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zittrig-4
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The server software used for the Der Bunker Tremulous servers.
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2016-04-07
build: if tput fails, fall back to a reasonable text width
Simon McVittie
2016-04-07
build: define ARCH_STRING in Makefile on Linux and other GNU platforms
Simon McVittie
2016-04-07
build: canonicalize all ARM variants to "arm", matching q_platform.h
Simon McVittie
2016-04-07
Makefile: confine $(LIB) to the one platform that needs it, namely irix64
Simon McVittie
2016-04-07
Fix handling too many teams in Team Arena UI
Zack Middleton
2016-04-07
Remove logically dead code from CL_GetServerStatus
Zack Middleton
2016-04-07
Fix cgs.teamVoteString buffer overflow in CG_ConfigStringModified
Zack Middleton
2016-04-07
Fix alloc size for default skin and single shader skin
Zack Middleton
2016-04-07
Remove logically dead code in R_CheckFBO
Zack Middleton
2016-04-07
Don't segfault in FS_CreatePath when there are no path seperators
Zack Middleton
2016-04-07
Make more vm_x86 macros use braces so they work with if blah run macro
Zack Middleton
2016-04-07
Fix range checks for numBorders in CM_AddFacetBevels
Zack Middleton
2016-04-07
Backport ignoring values outside lightgrid to OpenGL1
Zack Middleton
2016-04-07
Fix OpenGL2 ignoring last light grid point on each axis
Zack Middleton
2016-04-07
Remove unused fpucw from snapvector.asm
Zack Middleton
2016-04-07
Fix server_compile.sh to exit after completed
Zack Middleton
2016-04-07
server_compile.sh & start_server.sh for Linux ioq3 sysadmins
Zachary J. Slater
2016-04-07
Fix Windows file list extension check
Zack Middleton
2016-04-07
Don't fog 3D crosshair sprite
Zack Middleton
2016-04-07
Apply greyscaling to fog blocks
Zack Middleton
2016-04-07
Fix CGame CG_WaterLevel() comparisons
Zack Middleton
2016-04-07
Fix CG_WaterLevel() checks for waterlevel 2 and 3
Zack Middleton
2016-04-07
Add support for Aarch64 (ARM64)
Martin Michlmayr
2016-04-07
Fix abs() being used for float in cl_input.c
Zack Middleton
2016-04-07
Fix abs() being used for long int in l_precomp.c
Zack Middleton
2016-04-07
Make cinematic times be int like CL_ScaledMilliseconds
Zack Middleton
2016-04-07
Remove unused function WRITE_1BYTES from cl_avi.c
Zack Middleton
2016-04-07
Remove check for cg_recordSPDemoName.string array address
Zack Middleton
2016-04-07
Fix variable declaration for C89 compilers
Zack Middleton
2016-04-07
Check SDL_GetNumDisplayModes return value for errors
Tim Angus
2016-04-07
fix a stupid use of strcpy()
/dev/humancontroller
2016-04-07
Sort tr_image_*.c filenames in Makefile
Zack Middleton
2016-04-07
Move image load function prototypes to tr_common.h
Zack Middleton
2016-04-07
Remove erroneous new line from error message
Zack Middleton
2016-04-07
fix buffer overflow in CL_CheckForResend
Jeff Kent
2016-04-07
added mingw64 (msys2) platform support
ZsoltM
2016-04-07
SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't.
Pan7
2016-04-07
No unix memmove for msvc
Pan7
2016-04-07
Don't crash if more than 128 modes are available
Simon McVittie
2016-04-07
qcurl_multi_add_handle error check
Pan7
2016-04-07
Add mingw prefix for cygwin32 and mingw32
Brenton Bostick
2016-04-07
sayto cmd with player name completion
Pan7
2016-04-07
Add support for the GNU/Hurd architecture
Svante Signell
2015-06-18
Merge pull request #15 from jkent/gpp
Tim Angus
2015-06-18
let fs_basegame default to gpp
/dev/humancontroller
2015-06-14
Merge pull request #13 from jkent/gpp
Tim Angus
2015-06-14
change BASEGAME to gpp
Jeff Kent
2015-06-08
Merge pull request #12 from jkent/gpp
Tim Angus
2015-06-08
Merge pull request #10 from jkent/master
Tim Angus
2015-06-08
merge some changes from the old "gpp" branch: add cg_hudFilesEnable, disable ...
/dev/humancontroller
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