Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * Make missing default_hud a fatal error | Ben Millwood | |
* Move "SPECTATOR" text to the HUD menu files * Make "following" text an ownerdraw | |||
2013-01-03 | * Remove unused references to bank | Ben Millwood | |
* Remove cg_drawStatus as it's pretty much unused, too | |||
2013-01-03 | * Fix mem leak in G_LayoutLoad() (thanks Byron Johnson) | Christopher Schwarz | |
2013-01-03 | * One-line fix admin name formatting | Ben Millwood | |
2013-01-03 | * Partially revert rev 1182 (null deref) | M. Kristall | |
2013-01-03 | * Require each client to have a unique, valid GUID | M. Kristall | |
2013-01-03 | * update ingame help a bit | Roman Tetelman | |
2013-01-03 | * New zap (fixes #40) | Roman Tetelman | |
FIXME: currently limited to 3 targets due to netcode restrictions FIXME: this code could probably use some general cleanup as well | |||
2013-01-03 | * Builders get one score point per 10 seconds | Christopher Schwarz | |
* Score points from killing buildables is now 1.5x | |||
2013-01-03 | * Fix a small bug in g_adminMaxBan (thanks ben) | Christopher Schwarz | |
2013-01-03 | * (bug 3993) ban length limits (Rezyn) | Christopher Schwarz | |
2013-01-03 | * (bug 3990) Allow voting for next map (with thanks to Critux) | Christopher Schwarz | |
* small updates to the surrounding /callvote code | |||
2013-01-03 | * (bug 3992) Add search abilities to !showbans (Rezyn) | Christopher Schwarz | |
2013-01-03 | * Fix semicolon I forgot during the previous commit | Christopher Schwarz | |
* (bug 3997) Add g_specChat to silence chatty spectators during matches | |||
2013-01-03 | * (bug 2803) Tighten some spelling/grammar/typos in various places (Phil ↵ | Christopher Schwarz | |
Bordelon, Ben Millwood) | |||
2013-01-03 | * (bug 3969) Fix overflow warnings in !showbans (Rezyn) | Christopher Schwarz | |
2013-01-03 | * (bug 4003) Non-buildable entities can be counted as spawns (Rezyn) | Ben Millwood | |
2013-01-03 | * Fix text alignment of UI items that display cvar contents | Ben Millwood | |
* (bug 3952) display winning team string at the bottom of the scoreboard after a game * Prevent users from changing some ui communication cvars | |||
2013-01-03 | * Fix a slightly-broken if statement in CheckVenomAttack() (Byron Johnson) | Christopher Schwarz | |
2013-01-03 | * Silence compiler warnings from r1160 | Christopher Schwarz | |
* Fix improper behavior of console chat command * Fix console say/chat/say_team commands not being logged * Add teamPrefix to log/console print of say_team messages * Minor cleanups to chat logging code | |||
2013-01-03 | * Log stageups to games.log | Christopher Schwarz | |
2013-01-03 | * Fix incorrect positioning of some text display in lagometer | Ben Millwood | |
2013-01-03 | * (bug 3948) prevent buggy maps from crashing .so servers via g_target.c (Rezyn) | Christopher Schwarz | |
2013-01-03 | * Slight cleanup and futureproofing of r1164 (Timbo) | Christopher Schwarz | |
2013-01-03 | * (bug 3295) Make callvote/callteamvote return the list of partial matches ↵ | Christopher Schwarz | |
when multiple player names match the target name string | |||
2013-01-03 | * (bug 3408) Slightly reorder alien evolution failure reasons (David ↵ | Christopher Schwarz | |
Severwright) | |||
2013-01-03 | * (bug 3734) Prevent exploitative use of roll axis by hacked clients (DevHC) | Christopher Schwarz | |
2013-01-03 | * (bug 3964) Fix votedisplaystrings printing as blank in some circumstances ↵ | Christopher Schwarz | |
(thanks Rezyn for 1/2 of this fix) | |||
2013-01-03 | * (bug 3476) Log callvote/callteamvote to games.log and print ↵ | Christopher Schwarz | |
votedisplaystring in client console message | |||
2013-01-03 | * (bug 3354) Add /clientlist cgame command for listing connected clients (DevHC) | Christopher Schwarz | |
* Remove ADMF_SEESFULLLISTPLAYERS and return !listplayers to the old default value of always listing everything. Servers can now freely disallow !listplayers from non-admins, who can use /clientlist (or the GUI) to obtain the info they need. | |||
2013-01-03 | * Fix alienWin and humanWin commands to destroy the *other* team's base | Ben Millwood | |
2013-01-03 | * Merge ioq3-r1498, by popular demand | Tim Angus | |
2013-01-03 | * (bug 3760) Tremulous reports as ioQ3 when downloading with curl | Ben Millwood | |
(David Severwright) | |||
2013-01-03 | * score from buildable killes *= 2 | Christopher Schwarz | |
* score /= 5 | |||
2013-01-03 | Revert "* Give mass driver a small width (5u for now)" since the dretch bbox ↵ | Roman Tetelman | |
is back to 30**3 | |||
2013-01-03 | Reverted dretch health (20 -> 25) and hitbox (24 -> 30 cubed) | Asa Kravets | |
2013-01-03 | * Make both grangers' speeds 0.9, at Norf's request | Christopher Schwarz | |
2013-01-03 | * Scoreboard revamp as per issue 31 | Christopher Schwarz | |
- Builder credits are still to-do, but we decided to see how the rest of the numbers work before adding that into the mix | |||
2013-01-03 | * Fix /give funds being broken by the fractional alien credits refactor | Christopher Schwarz | |
2013-01-03 | * Fix thirdperson death cam view for suicides | Christopher Schwarz | |
2013-01-03 | * Make dead cam follow the killer's movements instead of just looking at ↵ | Christopher Schwarz | |
where they were at time of death. | |||
2013-01-03 | Improvements, fixes, and cleanups to smooth regen | Ben Millwood | |
* Store player class regeneration rates as floats * Only calculate regen modifier once if replenishing multiple health points simultaneously | |||
2013-01-03 | * Give mass driver a small width (5u for now) | Roman Tetelman | |
* Fix event names in bg_misc.c (was making debugging difficult) | |||
2013-01-03 | * fix infinite loop in new regen code when aliens admitdefeat | Roman Tetelman | |
2013-01-03 | * color console chat to make it more noticable | Roman Tetelman | |
2013-01-03 | * add printqueue server command to try to debug issue #20 | Roman Tetelman | |
2013-01-03 | * Should fix thirdpersonpitchfollow in shoulderview mode | Christopher Schwarz | |
2013-01-03 | * fix maprotation conditionals to avoid infinite loops in some cases | Roman Tetelman | |
2013-01-03 | * fix hives | Roman Tetelman | |
2013-01-03 | * hive rework (closes #29): | Roman Tetelman | |
+ swarms are much faster + 3 second lifetime instead of 1500*4 unit leash (changme) + swarms target the nearest human instead of chasing the same one until death + hive repeat 5 sec -> 3 sec |