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AgeCommit message (Expand)Author
2013-01-03* (bug 3295) Make callvote/callteamvote return the list of partial matches wh...Christopher Schwarz
2013-01-03* (bug 3408) Slightly reorder alien evolution failure reasons (David Severwri...Christopher Schwarz
2013-01-03* (bug 3734) Prevent exploitative use of roll axis by hacked clients (DevHC)Christopher Schwarz
2013-01-03* (bug 3964) Fix votedisplaystrings printing as blank in some circumstances (...Christopher Schwarz
2013-01-03* (bug 3476) Log callvote/callteamvote to games.log and print votedisplaystri...Christopher Schwarz
2013-01-03* (bug 3354) Add /clientlist cgame command for listing connected clients (DevHC)Christopher Schwarz
2013-01-03* Fix alienWin and humanWin commands to destroy the *other* team's baseBen Millwood
2013-01-03* Merge ioq3-r1498, by popular demandTim Angus
2013-01-03* (bug 3760) Tremulous reports as ioQ3 when downloading with curlBen Millwood
2013-01-03* score from buildable killes *= 2Christopher Schwarz
2013-01-03Revert "* Give mass driver a small width (5u for now)" since the dretch bbox ...Roman Tetelman
2013-01-03Reverted dretch health (20 -> 25) and hitbox (24 -> 30 cubed)Asa Kravets
2013-01-03* Make both grangers' speeds 0.9, at Norf's requestChristopher Schwarz
2013-01-03* Scoreboard revamp as per issue 31Christopher Schwarz
2013-01-03* Fix /give funds being broken by the fractional alien credits refactorChristopher Schwarz
2013-01-03* Fix thirdperson death cam view for suicidesChristopher Schwarz
2013-01-03* Make dead cam follow the killer's movements instead of just looking at wher...Christopher Schwarz
2013-01-03Improvements, fixes, and cleanups to smooth regenBen Millwood
2013-01-03* Give mass driver a small width (5u for now)Roman Tetelman
2013-01-03* fix infinite loop in new regen code when aliens admitdefeatRoman Tetelman
2013-01-03* color console chat to make it more noticableRoman Tetelman
2013-01-03* add printqueue server command to try to debug issue #20Roman Tetelman
2013-01-03* Should fix thirdpersonpitchfollow in shoulderview modeChristopher Schwarz
2013-01-03* fix maprotation conditionals to avoid infinite loops in some casesRoman Tetelman
2013-01-03* fix hivesRoman Tetelman
2013-01-03* hive rework (closes #29):Roman Tetelman
2013-01-03* Fix crashbug introduced last revision. This time I'm going to just revert t...Christopher Schwarz
2013-01-03* Fix broken spawn queue bug introduced in r1121Christopher Schwarz
2013-01-03* Fix the order of the arguments to APropHovel_Blocked so that it's not compl...Christopher Schwarz
2013-01-03* Don't display team join message if previous clientinfo was invalid (bug 3960)Ben Millwood
2013-01-03* Implementation of assert() in bg_lib.hBen Millwood
2013-01-03* Prevent changing names while mutedChristopher Schwarz
2013-01-03* Fix for building spawns over marked buildables (fixes #14)Roman Tetelman
2013-01-03* humans can no longer bunny hop right after dodgingRoman Tetelman
2013-01-03* Move some server commands into game and refactor game commandsM. Kristall
2013-01-03* (bug 3416) Overlapping strings with strcpy (thanks Jacques Boscq)M. Kristall
2013-01-03* (bug 3607) Hopefully fix the remaining hovel issuesM. Kristall
2013-01-03* Fix dead cameraChristopher Schwarz
2013-01-03* Remove cvars unused after revision 1143M. Kristall
2013-01-03* Mostly revert my change to SnapVector, since the bug it fixed turned outBen Millwood
2013-01-03* Print the real, current server time at start of games.log so real times can...Christopher Schwarz
2013-01-03* make all buildables worth 0 credits/fragsRoman Tetelman
2013-01-03* Add Undeference's say_area commandChristopher Schwarz
2013-01-03* redo hovel removal in a way that doesn't break log parsers (reported by msk)Roman Tetelman
2013-01-03* Add SD votes (closes #11)Christopher Schwarz
2013-01-03Only regenerate health while aliveBen Millwood
2013-01-03Removing some unused variables and functionsBen Millwood
2013-01-03Smooth regenerationBen Millwood
2013-01-03* Change EXEC_NOW to EXEC_APPENDM. Kristall
2013-01-03* Revert 89f3c2786ab64bef0213aa97481b39ec4d68884a. so it won't conflict with...Roman Tetelman