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zittrig-4
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The server software used for the Der Bunker Tremulous servers.
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2014-06-17
Makefile builds fall back to traditional archiving when Mac OS X application ...
jeremiah sypult
2014-06-17
Fix make-macosx-app.sh to make bundle on non-Mac OS X platforms
jeremiah sypult
2014-06-17
Another pass at the Mac OS X make scripts.
jeremiah sypult
2014-06-17
make-macosx-app.sh doesn't trust the output of 'which', so check for a hard-c...
jeremiah sypult
2014-06-17
make-macosx-app.sh supports systems without libtool, part 2
jeremiah sypult
2014-06-17
make-macosx-app.sh supports systems without libtool
jeremiah sypult
2014-06-17
Updated Makefile to only build release OS X app bundles
jeremiah sypult
2014-06-17
make-macosx-app.sh should use /bin/bash and not /bin/sh
jeremiah sypult
2014-06-17
make-macosx-app.sh using single '=' comparisons
jeremiah sypult
2014-06-17
fix bug in make-macosx-app.sh with older shells
jeremiah sypult
2014-06-17
bug 5986 - Configure jenkins to spit out mac .app https://bugzilla.icculus.or...
jeremiah sypult
2014-06-17
out seems to be unnecessarily large for one byte per pixel
morturp
2014-06-17
Remove unused models from server_t
Zack Middleton
2014-06-17
SDL Mouse Button clean up
Zack Middleton
2014-06-17
(bug #5984) Unload renderer lib
Zack Middleton
2014-06-17
Free Team Arena fonts/fontImage_X.dat buffer
Zack Middleton
2014-06-17
Prevent the skip of the glyph if it does not fit
morturp
2014-06-17
Fix r_mergeLightmaps 0 crashing OpenGL2 renderer
Zack Middleton
2014-06-17
Fix r_nocurves in OpenGL2 renderer
Zack Middleton
2014-06-17
Fix r_speeds 4 in OpenGL2 renderer
Zack Middleton
2014-06-17
Fix IQM tess buffer overflow
Zack Middleton
2014-06-17
Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes
Zack Middleton
2014-06-17
Don't try to fog flares with fogNum 0
Zack Middleton
2014-06-17
Rate limit getchallenge
Tim Angus
2014-06-17
Allow adjusting VoIP gain and mute during demo playback
Zack Middleton
2014-06-17
Make COM_ParseWarning report starting line number of multi-line tokens
Zack Middleton
2014-06-17
Improve warning for shader missing opening brace
Zack Middleton
2014-06-17
Check for shaders without closing brace
Zack Middleton
2014-06-17
Fix setting COM_Parse current line number
Zack Middleton
2013-07-17
Merge pull request #2 from morturp/patch-1
Tim Angus
2013-07-17
ui_shared.c needs to be compiled separately for the cgame module
morturp
2013-05-31
Merged ioq3 6c4d010f29cefcad1e7794674ad4a0e50d962122
Tim Angus
2013-05-31
Fix null model axis disappearing if sky is in view
Zack Middleton
2013-05-31
Catch more bad shader syntax cases
Zack Middleton
2013-05-31
fix some OOB enumerator usages
/dev/humancontroller
2013-05-31
clean up return statements a bit more
/dev/humancontroller
2013-05-31
drop some useless return statements
/dev/humancontroller
2013-05-31
reduce the amount of compiler warnings for variable shadowing
/dev/humancontroller
2013-05-31
when using the condump command, do not say "dumped console text" prematurely,...
/dev/humancontroller
2013-05-31
make the fread() success-check code in Sys_RandomBytes() more secure
/dev/humancontroller
2013-05-31
remove some unused stuff
/dev/humancontroller
2013-05-31
remove some redundant exit() calls
/dev/humancontroller
2013-05-31
add some noreturn annotations
/dev/humancontroller
2013-05-31
fix some "\n"-related stuff
/dev/humancontroller
2013-05-31
Suppress warning
Tim Angus
2013-05-31
Allow drawing sun in OpenGL1 renderer
Zack Middleton
2013-05-31
Fix Freetype build problems
Tim Angus
2013-05-31
Clarify comment for OpenGL2's RDF_NOFOG
Zack Middleton
2013-05-31
Remove RF_SUNFLARE from OpenGL2 renderer
Zack Middleton
2013-05-31
Fix predicting touching items in CTF and 1FCTF
Zack Middleton
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