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2013-01-03Shotgun pellet count reduced 14->12Asa Kravets
2013-01-03 * Use chat rather than print for adminchat server commandsBen Millwood
* Fixes to ready code: supports MAX_CLIENTS slots without relying on its value * Removing references to an apparently useless escape character in chat
2013-01-03* fix for unlagged being turned off for clients who spawn (bob)Roman Tetelman
* fix ui_messagemode2
2013-01-03 * Fix spectator occasionally displaying crosshairsBen Millwood
* Fix reference to function not defined in .sos
2013-01-03* s/STAGE2_THRESH/STAGE_THRESH/g that i missedRoman Tetelman
* fix more configs that contain copies of them selves (Amanieu)
2013-01-03Ready code probably fixedBen Millwood
2013-01-03* make the enemy team lose a stage when you reach "stage 4"Roman Tetelman
* pleasedonthurtmenorfmademedoit
2013-01-03stagedown wip codeRoman Tetelman
2013-01-03* make barbs line up with default hud with widescreen resolutionsRoman Tetelman
* (this code still doesn't work with vertical barbs, and possible vertical inventory)
2013-01-03* Handle some broken admin.dat files the same as beforeM. Kristall
* Make G_TeamName BG_TeamName and use it in cgame for team change messages * Don't use an event for team change notification since clients already know
2013-01-03* Dretch repeat reverted 100->500, damage reduced to 48->24Asa Kravets
* Marauder slash range increased 72->80 * Barb repeat rate reduced 1500->1200
2013-01-03* Add functions G_TeamName and G_TeamFromStringM. Kristall
* Log team changes whenever a team change occurs (not just when using /team) * Do not allow admins without ADMF_CAN_PERM_BAN (flag 8) to remove or modify permanent bans
2013-01-03* Added improved team join messages (original patch thanks to peoro)Christopher Schwarz
* Uses a proper events-system message interpreted by cgame * Includes notification of leaving teams instead of just joining them * These messages are also now logged to games.log and the server console * Minor cleanups of cmd_team_f * /team human*, /team alien*, and /team spec* now join those teams, since those are specific enough and people seemed to have a difficult time figuring out /team spectate
2013-01-03* Oops, forgot to fix the indenting on the previous commitChristopher Schwarz
2013-01-03* (bug 2980) Add g_dretchPunt setting to punt dretches out of the way of ↵Christopher Schwarz
teammates when attacked by them (tjw)
2013-01-03* Fix a buffer overflow introduced in revision 1121M. Kristall
* Admin parsing stuff: * Report the (theoretically) correct line number in parse error messages * Prevent an overflow in [command] section (levels) * Try to make the code flow a little better * !readconfig errors all get sent to console
2013-01-03* Add the /a command, which sends a message to all active adminsChristopher Schwarz
* Using and receiving messages from this command is controled by the admin flag '?' * This flag is granted to levels 3, 4, 5 by default * The /a command can be parsed from in chat text, and also from the server console * New cvar g_publicAdminMessages (0|1) default: 1. Allows or disallows users without flag '?' to send messages to admins (but not receieve them).
2013-01-03* s/MOD_UNKNOWN/MOD_DECONSTRUCT/Roman Tetelman
* remove unused constant
2013-01-03* (bug 3606) Partial fix for this bug: spawns explode when near other buildablesChristopher Schwarz
* Prevent building a spawn in a place where it would explode by unbreaking such checks during G_CheckSpawnPoint() (thanks DevHC) * When a new buildable is created that blocks an existing spawn, have the spawn kill the new buildable instead of killing itself. * Ideally someone would be prevented from building something to cause this case, but as no one has yet come up with an acceptable implementation, this change is an improvement to prevent griefer use of the bug until then.
2013-01-03* Strip nonprinting and console-key characters from player namesChristopher Schwarz
* Disallow player names beginning with '[skipnotify]' because they trigger the ignore system (thanks googles) * Disallow player names including comment-beginning strings for breaking various parsers (thanks Roman "kevlarman" Tetelman) * Slightly more elegant handling of stripping black from player names (thanks Napkin and peoro)
2013-01-03* trample damage repeat slightly nerfed (50->75)Roman Tetelman
* updated help files
2013-01-03* (bug 3379) !adjustban command to change reason and duration of bans (flag b)M. Kristall
* (bug 3746) Lookup table for UI commands (Ben Millwood) * and some other refactoring * Fix a couple null dereferences introduced in 1120
2013-01-03* mark location entities SVF_BROADCASTRoman Tetelman
2013-01-03* CG_PLAYER_LOCATION now determined by the clientRoman Tetelman
* add trap_R_inPVS to cg_local.h/cg_syscalls.asm
2013-01-03* fix for aliens being unable to attack nodes from directly aboveRoman Tetelman
2013-01-03* fix for wide traces not causing bleeding on non-playersRoman Tetelman
2013-01-03 * More testing code to fix ready stateBen Millwood
2013-01-03 * Flood protection in chat and admin commandsBen Millwood
(thanks to Phil Bordelon, Chris "Lakitu7" Schwarz, and M. Kristall)
2013-01-03* fix for a lot of weapons not causing buildable bleedingRoman Tetelman
2013-01-03 * Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTSBen Millwood
* Testing patch to fix ready mask
2013-01-03* alien buildable bleed particle no longer hardcodedRoman Tetelman
* tweaks to the human buildable bleed particle
2013-01-03* buildable bleeding code, with crappy placeholder particlesRoman Tetelman
2013-01-03* buildable bleed wip codeRoman Tetelman
2013-01-03 * Range-check array indices in CG_ParseTeamInfo (Roman "kevlarman" Tetelman)Ben Millwood
* Don't send tinfo servercommands by default
2013-01-03* (bug 2965) Strip colour codes from log messages (Ben Millwood)M. Kristall
* (bug 3596) Buying a battlesuit allows player to pass through some map geometry (/dev/humancontroller) * (bug 3679) Remove redundant stage trigger checks (Chris "Lakitu7" Schwartz) * (bug 3761) selling all upgrades removes energy ammo (/dev/humancontroller) * Remove some duplicate code * !showbans did not properly show all valid bans when some bans had expired * Log renames between ClientConnect and ClientBegin
2013-01-03* crosshairs now use the center of the rectangle defined by the hud for ↵Roman Tetelman
their position, instead of cg_crosshairX/cg_crosshairY
2013-01-03* workaround to make the hud location work for spectators and players not in ↵Roman Tetelman
the top 8 score of their team
2013-01-03 * Right-align location fieldBen Millwood
* Default teamoverlay off * Make generate-diff.sh slightly more portable
2013-01-03* oopsRoman Tetelman
2013-01-03* CG_PLAYER_LOCATION now respects textalignRoman Tetelman
2013-01-03* basic hud that uses CG_PLAYER_LOCATION (Exclamation)Roman Tetelman
2013-01-03* Add hud support for location entities (ownerdraw CG_PLAYER_LOCATION)Roman Tetelman
* Fix dumb typo left from debugging in last revision
2013-01-03* redo changeset r250 to avoid hardcoding colorsRoman Tetelman
2013-01-03* Remove unnecessary (and harmful) memset Tim Angus
2013-01-03* Allow alternative weapon model to be used in 3rd personTim Angus
2013-01-03* Merge ioq3-r1464Tim Angus
* Use WM cursor when running windowed and UI module has input
2013-01-03 * Crosshairs dim when targeting teammatesBen Millwood
* Fix indentation in crosshairs.shader * remove some hopefully redundant cursordraw stuff
2013-01-03Fix server-side team voip checkBen Millwood
2013-01-03 * Experimental cg_voipTeamOnly handling on the serverBen Millwood
2013-01-03* Merge ioq3-r1458Tim Angus