Age | Commit message (Expand) | Author |
2003-01-05 | * Hud changes | Tim Angus |
2003-01-05 | * Various bits for the alien hud | Tim Angus |
2002-12-18 | * BBOX edits on buildables | Tim Angus |
2002-12-02 | * Bounding box fiddles | Tim Angus |
2002-12-02 | * Amendments to the hud drawing stuff | Tim Angus |
2002-12-01 | * New ownerdraws for the alien hud | Tim Angus |
2002-11-30 | * New human hud | Tim Angus |
2002-11-30 | * Various additions for the latest human hud | Tim Angus |
2002-11-18 | * More infopanes | Tim Angus |
2002-11-18 | * Tweakage of values | Tim Angus |
2002-11-16 | * Fixed default hud drawing | Tim Angus |
2002-11-16 | * Added tremulous_alien_hud.menu | Tim Angus |
2002-11-16 | * Added a bunch of infopanes | Tim Angus |
2002-11-16 | * Tidy ups and bug fixes in preparation for an alpha | Tim Angus |
2002-11-10 | * Fixed the ordering of buildable struct members | Tim Angus |
2002-10-23 | * Improved performance of real fading light flares | Tim Angus |
2002-10-23 | * Added light flare performance option to GFX software | Tim Angus |
2002-10-22 | * 1.32 point release update | Tim Angus |
2002-10-22 | * Punkbuster stuff for 1.32 point release | Tim Angus |
2002-10-19 | * Removed supposed improvements to key parsing code :) | Tim Angus |
2002-10-11 | * Alien staging health modification | Tim Angus |
2002-10-07 | * Added light flare fading where central light source is occluded | Tim Angus |
2002-10-03 | * Fixed step time bug | Tim Angus |
2002-09-25 | * Loading menu altered for progress bar border thickness | Tim Angus |
2002-09-24 | * Same as the last commit, except using a more simple obvious method | Tim Angus |
2002-09-24 | * Implemented caching for Item_Text_AutoWrapped_Paint yielding a significant ... | Tim Angus |
2002-09-23 | * Fixed build timer bug | Tim Angus |
2002-09-23 | * Various changes for Jex's new hud | Tim Angus |
2002-09-19 | * Health and stamina reflected by meters | Tim Angus |
2002-09-19 | * Renamed MCU to armoury in keeping with the source | Tim Angus |
2002-09-19 | * Cleaned up redundant events | Tim Angus |
2002-09-18 | * Buildable spark gravity now down :) | Tim Angus |
2002-09-18 | * Added damage particle effects for the buildables | Tim Angus |
2002-09-16 | * Added global header tremulous.h in preparation for balancing | Tim Angus |
2002-09-10 | * Cleanup of cg_local.h and side-effects | Tim Angus |
2002-09-09 | * Code support changes | Tim Angus |
2002-09-09 | * General tidy up and beautification of code | Tim Angus |
2002-09-07 | * Various random stuff | Tim Angus |
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus |
2002-09-02 | * Added console to human hud | Tim Angus |
2002-09-02 | * Bug fixes to TA console | Tim Angus |
2002-08-30 | * Ownerdrawn TA based console :) | Tim Angus |
2002-08-28 | * Poison cloud WP_GRAB_CLAW_UPG server and client side | Tim Angus |
2002-08-24 | * Added regeneration aura for highest alien class | Tim Angus |
2002-08-22 | * Some more improvements to light flares | Tim Angus |
2002-08-22 | * Renamed misc_lens_flare to misc_light_flare and improved it | Tim Angus |
2002-08-22 | * Fixed medistat bugs | Tim Angus |
2002-08-21 | * Model scale implemented for classes | Tim Angus |
2002-08-19 | * Slowblob implemented (WP_POUNCE_UPG) | Tim Angus |
2002-08-19 | * Brought hand-to-hand grabbing back for WP_GRAB_CLAW | Tim Angus |