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AgeCommit message (Collapse)Author
2016-04-07Fix range checks for numBorders in CM_AddFacetBevelsZack Middleton
Found by Coverity.
2016-04-07Backport ignoring values outside lightgrid to OpenGL1Zack Middleton
Fixes possibly of reading memory past end of lightGridData or reading wrong light grid data (wrapping around to next row).
2016-04-07Fix OpenGL2 ignoring last light grid point on each axisZack Middleton
Also change light grid bounds clamping to make it more clear what invalid values are.
2016-04-07Remove unused fpucw from snapvector.asmZack Middleton
It's usage was removed in commit 8a500d71.
2016-04-07Fix server_compile.sh to exit after completedZack Middleton
Also, convert '\n's to real new lines because the literal '\n's were printed.
2016-04-07server_compile.sh & start_server.sh for Linux ioq3 sysadminsZachary J. Slater
If your distribution doesn’t include such niceties, these could help a newbie get started with a compiled build of ioquake3 for servers and a short script to get started.
2016-04-07Fix Windows file list extension checkZack Middleton
Windows' Sys_ListFiles would add files that contain the extension anywhere, not only at the end of the file name. Example: "word.pk3omghacks" use to be loaded as a pk3 file.
2016-04-07Don't fog 3D crosshair spriteZack Middleton
2016-04-07Apply greyscaling to fog blocksZack Middleton
2016-04-07Fix CGame CG_WaterLevel() comparisonsZack Middleton
My last commit made it so that CGame "waterlevel 1" is feet in water, but before it was erroneously about waist deep in water. The places where it is checked it is suppose to be view position underwater. Change comparisons to use correct value for view position underwater.
2016-04-07Fix CG_WaterLevel() checks for waterlevel 2 and 3Zack Middleton
CG_WaterLevel() added lerpOrigin to itself instead of adding view height when checking for waterlevel 2 and 3. This did not cause issues because ioq3 only compared the calculated waterlevel to more or equal to 1.
2016-04-07Add support for Aarch64 (ARM64)Martin Michlmayr
Add support for Aarch64, the 64-bit ARM architecture.
2016-04-07Fix abs() being used for float in cl_input.cZack Middleton
2016-04-07Fix abs() being used for long int in l_precomp.cZack Middleton
2016-04-07Make cinematic times be int like CL_ScaledMillisecondsZack Middleton
Cinematic's startTime and lastTime are always set from CL_ScaledMilliseconds which returns int and are converted back and forth to int and unsigned int. This fixes a warning that abs() is used on an unsigned int.
2016-04-07Remove unused function WRITE_1BYTES from cl_avi.cZack Middleton
2016-04-07Remove check for cg_recordSPDemoName.string array addressZack Middleton
It will always be true.
2016-04-07Fix variable declaration for C89 compilersZack Middleton
2016-04-07Check SDL_GetNumDisplayModes return value for errorsTim Angus
2016-04-07fix a stupid use of strcpy()/dev/humancontroller
strcpy() arguments may not overlap !
2016-04-07Sort tr_image_*.c filenames in MakefileZack Middleton
2016-04-07Move image load function prototypes to tr_common.hZack Middleton
The functions themselves are in code/renderercommon/tr_image_*.c
2016-04-07Remove erroneous new line from error messageZack Middleton
2016-04-07fix buffer overflow in CL_CheckForResendJeff Kent
2016-04-07added mingw64 (msys2) platform supportZsoltM
2016-04-07SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't.Pan7
2016-04-07No unix memmove for msvcPan7
2016-04-07Don't crash if more than 128 modes are availableSimon McVittie
2016-04-07qcurl_multi_add_handle error checkPan7
2016-04-07Add mingw prefix for cygwin32 and mingw32Brenton Bostick
2016-04-07sayto cmd with player name completionPan7
2016-04-07Add support for the GNU/Hurd architectureSvante Signell
[As with GNU/kFreeBSD, it's treated as "Linux": all three use the GNU libc and runtime linker, which is mostly what matters for ioquake3. -smcv] Bug-Debian: http://bugs.debian.org/679330 Reviewed-by: Simon McVittie <smcv@debian.org>
2015-06-08Merge pull request #10 from jkent/masterTim Angus
fix initialization based on r_width and r_height
2015-06-08fix initialization based on r_width and r_height/dev/humancontroller
let the cvars default to "0"; upon video startup, if any of these are non-positive, try to pick up the desktop's resolution, and update the cvars
2015-06-07Merged ioq3 708fe6937a7bf4a838766d1c3a07552160ab4f1eTim Angus
2015-06-07use osxcross compilersTim Angus
2015-06-07Commit newly generated gram.cTim Angus
2015-06-07Fix cppcheck warningTim Angus
2015-06-07clang gets upset by some of these compiler options (and they're probably ↵Tim Angus
pretty pointless in 2015 anyway)
2015-06-07Horizontal scroll should not cause K_MWHEELDOWN key pressZack Middleton
2015-06-07Save bot accompany distance across map change or restartZack Middleton
If a bot is accompanying someone before map change or restart, the bot would continue accompanying them but press up against them and orbit around them. This is caused by the bot's formation distance being 0. Save the formation distance so they maintain proper distance and do not orbit around the player.
2015-06-07Let's not ifdef MISSIONPACK inside of ifdef MISSIONPACKZack Middleton
2015-06-07OpenGL2: Use signed value in case value goes below 0.SmileTheory
2015-06-07Fix MDR surface indexes overflow checkZack Middleton
Also, use the check overflow macro like everywhere else.
2015-06-07OpenGL2: Fix shadow cubemap segfaultZack Middleton
Changed image size to 512, but 'data' buffer is only 16x16 resulting in libGL segfault. Use NULL instead like other dynamic images.
2015-06-07Add a comment about non-functional bot codeZack Middleton
2015-06-07Fix return values in nested system calls from QVMs/dev/humancontroller
When the engine is compiled with Clang it appears that the return value is being written to the WRONG address, either due to the vm_ variables being changed (unexpectedly) elsewhere, or as a result of bad assembly assumptions; having a stack variable pointing to where to write the return value seems to do the trick. This fixes the case where, for a trap_Register()-like call, weird numbers are being returned when, during the process, an error message is printed (which in Tremulous results in a QVM call and (nested) system call).
2015-06-07OpenGL2: Fix shadow cubemap sizeAuthor: Xycaleth
2015-06-07Fix attacker icon being default image if attacker leftZack Middleton
With cg_draw3dicons 0 if attacker is kicked or disconnects, the attacker icon becomes the default image.
2015-06-07Fix crosshair drawing not clearing colorZack Middleton
The renderer color is set to health color when drawing crosshair. After drawing the crosshair, the renderer color was not cleared and could affect other things. With cg_draw3dicons 0 and cg_drawCrosshairNames 0 it affected the attacker icon.