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AgeCommit message (Expand)Author
2013-01-03* Remove unused variableTim Angus
2013-01-03* Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)Pac...Tim Angus
2013-01-03* Use the MN_ system for team lock and player limit messagesTim Angus
2013-01-03* Fix ordinals in spawn queue to not display 11st, 12nd, 13rd etc.Tim Angus
2013-01-03* s/G_TriggerMenu2/G_TriggerMenuArgs/Tim Angus
2013-01-03* Various changes resulting from sanity checking against mgdev HEADTim Angus
2013-01-03* Move all non-source-code to assets directoryTim Angus
2013-01-03* Remove some binary assetsTim Angus
2013-01-03* Remove some redundant code introduced at some point during the mergeTim Angus
2013-01-03* shotgun pellets back up to 14Roman Tetelman
2013-01-03* Fix ADMF_IMMUTABLE using ADMF_IMMUNITY incorrectly (Rezyn)Christopher Schwarz
2013-01-03* fix previous commit to actually work (integer math...whoops)Roman Tetelman
2013-01-03* make build point return time shorter when more build points are missingRoman Tetelman
2013-01-03* Cheatprotect r_lightmap, because we finally got around to discussing it and...Christopher Schwarz
2013-01-03* Fix a new formatting issue from revision 1189M. Kristall
2013-01-03* Make itemDef_t->typeData a union to avoid dirty typecastsBen Millwood
2013-01-03* Cleanup info_validate function and enforce that connecting clients must pas...Christopher Schwarz
2013-01-03* Move some code aroundM. Kristall
2013-01-03* (bug 3396) Break everyone's admin.dat (a.k.a. multiple character admin flags)M. Kristall
2013-01-03* Refactor some more admin codeM. Kristall
2013-01-03* (bug 4037) cgame forgets to close buildstat.cfgM. Kristall
2013-01-03* make zap damage instantRoman Tetelman
2013-01-03* Fix HUD being enabled while dead (caused by r1187)Ben Millwood
2013-01-03* increase trample damage repeat a bit (75->100)Roman Tetelman
2013-01-03* make zap display targets beyond 3 and general zap cleanupRoman Tetelman
2013-01-03* Make missing default_hud a fatal errorBen Millwood
2013-01-03* Remove unused references to bankBen Millwood
2013-01-03* Fix mem leak in G_LayoutLoad() (thanks Byron Johnson)Christopher Schwarz
2013-01-03* One-line fix admin name formattingBen Millwood
2013-01-03* Partially revert rev 1182 (null deref)M. Kristall
2013-01-03* Require each client to have a unique, valid GUIDM. Kristall
2013-01-03* update ingame help a bitRoman Tetelman
2013-01-03* New zap (fixes #40)Roman Tetelman
2013-01-03* Builders get one score point per 10 secondsChristopher Schwarz
2013-01-03* Fix a small bug in g_adminMaxBan (thanks ben)Christopher Schwarz
2013-01-03* (bug 3993) ban length limits (Rezyn)Christopher Schwarz
2013-01-03* (bug 3990) Allow voting for next map (with thanks to Critux)Christopher Schwarz
2013-01-03* (bug 3992) Add search abilities to !showbans (Rezyn)Christopher Schwarz
2013-01-03* Fix semicolon I forgot during the previous commitChristopher Schwarz
2013-01-03* (bug 2803) Tighten some spelling/grammar/typos in various places (Phil Bord...Christopher Schwarz
2013-01-03* (bug 3969) Fix overflow warnings in !showbans (Rezyn) Christopher Schwarz
2013-01-03* (bug 4003) Non-buildable entities can be counted as spawns (Rezyn)Ben Millwood
2013-01-03* Fix text alignment of UI items that display cvar contentsBen Millwood
2013-01-03* Fix a slightly-broken if statement in CheckVenomAttack() (Byron Johnson)Christopher Schwarz
2013-01-03* Silence compiler warnings from r1160Christopher Schwarz
2013-01-03* Log stageups to games.logChristopher Schwarz
2013-01-03* Fix incorrect positioning of some text display in lagometerBen Millwood
2013-01-03* (bug 3948) prevent buggy maps from crashing .so servers via g_target.c (Rezyn)Christopher Schwarz
2013-01-03* Slight cleanup and futureproofing of r1164 (Timbo)Christopher Schwarz
2013-01-03* (bug 3295) Make callvote/callteamvote return the list of partial matches wh...Christopher Schwarz