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AgeCommit message (Expand)Author
2013-01-03show the BP of the main / reactor zone by defaultBen Millwood
2013-01-03Default max repeater zones 3 -> 500Ben Millwood
2013-01-03* Repeaters cost 2 BP that take away from the main (reactor's) pool.Ben Millwood
2013-01-03Display 0 BP during SDBen Millwood
2013-01-03Ignore unpowered buildables when checking if too close to the enemy and remov...Ben Millwood
2013-01-03Don't unpower more than the BP a power source can supply correctlyBen Millwood
2013-01-03The reactor can only power as much BP as it can hold, and marked unpowered bu...Ben Millwood
2013-01-03Fixes to alien BP counting and markdeconBen Millwood
2013-01-03Queue BP when incomplete buildables are destroyedBen Millwood
2013-01-03Fix some bugs with Zone BPBen Millwood
2013-01-03Zone BP updates, and a minor bug fixBen Millwood
2013-01-03use alien queue for aliensRoman Tetelman
2013-01-03Initialisation fix in BP zone allocation codeBen Millwood
2013-01-03Queue buildpoints in main zone and unpowered buildablesBen Millwood
2013-01-03Minor cleanups to zone bpBen Millwood
2013-01-03Zone BPBen Millwood
2013-01-03Dead buildables are ignored on radarBen Millwood
2013-01-03Tweak partial frags hud indicator coloursRoman Tetelman
2013-01-03/give funds should accept non-integral argumentsBen Millwood
2013-01-03* Prevent spectating a player while alive (thanks Byron Johnson)Christopher Schwarz
2013-01-03* Fix some bugs with banning by client number introduced in revision 1189M. Kristall
2013-01-03* add CG_PLAYER_CREDITS_FRACTION to display partial fragsRoman Tetelman
2013-01-03* Revert last change... oopsTim Angus
2013-01-03* Fix ADMF_IMMUTABLE using ADMF_IMMUNITY incorrectly (Rezyn)Christopher Schwarz
2013-01-03* Add "return" keyword to map rotation system, which causes a rotation toTim Angus
2013-01-03* Fairly substantial restructuring of the map rotation system which hopefullyTim Angus
2013-01-03* Cut down map rotation system memory usage by concatenating commandsTim Angus
2013-01-03* Change grammar of map rotation system to support back to back conditionsTim Angus
2013-01-03* Restructure G_WideTrace a bitTim Angus
2013-01-03* Remove unused variableTim Angus
2013-01-03* Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)Pac...Tim Angus
2013-01-03* Use the MN_ system for team lock and player limit messagesTim Angus
2013-01-03* Fix ordinals in spawn queue to not display 11st, 12nd, 13rd etc.Tim Angus
2013-01-03* s/G_TriggerMenu2/G_TriggerMenuArgs/Tim Angus
2013-01-03* Various changes resulting from sanity checking against mgdev HEADTim Angus
2013-01-03* Move all non-source-code to assets directoryTim Angus
2013-01-03* Remove some binary assetsTim Angus
2013-01-03* Remove some redundant code introduced at some point during the mergeTim Angus
2013-01-03* shotgun pellets back up to 14Roman Tetelman
2013-01-03* Fix ADMF_IMMUTABLE using ADMF_IMMUNITY incorrectly (Rezyn)Christopher Schwarz
2013-01-03* fix previous commit to actually work (integer math...whoops)Roman Tetelman
2013-01-03* make build point return time shorter when more build points are missingRoman Tetelman
2013-01-03* Cheatprotect r_lightmap, because we finally got around to discussing it and...Christopher Schwarz
2013-01-03* Fix a new formatting issue from revision 1189M. Kristall
2013-01-03* Make itemDef_t->typeData a union to avoid dirty typecastsBen Millwood
2013-01-03* Cleanup info_validate function and enforce that connecting clients must pas...Christopher Schwarz
2013-01-03* Move some code aroundM. Kristall
2013-01-03* (bug 3396) Break everyone's admin.dat (a.k.a. multiple character admin flags)M. Kristall
2013-01-03* Refactor some more admin codeM. Kristall
2013-01-03* (bug 4037) cgame forgets to close buildstat.cfgM. Kristall