Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-07 | Fix range checks for numBorders in CM_AddFacetBevels | Zack Middleton | |
Found by Coverity. | |||
2016-04-07 | Backport ignoring values outside lightgrid to OpenGL1 | Zack Middleton | |
Fixes possibly of reading memory past end of lightGridData or reading wrong light grid data (wrapping around to next row). | |||
2016-04-07 | Fix OpenGL2 ignoring last light grid point on each axis | Zack Middleton | |
Also change light grid bounds clamping to make it more clear what invalid values are. | |||
2016-04-07 | Remove unused fpucw from snapvector.asm | Zack Middleton | |
It's usage was removed in commit 8a500d71. | |||
2016-04-07 | Fix server_compile.sh to exit after completed | Zack Middleton | |
Also, convert '\n's to real new lines because the literal '\n's were printed. | |||
2016-04-07 | server_compile.sh & start_server.sh for Linux ioq3 sysadmins | Zachary J. Slater | |
If your distribution doesn’t include such niceties, these could help a newbie get started with a compiled build of ioquake3 for servers and a short script to get started. | |||
2016-04-07 | Fix Windows file list extension check | Zack Middleton | |
Windows' Sys_ListFiles would add files that contain the extension anywhere, not only at the end of the file name. Example: "word.pk3omghacks" use to be loaded as a pk3 file. | |||
2016-04-07 | Don't fog 3D crosshair sprite | Zack Middleton | |
2016-04-07 | Apply greyscaling to fog blocks | Zack Middleton | |
2016-04-07 | Fix CGame CG_WaterLevel() comparisons | Zack Middleton | |
My last commit made it so that CGame "waterlevel 1" is feet in water, but before it was erroneously about waist deep in water. The places where it is checked it is suppose to be view position underwater. Change comparisons to use correct value for view position underwater. | |||
2016-04-07 | Fix CG_WaterLevel() checks for waterlevel 2 and 3 | Zack Middleton | |
CG_WaterLevel() added lerpOrigin to itself instead of adding view height when checking for waterlevel 2 and 3. This did not cause issues because ioq3 only compared the calculated waterlevel to more or equal to 1. | |||
2016-04-07 | Add support for Aarch64 (ARM64) | Martin Michlmayr | |
Add support for Aarch64, the 64-bit ARM architecture. | |||
2016-04-07 | Fix abs() being used for float in cl_input.c | Zack Middleton | |
2016-04-07 | Fix abs() being used for long int in l_precomp.c | Zack Middleton | |
2016-04-07 | Make cinematic times be int like CL_ScaledMilliseconds | Zack Middleton | |
Cinematic's startTime and lastTime are always set from CL_ScaledMilliseconds which returns int and are converted back and forth to int and unsigned int. This fixes a warning that abs() is used on an unsigned int. | |||
2016-04-07 | Remove unused function WRITE_1BYTES from cl_avi.c | Zack Middleton | |
2016-04-07 | Remove check for cg_recordSPDemoName.string array address | Zack Middleton | |
It will always be true. | |||
2016-04-07 | Fix variable declaration for C89 compilers | Zack Middleton | |
2016-04-07 | Check SDL_GetNumDisplayModes return value for errors | Tim Angus | |
2016-04-07 | fix a stupid use of strcpy() | /dev/humancontroller | |
strcpy() arguments may not overlap ! | |||
2016-04-07 | Sort tr_image_*.c filenames in Makefile | Zack Middleton | |
2016-04-07 | Move image load function prototypes to tr_common.h | Zack Middleton | |
The functions themselves are in code/renderercommon/tr_image_*.c | |||
2016-04-07 | Remove erroneous new line from error message | Zack Middleton | |
2016-04-07 | fix buffer overflow in CL_CheckForResend | Jeff Kent | |
2016-04-07 | added mingw64 (msys2) platform support | ZsoltM | |
2016-04-07 | SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't. | Pan7 | |
2016-04-07 | No unix memmove for msvc | Pan7 | |
2016-04-07 | Don't crash if more than 128 modes are available | Simon McVittie | |
2016-04-07 | qcurl_multi_add_handle error check | Pan7 | |
2016-04-07 | Add mingw prefix for cygwin32 and mingw32 | Brenton Bostick | |
2016-04-07 | sayto cmd with player name completion | Pan7 | |
2016-04-07 | Add support for the GNU/Hurd architecture | Svante Signell | |
[As with GNU/kFreeBSD, it's treated as "Linux": all three use the GNU libc and runtime linker, which is mostly what matters for ioquake3. -smcv] Bug-Debian: http://bugs.debian.org/679330 Reviewed-by: Simon McVittie <smcv@debian.org> | |||
2015-06-08 | Merge pull request #10 from jkent/master | Tim Angus | |
fix initialization based on r_width and r_height | |||
2015-06-08 | fix initialization based on r_width and r_height | /dev/humancontroller | |
let the cvars default to "0"; upon video startup, if any of these are non-positive, try to pick up the desktop's resolution, and update the cvars | |||
2015-06-07 | Merged ioq3 708fe6937a7bf4a838766d1c3a07552160ab4f1e | Tim Angus | |
2015-06-07 | use osxcross compilers | Tim Angus | |
2015-06-07 | Commit newly generated gram.c | Tim Angus | |
2015-06-07 | Fix cppcheck warning | Tim Angus | |
2015-06-07 | clang gets upset by some of these compiler options (and they're probably ↵ | Tim Angus | |
pretty pointless in 2015 anyway) | |||
2015-06-07 | Horizontal scroll should not cause K_MWHEELDOWN key press | Zack Middleton | |
2015-06-07 | Save bot accompany distance across map change or restart | Zack Middleton | |
If a bot is accompanying someone before map change or restart, the bot would continue accompanying them but press up against them and orbit around them. This is caused by the bot's formation distance being 0. Save the formation distance so they maintain proper distance and do not orbit around the player. | |||
2015-06-07 | Let's not ifdef MISSIONPACK inside of ifdef MISSIONPACK | Zack Middleton | |
2015-06-07 | OpenGL2: Use signed value in case value goes below 0. | SmileTheory | |
2015-06-07 | Fix MDR surface indexes overflow check | Zack Middleton | |
Also, use the check overflow macro like everywhere else. | |||
2015-06-07 | OpenGL2: Fix shadow cubemap segfault | Zack Middleton | |
Changed image size to 512, but 'data' buffer is only 16x16 resulting in libGL segfault. Use NULL instead like other dynamic images. | |||
2015-06-07 | Add a comment about non-functional bot code | Zack Middleton | |
2015-06-07 | Fix return values in nested system calls from QVMs | /dev/humancontroller | |
When the engine is compiled with Clang it appears that the return value is being written to the WRONG address, either due to the vm_ variables being changed (unexpectedly) elsewhere, or as a result of bad assembly assumptions; having a stack variable pointing to where to write the return value seems to do the trick. This fixes the case where, for a trap_Register()-like call, weird numbers are being returned when, during the process, an error message is printed (which in Tremulous results in a QVM call and (nested) system call). | |||
2015-06-07 | OpenGL2: Fix shadow cubemap size | Author: Xycaleth | |
2015-06-07 | Fix attacker icon being default image if attacker left | Zack Middleton | |
With cg_draw3dicons 0 if attacker is kicked or disconnects, the attacker icon becomes the default image. | |||
2015-06-07 | Fix crosshair drawing not clearing color | Zack Middleton | |
The renderer color is set to health color when drawing crosshair. After drawing the crosshair, the renderer color was not cleared and could affect other things. With cg_draw3dicons 0 and cg_drawCrosshairNames 0 it affected the attacker icon. |