Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-07 | Fix some opus_decode issues | Zack Middleton | |
It was able to fail the assert before. I was using opus_decode wrong. | |||
2016-04-07 | Use Opus for VoIP | Zack Middleton | |
Server/client VoIP protocol is handled by adding new cvars cl_voipProtocol and sv_voipProtocol, sv_voip and cl_voip are used to auto set/clear them. All users need to touch are cl/sv_voip as 0 or 1 just like before. Old Speex VoIP packets in demos are skipped. New VoIP packets are skipped in demos if sv_voipProtocol doesn't match cl_voipProtocol. Notable difference between usage of speex and opus codecs, when using Speex client would be sent 80ms at a time. Using Opus, 60ms is sent at a time. This was changed because the Opus codec supports encoding up to 60ms at a time. (Simpler to send only one codec frame in a packet.) | |||
2016-04-07 | OpenGL2: Add r_cubemapSize. | SmileTheory | |
2016-04-07 | OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command. | SmileTheory | |
2016-04-07 | OpenGL2: Add r_exportCubemaps for saving cubemaps on map load. | SmileTheory | |
2016-04-07 | OpenGL2: Support picmip for DDS textures. | SmileTheory | |
2016-04-07 | Fix error handling in RE_SaveJPGToBuffer(). | SmileTheory | |
2016-04-07 | Make jpeg loading errors non-fatal. | SmileTheory | |
2016-04-07 | OpenGL2: Add null dereference checks to DDS loader. | SmileTheory | |
2016-04-07 | OpenGL2: DDS (compressed textures) support. | SmileTheory | |
2016-04-07 | OpenGL2: Some tr_image.c cleanup. | SmileTheory | |
2016-04-07 | OpenGL2: Switch to RGTC from LATC for normal maps. Also added a RGTC ↵ | SmileTheory | |
compressor as a workaround on Intel graphics. | |||
2016-04-07 | OpenGL2: Use correct sunlight color for sunlight specular. | SmileTheory | |
2016-04-07 | OpenGL2: Forgot a multiply. | SmileTheory | |
2016-04-07 | OpenGL2: Parse radius entries from misc_cubemap entities. | SmileTheory | |
2016-04-07 | OpenGL2: Add r_glossIsRoughness. | SmileTheory | |
2016-04-07 | OpenGL2: Add option in code for alternate overbright method. | SmileTheory | |
2016-04-07 | OpenGL2: Remove some rendering options for simplicity. | SmileTheory | |
2016-04-07 | OpenGL2: automatically load textures with a _s suffix as specular. | SmileTheory | |
2016-04-07 | Replace 4 with sizeof( int ) in R_GetCommandBufferReserved | Zack Middleton | |
2016-04-07 | Fix reserved size for swap buffer command being too small on x86_64 | Zack Middleton | |
2016-04-07 | Fix crash from reading past end of tr.refdef.drawSurfs | Zack Middleton | |
The number of draw surfaces was range checked against number of surfaces for the current view but needs to check total for the frame otherwise can read past the end of the tr.refdef.drawSurfs array when there are multiple views. | |||
2016-04-07 | Fix not swapping buffers because out of cmd buffer space | Zack Middleton | |
Reserve space for end of list and swap buffer commands. These are absolutely required and cannot be dropped. Dropping swap buffer command causes screen to not update and possible crash from drawsurf buffer overflow if not enough cmd buffer space for many continous frames. | |||
2016-04-07 | Add support for uncompressed image upload flag to OpenGL1 | Zack Middleton | |
2016-04-07 | Maybe fix old MSYS when there is an empty for loop | Zack Middleton | |
Based on ioquake3 svn r1485. | |||
2016-04-07 | Remove unused define MAC_EVENT_PUMP_MSEC | Zack Middleton | |
2016-04-07 | Fix check for empty rconpassword in CL_Rcon_f | Tim Angus | |
2016-04-07 | Now with less infinite recursion | Tim Angus | |
2016-04-07 | Effectively revert c2e146c1 | Tim Angus | |
2016-04-07 | Search for mods in steam path as well as home and base paths. | SmileTheory | |
2016-04-07 | Don't quote me. | Zachary J. Slater | |
2016-04-07 | Fixed the os x path and now both scripts will take arguments | Zachary J. Slater | |
2016-04-07 | A mac dedicated server script | Zachary J. Slater | |
2016-04-07 | Early out of Cmd_CompleteArgument and Cmd_SetCommandCompletionFunc | Zack Middleton | |
Reported by Ensiform. | |||
2016-04-07 | Use correct array size for facets in cm_patch.c | Zack Middleton | |
2016-04-07 | Make add bots menu use standard menu drawing | Zack Middleton | |
Made add bots menu draw banner and background like remove bots menu. | |||
2016-04-07 | Fix glyph width calculation in Text_Paint_Limit | Zack Middleton | |
Text_Width's scale argument will be multiplied by glyphScale, so don't pass useScale that is already multiplied by glyphScale as this makes the scale too big. | |||
2016-04-07 | Fix the wonky fix to the wonky va_list usage | Tim Angus | |
2016-04-07 | Fix wonky va_list usage | Tim Angus | |
2016-04-07 | Ensure reads from /dev/urandom are unbuffered | Dion Williams | |
Upstream: JACoders/OpenJK@de6a9dfd40065ae9a5a2b0b3ef701feee8dac867 | |||
2016-04-07 | Fix Cvar_Unset not notifying cvar_modifiedFlags | Dion Williams | |
Upstream: JACoders/OpenJK@9a5e9e87ff2d1302261978fa3f1adafb851bd6d6 | |||
2016-04-07 | Better language, less tense | Zachary J. Slater | |
2016-04-07 | more helpful error message | Zachary J. Slater | |
Can’t find your pak0.pk3? Here’s where we tried looking. | |||
2016-04-07 | Remove unused define CG_FONT_THRESHOLD | Zack Middleton | |
2016-04-07 | Update headers in VS (10 and 11) projects | Zack Middleton | |
So VS doesn't always want to rebuild. Reported by @shearer12345. | |||
2016-04-07 | Make msvc10/11 x86_64 copy SDL264.dll | Zack Middleton | |
2016-04-07 | add post-build event for msvc10/11 to copy SDL2.dll to build folder | shearer12345 | |
2016-04-07 | Update msvc10/11 for SDL2 | shearer12345 | |
update AdditionalIncludeDirectories to use SDL2 update AdditionalDependencies to use SDL2 add AdditionalLibraryDirectory to SDL2 libs set sub-system as console | |||
2016-04-07 | Make msvc10/11 use UseOfMfc false and CharacterSet "NotSet" | shearer12345 | |
2016-04-07 | Copy msvc11 build changes to msvc10 | Zack Middleton | |