Age | Commit message (Expand) | Author |
2013-01-03 | * s/r_custom/r_/ | Tim Angus |
2013-01-03 | * Gave Painsaw a crappy looking crosshair | Michael Levin |
2013-01-03 | * Added charge meter to the UI, can be disabled via GUI | Michael Levin |
2013-01-03 | Minor balance change: | Asa Kravets |
2013-01-03 | Macros to describe structure values in terms of build points | Asa Kravets |
2013-01-03 | Need to clear the Tyrant's fall velocity before every PMove or we can get ins... | Michael Levin |
2013-01-03 | * Build delay pie slices are now 5 sec each for both teams | Michael Levin |
2013-01-03 | Server logs look weird with MOD_SUICIDE listed as method of death for buildab... | Michael Levin |
2013-01-03 | Balance change: | Asa Kravets |
2013-01-03 | src/game/g_cmds.c:534: warning: ‘ent’ is used uninitialized in this function | Ben Millwood |
2013-01-03 | Goodbye wall-walking on entities, we hardly knew ye. On a related note, if yo... | Michael Levin |
2013-01-03 | * Spawn queue displays ordinals ("You are 2nd in the spawn queue") | Michael Levin |
2013-01-03 | * Reworked the dialog code a bit, removed some redundancies | Michael Levin |
2013-01-03 | * oops, cg_disableWarningDialogs was eating the build/evolve menus, this shou... | Ben Millwood |
2013-01-03 | * Norfenstein's increased Dretch attack repeat | Michael Levin |
2013-01-03 | Finally figured out why players were so special in gimping the wallwalk code.... | Michael Levin |
2013-01-03 | * Shut up some compiler warnings (but not all of them) | Ben Millwood |
2013-01-03 | * Removed unused G_CrushAttack argument | Michael Levin |
2013-01-03 | Fixed benmachine's sed n00bery. | Michael Levin |
2013-01-03 | * Renamed some enum stuff to be more descriptive | Ben Millwood |
2013-01-03 | * Fixed name-change color bleeding bug | Michael Levin |
2013-01-03 | Forgot to commit the help menu... :( | Michael Levin |
2013-01-03 | Updated infopanes. | Michael Levin |
2013-01-03 | * Turrets back to their "dumb" behavior | Michael Levin |
2013-01-03 | My occasionally pedantic copyediting of risujin's help menu | Ben Millwood |
2013-01-03 | * Fixed up credits help page | Michael Levin |
2013-01-03 | * Started updating infopanes with Badger, need to do more | Michael Levin |
2013-01-03 | Shut up compiler warnings (and possible bugfix) | Ben Millwood |
2013-01-03 | Found a stray bit of tjw's patch that didn't make it in, and removed extra ne... | Ben Millwood |
2013-01-03 | Reverted Lucifer Cannon sound changes. Only you can hear your own overcharge ... | Michael Levin |
2013-01-03 | * Pulse Rifle has a small impact "particle system" to show impact flash | Michael Levin |
2013-01-03 | Another bugfix, Lucifer Cannon won't start charging again after an overcharge. | Michael Levin |
2013-01-03 | Fix compiling on OSX | Ben Millwood |
2013-01-03 | Forgot to respect cap parameter in G_AddCreditToClient. Should be able to sel... | Michael Levin |
2013-01-03 | * Removed forced crouching for Tyrant crush, Tyrants should no longer bounce ... | Michael Levin |
2013-01-03 | * Turrets are smarter and will fire if they can hit their target rather than ... | Michael Levin |
2013-01-03 | Add tutorial text support for sprint/dodge | Ben Millwood |
2013-01-03 | * Oops, Repeater now gives Repeater reward credits | Michael Levin |
2013-01-03 | Minor balance tweak: | Asa Kravets |
2013-01-03 | * Mass Driver will only shoot through players and buildables | Michael Levin |
2013-01-03 | * Per Lakitu7's suggestion, changed spectator bounding box to match the dretc... | Michael Levin |
2013-01-03 | Minor balance tweaks: | Asa Kravets |
2013-01-03 | Some more work on the Mass Driver: | Michael Levin |
2013-01-03 | * I'm sick of entering \give 9999 every time I need to test something. Whenev... | Michael Levin |
2013-01-03 | Point damage modifiers were not being detected correctly because hit angles w... | Michael Levin |
2013-01-03 | Team say prompt now says "Say to team:". | Michael Levin |
2013-01-03 | prfile splash *actually* removed now | Asa Kravets |
2013-01-03 | ACIDTUBE_REPEAT is now the actual repeat rate for Acid tube fire. | Michael Levin |
2013-01-03 | * Acid tube animation fixed (used to include part of dying animation!) | Michael Levin |
2013-01-03 | advanced granger falling damage | Asa Kravets |