the hive | |||
2003-09-08 | * Changed missing description of func_door_model in entities.def | Tim Angus | |
2003-09-08 | * func_door_model -- a model based door | Tim Angus | |
* Removed a bunch of entities not applicable to Tremulous * Wrote an entities.def file for Tremulous (ugh gak horrible syntax) * Updated depend file * Various other small tweaks here and there | |||
2003-09-04 | * Bug fixes to rotating doors | Tim Angus | |
2003-09-04 | * Rotating doors thanks to: | Tim Angus | |
http://www.planetquake.com/code3arena/tutorials/tutorial29.shtml | |||
2003-09-03 | * Jetpack handling rejigged a bit to cooperate with other move types better | Tim Angus | |
* All upgrades are deactivated upon death now * Bodies no longer dtf but have their model origins matched with the player | |||
2003-09-03 | * Really fixed the creep bug | Tim Angus | |
* Usable buildable icon is only displayed on reactors and repeaters if you have an energy weapon | |||
2003-09-03 | * Fixed missing creep scaledown | Tim Angus | |
* Removed unnecessary enitity relinks in g_buildable.c | |||
2003-09-03 | * Ditched the Bank and Floatmine | Tim Angus | |
2003-09-03 | * Removed bank and float UI stuff | Tim Angus | |
2003-09-03 | * Disallow building on anything other than ENTITYNUM_WORLD | Tim Angus | |
2003-09-03 | * Added UpdateViewAngles back in to PM_NOCLIP | Tim Angus | |
2003-09-03 | * Added SURF_NOALIENBUILD and SURF_NOHUMANBUILD so that building can be | Tim Angus | |
prevented via shader | |||
2003-09-02 | * Ladders. Use "surfaceParm ladder" in ladder shaders | Tim Angus | |
2003-09-01 | * Menus are now automatically closed upon death | Tim Angus | |
2003-09-01 | * Exorcised gitem_t | Tim Angus | |
2003-09-01 | * Realistic falling damage | Tim Angus | |
* Added fallDamage to class database * Added DAMAGE_NO_LOCDAMAGE dflag to avoid calculating locational damage | |||
2003-09-01 | * Added stopSpeed to class database | Tim Angus | |
2003-08-31 | * Misspelling of function prototype for BG_FindAccelerationForClass cause much | Tim Angus | |
weirdness -- but how did it ever compile?! * Minor tidy ups to model loading stuff | |||
2003-08-31 | * Changed the variable names pteam, pclass and pitem to be more descriptive | Tim Angus | |
* Removed defering stuff from model loader * Modified CG_ScanForExistingClientInfo to load from corpseinfo | |||
2003-08-31 | * Fixed hovel problems | Tim Angus | |
2003-08-30 | * Poison kills are now properly credited | Tim Angus | |
* Buildable weapons now have their effects properly applied | |||
2003-08-30 | * Rewrote TeslaGen AI | Tim Angus | |
* Refactored and improved MG Turret AI * DCC now increases speed of MG turrets and coordinates attacks | |||
2003-08-30 | * Oops, removed debug messages | Tim Angus | |
2003-08-30 | * Integrated the overmind sounds | Tim Angus | |
* Sounds for repairing stuff * Fixed a buildable animation bug * Added G_BroadcastEvent | |||
2003-08-29 | * Buildables now use ANIM_TOGGLEBIT properly | Tim Angus | |
* Remaining MOD_s added * Added WP_MGTURRET to split to mgturret from the rifle * Buildable weapons now use weapon lights and flash sounds etc * Fixed turret oscillation bug | |||
2003-08-29 | * Dumped setting buildable animations using events (pretty fucking dumb in | Tim Angus | |
hindsight) and replaced with an entityState_t based approach | |||
2003-08-29 | * Changed MOD_s for a couple of buildables to more sensible values | Tim Angus | |
* Added logging MOD_s * Exchanged ping and PB columns in server join menu * Removed debug spraff from server browser | |||
2003-08-28 | * Fixed jetpack animation weirdness | Tim Angus | |
* Made the jetpack client effect a little less spurious | |||
2003-08-28 | * Reworked the charge ability on the mofo | Tim Angus | |
* Chucked all that god awful knock over code * Replaced sticky field in class with acceleration and friction * A few other random tidy ups | |||
2003-08-27 | * Partial mofo charge ability from centuries ago | Tim Angus | |