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AgeCommit message (Expand)Author
2013-01-03Shotgun pellet count reduced 14->12Asa Kravets
2013-01-03 * Use chat rather than print for adminchat server commandsBen Millwood
2013-01-03* fix for unlagged being turned off for clients who spawn (bob)Roman Tetelman
2013-01-03 * Fix spectator occasionally displaying crosshairsBen Millwood
2013-01-03* s/STAGE2_THRESH/STAGE_THRESH/g that i missedRoman Tetelman
2013-01-03Ready code probably fixedBen Millwood
2013-01-03* make the enemy team lose a stage when you reach "stage 4"Roman Tetelman
2013-01-03stagedown wip codeRoman Tetelman
2013-01-03* make barbs line up with default hud with widescreen resolutionsRoman Tetelman
2013-01-03* Handle some broken admin.dat files the same as beforeM. Kristall
2013-01-03* Dretch repeat reverted 100->500, damage reduced to 48->24Asa Kravets
2013-01-03* Add functions G_TeamName and G_TeamFromStringM. Kristall
2013-01-03* Added improved team join messages (original patch thanks to peoro)Christopher Schwarz
2013-01-03* Oops, forgot to fix the indenting on the previous commitChristopher Schwarz
2013-01-03* (bug 2980) Add g_dretchPunt setting to punt dretches out of the way of team...Christopher Schwarz
2013-01-03* Fix a buffer overflow introduced in revision 1121M. Kristall
2013-01-03* Add the /a command, which sends a message to all active adminsChristopher Schwarz
2013-01-03* s/MOD_UNKNOWN/MOD_DECONSTRUCT/Roman Tetelman
2013-01-03* (bug 3606) Partial fix for this bug: spawns explode when near other buildablesChristopher Schwarz
2013-01-03* Strip nonprinting and console-key characters from player namesChristopher Schwarz
2013-01-03* trample damage repeat slightly nerfed (50->75)Roman Tetelman
2013-01-03* (bug 3379) !adjustban command to change reason and duration of bans (flag b)M. Kristall
2013-01-03* mark location entities SVF_BROADCASTRoman Tetelman
2013-01-03* CG_PLAYER_LOCATION now determined by the clientRoman Tetelman
2013-01-03* fix for aliens being unable to attack nodes from directly aboveRoman Tetelman
2013-01-03* fix for wide traces not causing bleeding on non-playersRoman Tetelman
2013-01-03 * More testing code to fix ready stateBen Millwood
2013-01-03 * Flood protection in chat and admin commandsBen Millwood
2013-01-03* fix for a lot of weapons not causing buildable bleedingRoman Tetelman
2013-01-03 * Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTSBen Millwood
2013-01-03* alien buildable bleed particle no longer hardcodedRoman Tetelman
2013-01-03* buildable bleeding code, with crappy placeholder particlesRoman Tetelman
2013-01-03* buildable bleed wip codeRoman Tetelman
2013-01-03 * Range-check array indices in CG_ParseTeamInfo (Roman "kevlarman" Tetelman)Ben Millwood
2013-01-03* (bug 2965) Strip colour codes from log messages (Ben Millwood)M. Kristall
2013-01-03* crosshairs now use the center of the rectangle defined by the hud for their...Roman Tetelman
2013-01-03* workaround to make the hud location work for spectators and players not in ...Roman Tetelman
2013-01-03 * Right-align location fieldBen Millwood
2013-01-03* oopsRoman Tetelman
2013-01-03* CG_PLAYER_LOCATION now respects textalignRoman Tetelman
2013-01-03* basic hud that uses CG_PLAYER_LOCATION (Exclamation)Roman Tetelman
2013-01-03* Add hud support for location entities (ownerdraw CG_PLAYER_LOCATION)Roman Tetelman
2013-01-03* redo changeset r250 to avoid hardcoding colorsRoman Tetelman
2013-01-03* Remove unnecessary (and harmful) memset Tim Angus
2013-01-03* Allow alternative weapon model to be used in 3rd personTim Angus
2013-01-03* Merge ioq3-r1464Tim Angus
2013-01-03 * Crosshairs dim when targeting teammatesBen Millwood
2013-01-03Fix server-side team voip checkBen Millwood
2013-01-03 * Experimental cg_voipTeamOnly handling on the serverBen Millwood
2013-01-03* Merge ioq3-r1458Tim Angus