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zittrig-4
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The server software used for the Der Bunker Tremulous servers.
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Author
2013-01-03
Shotgun pellet count reduced 14->12
Asa Kravets
2013-01-03
* Use chat rather than print for adminchat server commands
Ben Millwood
2013-01-03
* fix for unlagged being turned off for clients who spawn (bob)
Roman Tetelman
2013-01-03
* Fix spectator occasionally displaying crosshairs
Ben Millwood
2013-01-03
* s/STAGE2_THRESH/STAGE_THRESH/g that i missed
Roman Tetelman
2013-01-03
Ready code probably fixed
Ben Millwood
2013-01-03
* make the enemy team lose a stage when you reach "stage 4"
Roman Tetelman
2013-01-03
stagedown wip code
Roman Tetelman
2013-01-03
* make barbs line up with default hud with widescreen resolutions
Roman Tetelman
2013-01-03
* Handle some broken admin.dat files the same as before
M. Kristall
2013-01-03
* Dretch repeat reverted 100->500, damage reduced to 48->24
Asa Kravets
2013-01-03
* Add functions G_TeamName and G_TeamFromString
M. Kristall
2013-01-03
* Added improved team join messages (original patch thanks to peoro)
Christopher Schwarz
2013-01-03
* Oops, forgot to fix the indenting on the previous commit
Christopher Schwarz
2013-01-03
* (bug 2980) Add g_dretchPunt setting to punt dretches out of the way of team...
Christopher Schwarz
2013-01-03
* Fix a buffer overflow introduced in revision 1121
M. Kristall
2013-01-03
* Add the /a command, which sends a message to all active admins
Christopher Schwarz
2013-01-03
* s/MOD_UNKNOWN/MOD_DECONSTRUCT/
Roman Tetelman
2013-01-03
* (bug 3606) Partial fix for this bug: spawns explode when near other buildables
Christopher Schwarz
2013-01-03
* Strip nonprinting and console-key characters from player names
Christopher Schwarz
2013-01-03
* trample damage repeat slightly nerfed (50->75)
Roman Tetelman
2013-01-03
* (bug 3379) !adjustban command to change reason and duration of bans (flag b)
M. Kristall
2013-01-03
* mark location entities SVF_BROADCAST
Roman Tetelman
2013-01-03
* CG_PLAYER_LOCATION now determined by the client
Roman Tetelman
2013-01-03
* fix for aliens being unable to attack nodes from directly above
Roman Tetelman
2013-01-03
* fix for wide traces not causing bleeding on non-players
Roman Tetelman
2013-01-03
* More testing code to fix ready state
Ben Millwood
2013-01-03
* Flood protection in chat and admin commands
Ben Millwood
2013-01-03
* fix for a lot of weapons not causing buildable bleeding
Roman Tetelman
2013-01-03
* Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTS
Ben Millwood
2013-01-03
* alien buildable bleed particle no longer hardcoded
Roman Tetelman
2013-01-03
* buildable bleeding code, with crappy placeholder particles
Roman Tetelman
2013-01-03
* buildable bleed wip code
Roman Tetelman
2013-01-03
* Range-check array indices in CG_ParseTeamInfo (Roman "kevlarman" Tetelman)
Ben Millwood
2013-01-03
* (bug 2965) Strip colour codes from log messages (Ben Millwood)
M. Kristall
2013-01-03
* crosshairs now use the center of the rectangle defined by the hud for their...
Roman Tetelman
2013-01-03
* workaround to make the hud location work for spectators and players not in ...
Roman Tetelman
2013-01-03
* Right-align location field
Ben Millwood
2013-01-03
* oops
Roman Tetelman
2013-01-03
* CG_PLAYER_LOCATION now respects textalign
Roman Tetelman
2013-01-03
* basic hud that uses CG_PLAYER_LOCATION (Exclamation)
Roman Tetelman
2013-01-03
* Add hud support for location entities (ownerdraw CG_PLAYER_LOCATION)
Roman Tetelman
2013-01-03
* redo changeset r250 to avoid hardcoding colors
Roman Tetelman
2013-01-03
* Remove unnecessary (and harmful) memset
Tim Angus
2013-01-03
* Allow alternative weapon model to be used in 3rd person
Tim Angus
2013-01-03
* Merge ioq3-r1464
Tim Angus
2013-01-03
* Crosshairs dim when targeting teammates
Ben Millwood
2013-01-03
Fix server-side team voip check
Ben Millwood
2013-01-03
* Experimental cg_voipTeamOnly handling on the server
Ben Millwood
2013-01-03
* Merge ioq3-r1458
Tim Angus
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