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2016-04-07Fix some opus_decode issuesZack Middleton
It was able to fail the assert before. I was using opus_decode wrong.
2016-04-07Use Opus for VoIPZack Middleton
Server/client VoIP protocol is handled by adding new cvars cl_voipProtocol and sv_voipProtocol, sv_voip and cl_voip are used to auto set/clear them. All users need to touch are cl/sv_voip as 0 or 1 just like before. Old Speex VoIP packets in demos are skipped. New VoIP packets are skipped in demos if sv_voipProtocol doesn't match cl_voipProtocol. Notable difference between usage of speex and opus codecs, when using Speex client would be sent 80ms at a time. Using Opus, 60ms is sent at a time. This was changed because the Opus codec supports encoding up to 60ms at a time. (Simpler to send only one codec frame in a packet.)
2016-04-07OpenGL2: Add r_cubemapSize.SmileTheory
2016-04-07OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command.SmileTheory
2016-04-07OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.SmileTheory
2016-04-07OpenGL2: Support picmip for DDS textures.SmileTheory
2016-04-07Fix error handling in RE_SaveJPGToBuffer().SmileTheory
2016-04-07Make jpeg loading errors non-fatal.SmileTheory
2016-04-07OpenGL2: Add null dereference checks to DDS loader.SmileTheory
2016-04-07OpenGL2: DDS (compressed textures) support.SmileTheory
2016-04-07OpenGL2: Some tr_image.c cleanup.SmileTheory
2016-04-07OpenGL2: Switch to RGTC from LATC for normal maps. Also added a RGTC ↵SmileTheory
compressor as a workaround on Intel graphics.
2016-04-07OpenGL2: Use correct sunlight color for sunlight specular.SmileTheory
2016-04-07OpenGL2: Forgot a multiply.SmileTheory
2016-04-07OpenGL2: Parse radius entries from misc_cubemap entities.SmileTheory
2016-04-07OpenGL2: Add r_glossIsRoughness.SmileTheory
2016-04-07OpenGL2: Add option in code for alternate overbright method.SmileTheory
2016-04-07OpenGL2: Remove some rendering options for simplicity.SmileTheory
2016-04-07OpenGL2: automatically load textures with a _s suffix as specular.SmileTheory
2016-04-07Replace 4 with sizeof( int ) in R_GetCommandBufferReservedZack Middleton
2016-04-07Fix reserved size for swap buffer command being too small on x86_64Zack Middleton
2016-04-07Fix crash from reading past end of tr.refdef.drawSurfsZack Middleton
The number of draw surfaces was range checked against number of surfaces for the current view but needs to check total for the frame otherwise can read past the end of the tr.refdef.drawSurfs array when there are multiple views.
2016-04-07Fix not swapping buffers because out of cmd buffer spaceZack Middleton
Reserve space for end of list and swap buffer commands. These are absolutely required and cannot be dropped. Dropping swap buffer command causes screen to not update and possible crash from drawsurf buffer overflow if not enough cmd buffer space for many continous frames.
2016-04-07Add support for uncompressed image upload flag to OpenGL1Zack Middleton
2016-04-07Maybe fix old MSYS when there is an empty for loopZack Middleton
Based on ioquake3 svn r1485.
2016-04-07Remove unused define MAC_EVENT_PUMP_MSECZack Middleton
2016-04-07Fix check for empty rconpassword in CL_Rcon_fTim Angus
2016-04-07Now with less infinite recursionTim Angus
2016-04-07Effectively revert c2e146c1Tim Angus
2016-04-07Search for mods in steam path as well as home and base paths.SmileTheory
2016-04-07Don't quote me.Zachary J. Slater
2016-04-07Fixed the os x path and now both scripts will take argumentsZachary J. Slater
2016-04-07A mac dedicated server scriptZachary J. Slater
2016-04-07Early out of Cmd_CompleteArgument and Cmd_SetCommandCompletionFuncZack Middleton
Reported by Ensiform.
2016-04-07Use correct array size for facets in cm_patch.cZack Middleton
2016-04-07Make add bots menu use standard menu drawingZack Middleton
Made add bots menu draw banner and background like remove bots menu.
2016-04-07Fix glyph width calculation in Text_Paint_LimitZack Middleton
Text_Width's scale argument will be multiplied by glyphScale, so don't pass useScale that is already multiplied by glyphScale as this makes the scale too big.
2016-04-07Fix the wonky fix to the wonky va_list usageTim Angus
2016-04-07Fix wonky va_list usageTim Angus
2016-04-07Ensure reads from /dev/urandom are unbufferedDion Williams
Upstream: JACoders/OpenJK@de6a9dfd40065ae9a5a2b0b3ef701feee8dac867
2016-04-07Fix Cvar_Unset not notifying cvar_modifiedFlagsDion Williams
Upstream: JACoders/OpenJK@9a5e9e87ff2d1302261978fa3f1adafb851bd6d6
2016-04-07Better language, less tenseZachary J. Slater
2016-04-07more helpful error messageZachary J. Slater
Can’t find your pak0.pk3? Here’s where we tried looking.
2016-04-07Remove unused define CG_FONT_THRESHOLDZack Middleton
2016-04-07Update headers in VS (10 and 11) projectsZack Middleton
So VS doesn't always want to rebuild. Reported by @shearer12345.
2016-04-07Make msvc10/11 x86_64 copy SDL264.dllZack Middleton
2016-04-07add post-build event for msvc10/11 to copy SDL2.dll to build foldershearer12345
2016-04-07Update msvc10/11 for SDL2shearer12345
update AdditionalIncludeDirectories to use SDL2 update AdditionalDependencies to use SDL2 add AdditionalLibraryDirectory to SDL2 libs set sub-system as console
2016-04-07Make msvc10/11 use UseOfMfc false and CharacterSet "NotSet"shearer12345
2016-04-07Copy msvc11 build changes to msvc10Zack Middleton