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AgeCommit message (Expand)Author
2013-01-03Credit based stagesBen Millwood
2013-01-03* Basilisk animation policyTim Angus
2013-01-03* Removal of now-redundant Makefile stuffBen Millwood
2013-01-03* (bug 3554) Make sure opened files get closed properly -- for real this timeM. Kristall
2013-01-03* Make 1st person weapon animation random (but unpredictable)Tim Angus
2013-01-03* Fix stupid 1st person animation copy and paste bugTim Angus
2013-01-03* First person weapon animationTim Angus
2013-01-03* (bug 3554) Fix a few more places where opened files might not be closedM. Kristall
2013-01-03* (bug 3354, 3353) Fix broken G_MapExists (benmachine)Tim Angus
2013-01-03benmachine typo fixed: oldBoostedTime"->oldBoostTimeAsa Kravets
2013-01-03Keep poison through an evolutionBen Millwood
2013-01-03Removed STAT_UNUSED, because it is.Ben Millwood
2013-01-03* (bug 3057) Granger breaks under certain conditions (Risujin)M. Kristall
2013-01-03Blaster shots have a volume of 4 cubedAsa Kravets
2013-01-03TweaksAsa Kravets
2013-01-03Removing ^Ms from a few files because I thought it would fix a problem. It di...Ben Millwood
2013-01-03Lucifer warning sound not played for aliensBen Millwood
2013-01-03Balance changesAsa Kravets
2013-01-03* Unreverted entity walljumpingAsa Kravets
2013-01-03Don't need the trail graphics anymore.Michael Levin
2013-01-03Forgot some squad marker and mass driver stuff.Michael Levin
2013-01-03* Mass driver reverted to upstream (function and effect)Michael Levin
2013-01-03New build error and corresponding menu for attempted deconstruction of the la...Ben Millwood
2013-01-03* Double number of barb particles for Adv. Dragoon impactsMichael Levin
2013-01-03* A new (256x256) version of Garoth's creep textureMichael Levin
2013-01-03* Oops! Last few commits allowed any Alien to walljump, fixedMichael Levin
2013-01-03* Dodge key works like a mini-jump key rather than a modifier (fix for keyboa...Michael Levin
2013-01-03* Options menu video modes glitch fixed (a backport)Michael Levin
2013-01-03Fixed a bug that kept squad markers from working.Michael Levin
2013-01-03MN_B_SURRENDER didn't seem to have a corresponding CG_Menu entry. Fixed.Ben Millwood
2013-01-03Updated help file.Michael Levin
2013-01-03Forgot to add squad marker images. Their shader is in a new shader script for...Michael Levin
2013-01-03* Disabled mipmaps for crosshair shaders -- should prevent them from going bl...Michael Levin
2013-01-03Improving an error message, which should help diagnose its cause a little.Ben Millwood
2013-01-03Quashed a pair of warnings.Michael Levin
2013-01-03Put MN_H_NOENERGYAMMOHERE back.Michael Levin
2013-01-03* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)Michael Levin
2013-01-03Balance changes:Asa Kravets
2013-01-03* (bug 3480) A reactor that has not yet exploded still gives power (benmachine)Tim Angus
2013-01-03* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...Michael Levin
2013-01-03Lucifer Cannon has a tiny bounding box that scales with charge to match the a...Michael Levin
2013-01-03* Lucifer cannon projectile a little bigger with chargeMichael Levin
2013-01-03What's a weapo?Ben Millwood
2013-01-03* Adding cg_disable(Upgrade|Build|Command)Dialogs to give greater control ove...Ben Millwood
2013-01-03Oops, small mistake. Construction kit won't show a charge bar now.Michael Levin
2013-01-03* Corrected "fix" in make-macosx-ub.sh introduced during mergeTim Angus
2013-01-03Forgot to add the new Basilisk gas effect particle system script.Michael Levin
2013-01-03* Humans hit with Basilisk gas now show a particle effect until it wears offMichael Levin
2013-01-03* Merge ioq3-r1248Tim Angus
2013-01-03* Commit notification testTim Angus