Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-17 | Makefile builds fall back to traditional archiving when Mac OS X application ↵ | jeremiah sypult | |
bundle generation fails | |||
2014-06-17 | Fix make-macosx-app.sh to make bundle on non-Mac OS X platforms | jeremiah sypult | |
2014-06-17 | Another pass at the Mac OS X make scripts. | jeremiah sypult | |
Ironed out issues with generating an application bundle with universal binaries on supported systems. Fall back to bundling a single architecture when support for universal binary generation is not available. Tested on Mac OS X 10.5.8 (and 10.5 SDK). | |||
2014-06-17 | make-macosx-app.sh doesn't trust the output of 'which', so check for a ↵ | jeremiah sypult | |
hard-coded path | |||
2014-06-17 | make-macosx-app.sh supports systems without libtool, part 2 | jeremiah sypult | |
2014-06-17 | make-macosx-app.sh supports systems without libtool | jeremiah sypult | |
2014-06-17 | Updated Makefile to only build release OS X app bundles | jeremiah sypult | |
2014-06-17 | make-macosx-app.sh should use /bin/bash and not /bin/sh | jeremiah sypult | |
2014-06-17 | make-macosx-app.sh using single '=' comparisons | jeremiah sypult | |
2014-06-17 | fix bug in make-macosx-app.sh with older shells | jeremiah sypult | |
2014-06-17 | bug 5986 - Configure jenkins to spit out mac .app ↵ | jeremiah sypult | |
https://bugzilla.icculus.org/show_bug.cgi?id=5986 Created make-macosx-app.sh to handle manually creating an app bundle from other scripts. Updated make-macosx.sh to create bundle with make-macosx-app.sh (TODO: make-macosx-ub.sh support). Updated Makefile to create bundle with make-macosx-app.sh and zip up the resulting ioquake3.app if ARCHIVE is defined. | |||
2014-06-17 | out seems to be unnecessarily large for one byte per pixel | morturp | |
2014-06-17 | Remove unused models from server_t | Zack Middleton | |
2014-06-17 | SDL Mouse Button clean up | Zack Middleton | |
Make 'b' variable an int so that key values more than 255 will work (not currently an issue in ioq3 afaik). Use SDL_BUTTON_* for easier transition to SDL2. (SDL2 doesn't have SDL_BUTTON_WHEELUP or SDL_BUTTON_WHEELDOWN, X1/X2 are different values.) | |||
2014-06-17 | (bug #5984) Unload renderer lib | Zack Middleton | |
2014-06-17 | Free Team Arena fonts/fontImage_X.dat buffer | Zack Middleton | |
Caused temp memory to be present all the time, so Hunk_Alloc ignored memory low/high preference. May have caused other issues as well. | |||
2014-06-17 | Prevent the skip of the glyph if it does not fit | morturp | |
2014-06-17 | Fix r_mergeLightmaps 0 crashing OpenGL2 renderer | Zack Middleton | |
tr.fatLightmapStep was 0 and caused modulus division by 0. | |||
2014-06-17 | Fix r_nocurves in OpenGL2 renderer | Zack Middleton | |
Check r_nocurves in surface cull. While r_nocurves is enabled, don't use merged surfaces because merged curves would be renderer. (note: surface merging is enabled by r_mergeLeafSurfaces) | |||
2014-06-17 | Fix r_speeds 4 in OpenGL2 renderer | Zack Middleton | |
2014-06-17 | Fix IQM tess buffer overflow | Zack Middleton | |
Set the variables that use tess.numVertexes after calling RB_CHECKOVERFLOW() as it may set tess.numVertexes to 0! Could cause visual issues and error "RB_EndSurface() - SHADER_MAX_VERTEXES hit". | |||
2014-06-17 | Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes | Zack Middleton | |
The last index is used to check for buffer overflows. See RB_CheckOverflow and RB_EndSurface. | |||
2014-06-17 | Don't try to fog flares with fogNum 0 | Zack Middleton | |
fogNum 0 means no fog. Shaders don't try to apply fog color if fogNum is 0. This was done to make things more consistent and fix a crash in iortcw MP using a user made map on GNU/Linux x86_64. | |||
2014-06-17 | Rate limit getchallenge | Tim Angus | |
2014-06-17 | Allow adjusting VoIP gain and mute during demo playback | Zack Middleton | |
2014-06-17 | Make COM_ParseWarning report starting line number of multi-line tokens | Zack Middleton | |
COM_ParseWarning use to show last line number of multi-line string tokens, now shows starting line number. | |||
2014-06-17 | Improve warning for shader missing opening brace | Zack Middleton | |
2014-06-17 | Check for shaders without closing brace | Zack Middleton | |
Shaders without closing brace can eat shaders in other files. Pass depth to SkipBracedSection instead of reparsing text as it messed up parse line numbers. | |||
2014-06-17 | Fix setting COM_Parse current line number | Zack Middleton | |
Fix initial off-by-one error. Count lines in /* */ comments and multi-line strings. Fix counting some lines twice if text has Unix newlines. | |||
2013-07-17 | Merge pull request #2 from morturp/patch-1 | Tim Angus | |
ui_shared.c needs to be compiled separately for the cgame module | |||
2013-07-17 | ui_shared.c needs to be compiled separately for the cgame module | morturp | |
Otherwise "#ifdef CGAME" in it has no effect | |||
2013-05-31 | Merged ioq3 6c4d010f29cefcad1e7794674ad4a0e50d962122 | Tim Angus | |
2013-05-31 | Fix null model axis disappearing if sky is in view | Zack Middleton | |
2013-05-31 | Catch more bad shader syntax cases | Zack Middleton | |
Use to only ignore file in cases where both { and \0 were missing after shader name. Now ignore file when either are missing, such as "}\0". | |||
2013-05-31 | fix some OOB enumerator usages | /dev/humancontroller | |
(should be no-op with usual compiler workings) | |||
2013-05-31 | clean up return statements a bit more | /dev/humancontroller | |
2013-05-31 | drop some useless return statements | /dev/humancontroller | |
2013-05-31 | reduce the amount of compiler warnings for variable shadowing | /dev/humancontroller | |
2013-05-31 | when using the condump command, do not say "dumped console text" ↵ | /dev/humancontroller | |
prematurely, before trying to open the file | |||
2013-05-31 | make the fread() success-check code in Sys_RandomBytes() more secure | /dev/humancontroller | |
2013-05-31 | remove some unused stuff | /dev/humancontroller | |
2013-05-31 | remove some redundant exit() calls | /dev/humancontroller | |
2013-05-31 | add some noreturn annotations | /dev/humancontroller | |
2013-05-31 | fix some "\n"-related stuff | /dev/humancontroller | |
add missing "\n"s to some Printf()-like calls (in Rend2) drop erroneous "\n"s from some Error()-like calls (in Rend2) drop erroneous "\n" from a Com_Error() call (in vm_sparc.c) | |||
2013-05-31 | Suppress warning | Tim Angus | |
2013-05-31 | Allow drawing sun in OpenGL1 renderer | Zack Middleton | |
Removed #if 0 ... #endif around RB_DrawSun(). Merged improvements and changes from OpenGL2 renderer. | |||
2013-05-31 | Fix Freetype build problems | Tim Angus | |
2013-05-31 | Clarify comment for OpenGL2's RDF_NOFOG | Zack Middleton | |
2013-05-31 | Remove RF_SUNFLARE from OpenGL2 renderer | Zack Middleton | |
RF_SUNFLARE didn't do anything after commit "Merge Reaction renderer features, remove "#ifdef REACTION"s". | |||
2013-05-31 | Fix predicting touching items in CTF and 1FCTF | Zack Middleton | |
In CTF, rail or plasma gun/ammo were not predicted for pickup depending on what team player is on. The rail and plasma values are the same as PW_REDFLAG and PW_BLUEFLAG. In 1FCTF, only neutral flag, BFG, and BFG ammo were predicted for pickup. WP_BFG is equal to PW_NEUTRALFLAG. |