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2013-01-03* (bug 3295) Make callvote/callteamvote return the list of partial matches ↵Christopher Schwarz
when multiple player names match the target name string
2013-01-03* (bug 3408) Slightly reorder alien evolution failure reasons (David ↵Christopher Schwarz
Severwright)
2013-01-03* (bug 3734) Prevent exploitative use of roll axis by hacked clients (DevHC)Christopher Schwarz
2013-01-03* (bug 3964) Fix votedisplaystrings printing as blank in some circumstances ↵Christopher Schwarz
(thanks Rezyn for 1/2 of this fix)
2013-01-03* (bug 3476) Log callvote/callteamvote to games.log and print ↵Christopher Schwarz
votedisplaystring in client console message
2013-01-03* (bug 3354) Add /clientlist cgame command for listing connected clients (DevHC)Christopher Schwarz
* Remove ADMF_SEESFULLLISTPLAYERS and return !listplayers to the old default value of always listing everything. Servers can now freely disallow !listplayers from non-admins, who can use /clientlist (or the GUI) to obtain the info they need.
2013-01-03* Fix alienWin and humanWin commands to destroy the *other* team's baseBen Millwood
2013-01-03* Merge ioq3-r1498, by popular demandTim Angus
2013-01-03* (bug 3760) Tremulous reports as ioQ3 when downloading with curlBen Millwood
(David Severwright)
2013-01-03* score from buildable killes *= 2Christopher Schwarz
* score /= 5
2013-01-03Revert "* Give mass driver a small width (5u for now)" since the dretch bbox ↵Roman Tetelman
is back to 30**3
2013-01-03Reverted dretch health (20 -> 25) and hitbox (24 -> 30 cubed)Asa Kravets
2013-01-03* Make both grangers' speeds 0.9, at Norf's requestChristopher Schwarz
2013-01-03* Scoreboard revamp as per issue 31Christopher Schwarz
- Builder credits are still to-do, but we decided to see how the rest of the numbers work before adding that into the mix
2013-01-03* Fix /give funds being broken by the fractional alien credits refactorChristopher Schwarz
2013-01-03* Fix thirdperson death cam view for suicidesChristopher Schwarz
2013-01-03* Make dead cam follow the killer's movements instead of just looking at ↵Christopher Schwarz
where they were at time of death.
2013-01-03Improvements, fixes, and cleanups to smooth regenBen Millwood
* Store player class regeneration rates as floats * Only calculate regen modifier once if replenishing multiple health points simultaneously
2013-01-03* Give mass driver a small width (5u for now)Roman Tetelman
* Fix event names in bg_misc.c (was making debugging difficult)
2013-01-03* fix infinite loop in new regen code when aliens admitdefeatRoman Tetelman
2013-01-03* color console chat to make it more noticableRoman Tetelman
2013-01-03* add printqueue server command to try to debug issue #20Roman Tetelman
2013-01-03* Should fix thirdpersonpitchfollow in shoulderview modeChristopher Schwarz
2013-01-03* fix maprotation conditionals to avoid infinite loops in some casesRoman Tetelman
2013-01-03* fix hivesRoman Tetelman
2013-01-03* hive rework (closes #29):Roman Tetelman
+ swarms are much faster + 3 second lifetime instead of 1500*4 unit leash (changme) + swarms target the nearest human instead of chasing the same one until death + hive repeat 5 sec -> 3 sec
2013-01-03* Fix crashbug introduced last revision. This time I'm going to just revert ↵Christopher Schwarz
that part of 1121 instead of trying to fix what wasn't broken.
2013-01-03* Fix broken spawn queue bug introduced in r1121Christopher Schwarz
2013-01-03* Fix the order of the arguments to APropHovel_Blocked so that it's not ↵Christopher Schwarz
completely broken. Mysterious successes and failures of allowed hovel placement should no longer occur. * Prevent hovels allowing grangers to get outside the map, once again (thanks Rezyn)
2013-01-03* Don't display team join message if previous clientinfo was invalid (bug 3960)Ben Millwood
* Move CG_TeamJoinMessage to cg_players.c near where it is used * When changing team, execute cg_(alien|human|spectator)Config as appropriate
2013-01-03* Implementation of assert() in bg_lib.hBen Millwood
2013-01-03* Prevent changing names while mutedChristopher Schwarz
2013-01-03* Fix for building spawns over marked buildables (fixes #14)Roman Tetelman
* Ignore marked buildables that the spawn will replace when checking for anything that will block it.
2013-01-03* humans can no longer bunny hop right after dodgingRoman Tetelman
2013-01-03* Move some server commands into game and refactor game commandsM. Kristall
2013-01-03* (bug 3416) Overlapping strings with strcpy (thanks Jacques Boscq)M. Kristall
* (bug 3576) Allow % since people promise it is safe (/dev/humancontroller)
2013-01-03* (bug 3607) Hopefully fix the remaining hovel issuesM. Kristall
2013-01-03* Fix dead cameraChristopher Schwarz
* Partially fix thirdpersonpitchfollow so you shouldn't get stuck anymore, but you can still get angle wrapping
2013-01-03* Remove cvars unused after revision 1143M. Kristall
2013-01-03* Mostly revert my change to SnapVector, since the bug it fixed turned outBen Millwood
to be a red herring
2013-01-03* Print the real, current server time at start of games.log so real times ↵Christopher Schwarz
can actually be obtained from the logs via offsetting instead of only having game times (thanks Pierre)
2013-01-03* make all buildables worth 0 credits/fragsRoman Tetelman
2013-01-03* Add Undeference's say_area commandChristopher Schwarz
* For now, the range of this is adjustable with g_sayAreaRange. This is temporary to help us to choose a range for Undeference to use when he commits this to Tremulous trunk
2013-01-03* redo hovel removal in a way that doesn't break log parsers (reported by msk)Roman Tetelman
2013-01-03* Add SD votes (closes #11)Christopher Schwarz
* Add g_suddenDeath that can be changed back and forth (0 | 1) by console whenever. This is necessary to create the vote type. * Votes require at least g_suddenDeathVotePercent percent to pass (default 74) * Set g_suddenDeathVotePercent 0 to disable SD votes entirely * g_suddenDeathVoteDelay (default 180) controls how much delay should occur between the vote's passing and entering SD. This is designed to make it harder to pass SD votes at opportune times.
2013-01-03Only regenerate health while aliveBen Millwood
2013-01-03Removing some unused variables and functionsBen Millwood
2013-01-03Smooth regenerationBen Millwood
A regen rate of 4 hp/s now means you regenerate one health point every quarter of a second (fixes #28)
2013-01-03* Change EXEC_NOW to EXEC_APPENDM. Kristall
* Remove cvar based banning in favor of admin system
2013-01-03* Revert 89f3c2786ab64bef0213aa97481b39ec4d68884a. so it won't conflict with...Roman Tetelman