| Age | Commit message (Collapse) | Author | 
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re-trigger jumppads if they fell onto it. - A small "memset" bug concerning player animations. - Reward sounds were never cleared and thus they are played on a map restart. - Safer and more secure handling of disconnected clients and clients with malformed or illegal info strings. - first_gauntlet_hit.wav was not played (ops/ps) bug - capturelimit not hit (from OAX)
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by Serge Belyshev
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Serge Belyshev
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q3urt.undead@gmail.com
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X powerpc (see r2031 and r2034).
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SOCKET_ERROR in NET_Sleep.
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From /dev/humancontroller.
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From /dev/humancontroller.
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va_*() macros instead of (fast) call hacks
From /dev/humancontroller.
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From /dev/humancontroller.
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From /dev/humancontroller.
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has nothing to do with printf()-like formatting
From /dev/humancontroller.
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by Ensiform.
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From /dev/humancontroller.
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From /dev/humancontroller.
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From /dev/humancontroller.
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From /dev/humancontroller.
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From /dev/humancontroller.
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From /dev/humancontroller.
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From /dev/humancontroller.
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From /dev/humancontroller.
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found by Ensiform
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found by Ensiform
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exec/execq, always print the extension for the filename
From /dev/humancontroller.
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the SOCKET type is unsigned on Windows, and should be casted to an int before comparing with the highestfd variable (note: ``int highestfd = -1;'')
From /dev/humancontroller.
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Reported by Tobias Kuehnhammer.
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anyway).
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(bug #5505).
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OpenArena)
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