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AgeCommit message (Collapse)Author
2016-04-07Don't segfault in FS_CreatePath when there are no path seperatorsZack Middleton
2016-04-07Make more vm_x86 macros use braces so they work with if blah run macroZack Middleton
MASK_REG in EmitMovEDXStack would incorrectly emit asm if 'andit' was 0. 'andit' would never be 0 though so it wasn't causing issues. Found by Coverity.
2016-04-07Fix range checks for numBorders in CM_AddFacetBevelsZack Middleton
Found by Coverity.
2016-04-07Backport ignoring values outside lightgrid to OpenGL1Zack Middleton
Fixes possibly of reading memory past end of lightGridData or reading wrong light grid data (wrapping around to next row).
2016-04-07Fix OpenGL2 ignoring last light grid point on each axisZack Middleton
Also change light grid bounds clamping to make it more clear what invalid values are.
2016-04-07Remove unused fpucw from snapvector.asmZack Middleton
It's usage was removed in commit 8a500d71.
2016-04-07Fix server_compile.sh to exit after completedZack Middleton
Also, convert '\n's to real new lines because the literal '\n's were printed.
2016-04-07server_compile.sh & start_server.sh for Linux ioq3 sysadminsZachary J. Slater
If your distribution doesn’t include such niceties, these could help a newbie get started with a compiled build of ioquake3 for servers and a short script to get started.
2016-04-07Fix Windows file list extension checkZack Middleton
Windows' Sys_ListFiles would add files that contain the extension anywhere, not only at the end of the file name. Example: "word.pk3omghacks" use to be loaded as a pk3 file.
2016-04-07Don't fog 3D crosshair spriteZack Middleton
2016-04-07Apply greyscaling to fog blocksZack Middleton
2016-04-07Fix CGame CG_WaterLevel() comparisonsZack Middleton
My last commit made it so that CGame "waterlevel 1" is feet in water, but before it was erroneously about waist deep in water. The places where it is checked it is suppose to be view position underwater. Change comparisons to use correct value for view position underwater.
2016-04-07Fix CG_WaterLevel() checks for waterlevel 2 and 3Zack Middleton
CG_WaterLevel() added lerpOrigin to itself instead of adding view height when checking for waterlevel 2 and 3. This did not cause issues because ioq3 only compared the calculated waterlevel to more or equal to 1.
2016-04-07Add support for Aarch64 (ARM64)Martin Michlmayr
Add support for Aarch64, the 64-bit ARM architecture.
2016-04-07Fix abs() being used for float in cl_input.cZack Middleton
2016-04-07Fix abs() being used for long int in l_precomp.cZack Middleton
2016-04-07Make cinematic times be int like CL_ScaledMillisecondsZack Middleton
Cinematic's startTime and lastTime are always set from CL_ScaledMilliseconds which returns int and are converted back and forth to int and unsigned int. This fixes a warning that abs() is used on an unsigned int.
2016-04-07Remove unused function WRITE_1BYTES from cl_avi.cZack Middleton
2016-04-07Remove check for cg_recordSPDemoName.string array addressZack Middleton
It will always be true.
2016-04-07Fix variable declaration for C89 compilersZack Middleton
2016-04-07Check SDL_GetNumDisplayModes return value for errorsTim Angus
2016-04-07fix a stupid use of strcpy()/dev/humancontroller
strcpy() arguments may not overlap !
2016-04-07Sort tr_image_*.c filenames in MakefileZack Middleton
2016-04-07Move image load function prototypes to tr_common.hZack Middleton
The functions themselves are in code/renderercommon/tr_image_*.c
2016-04-07Remove erroneous new line from error messageZack Middleton
2016-04-07fix buffer overflow in CL_CheckForResendJeff Kent
2016-04-07added mingw64 (msys2) platform supportZsoltM
2016-04-07SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't.Pan7
2016-04-07No unix memmove for msvcPan7
2016-04-07Don't crash if more than 128 modes are availableSimon McVittie
2016-04-07qcurl_multi_add_handle error checkPan7
2016-04-07Add mingw prefix for cygwin32 and mingw32Brenton Bostick
2016-04-07sayto cmd with player name completionPan7
2016-04-07Add support for the GNU/Hurd architectureSvante Signell
[As with GNU/kFreeBSD, it's treated as "Linux": all three use the GNU libc and runtime linker, which is mostly what matters for ioquake3. -smcv] Bug-Debian: http://bugs.debian.org/679330 Reviewed-by: Simon McVittie <smcv@debian.org>
2015-06-18Merge pull request #15 from jkent/gppTim Angus
let fs_basegame default to gpp
2015-06-18let fs_basegame default to gpp/dev/humancontroller
2015-06-14Merge pull request #13 from jkent/gppTim Angus
change BASEGAME to gpp
2015-06-14change BASEGAME to gppJeff Kent
2015-06-08Merge pull request #12 from jkent/gppTim Angus
gpp compat changes
2015-06-08Merge pull request #10 from jkent/masterTim Angus
fix initialization based on r_width and r_height
2015-06-08merge some changes from the old "gpp" branch: add cg_hudFilesEnable, disable ↵/dev/humancontroller
a warning
2015-06-08fix initialization based on r_width and r_height/dev/humancontroller
let the cvars default to "0"; upon video startup, if any of these are non-positive, try to pick up the desktop's resolution, and update the cvars
2015-06-08merge some changes from the old "gpp" branch: edit version tags and the set ↵/dev/humancontroller
the default fs_game to "gpp"
2015-06-08change the serverlist-querying methods to be compatible with the current ↵/dev/humancontroller
deployment of master servers
2015-06-08change the UI server-sorting fields to be GPP-compatible/dev/humancontroller
2015-06-07Merged ioq3 708fe6937a7bf4a838766d1c3a07552160ab4f1eTim Angus
2015-06-07use osxcross compilersTim Angus
2015-06-07Commit newly generated gram.cTim Angus
2015-06-07Fix cppcheck warningTim Angus
2015-06-07clang gets upset by some of these compiler options (and they're probably ↵Tim Angus
pretty pointless in 2015 anyway)