Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * (bug 5004) use current player origin in G_RoomForClassChange() | M. Kristall | |
(/dev/humancontroller) | |||
2013-01-03 | * (bug 4984) Show who built a destroyed structure in buildlog | M. Kristall | |
* A non-builder was sometimes credited when a structure self-destructed | |||
2013-01-03 | * Unregister commands advertised by the server when disconnecting | M. Kristall | |
Now that builtin commands can't be removed, this should be safe | |||
2013-01-03 | * CANIPBAN allows banning not-necessarily-connected players with CIDR notation | M. Kristall | |
2013-01-03 | * Change the distance of zap chains from 200->150, and make zap chain damage ↵ | Asa Kravets | |
attenuate over distance | |||
2013-01-03 | * (bug 3781) Improve randomness in some cases (Lakitu7 made me do it) | M. Kristall | |
2013-01-03 | * (bug 4999) Marauder+ zap bugfixes (/dev/humancontroller) | Christopher Schwarz | |
- Use spherical distance checks instead of cubic - Fix buildables' ability to be zapped by two marauder+'s at once - Chain to targets visible to each other, rather than visible to the zapper - Fix zap effect disappearing too early when target dies | |||
2013-01-03 | * Add ready-related text to cg_tutorial during intermission | Christopher Schwarz | |
2013-01-03 | * (bug 5087) Improve widetrace (alien swipe) hit detection ↵ | Christopher Schwarz | |
(/dev/humancontroller) | |||
2013-01-03 | * Silence some set-but-unused variable warnings. There are still more. Many ↵ | Christopher Schwarz | |
others will be handled in the next upstream merge. | |||
2013-01-03 | * (bug 4998) Alternate fix for r2211 (/dev/humancontroller) | Christopher Schwarz | |
2013-01-03 | * (bug 5039) Fix buildables to initialize with the correct normal vector, ↵ | Christopher Schwarz | |
which should improve falsely self-destructing eggs (/dev/humancontroller) | |||
2013-01-03 | * (bug 5088) Allow dretches to bite attack-to-activate switches ↵ | Christopher Schwarz | |
(/dev/humancontroller) | |||
2013-01-03 | * (bug 5161) Remove some incorrect svn executable flags (/dev/humancontroller) | Christopher Schwarz | |
2013-01-03 | * (bug 5001) Fix repeater BP queueing, build them with full BP available ↵ | Christopher Schwarz | |
(/dev/humancontroller) - Set the queue time short to encourage builders to wait for the queue rather than replace the repeater (Norfenstein) | |||
2013-01-03 | * (bug 4959) Merge ioq3 r1822, r1874 (/dev/humancontroller) | Christopher Schwarz | |
2013-01-03 | Fix incorrect test that caused some IPv6 addresses to not be recognised as such | M. Kristall | |
2013-01-03 | * (bug 4959) Merge some vm changes from upstream (thanks /dev/humancontroller) | Christopher Schwarz | |
2013-01-03 | * (bug 5007) Minor improvements to target_*_win for better behavior in edge ↵ | Christopher Schwarz | |
cases (/dev/humancontroller) | |||
2013-01-03 | * (bug 5003) Improve implementation of cg_DrawSides, which is currently ↵ | Christopher Schwarz | |
unused (/dev/humancontroller) | |||
2013-01-03 | * (bug 5006) Keep ps.pmext up to date in the spectator situations, although ↵ | Christopher Schwarz | |
this functionally changes nothing. (/dev/humancontroller) | |||
2013-01-03 | * Never interpret the /me command as teamchat | Ben Millwood | |
2013-01-03 | * Remove redundant uses of String_Alloc | Ben Millwood | |
* Comment String_Alloc regarding appropriate usage * Die with Com_Error if the string pool runs out | |||
2013-01-03 | * (bug 5020) Allow dragoon pounces to do damage if released before the end ↵ | Christopher Schwarz | |
of a previously-fired weapon's delay. Previously it would fire, but not do any damage. | |||
2013-01-03 | * (bug 5074) Fix inconsistency in tesla firing range computation ↵ | Christopher Schwarz | |
(/dev/humancontroller) | |||
2013-01-03 | * (bug 5092) Improve ckit repair targeting direction (/dev/humancontroller/) | Christopher Schwarz | |
2013-01-03 | * Reported ban # when banned players attempt to connect was off by one | M. Kristall | |
2013-01-03 | * Fix broken vote display strings, when reasons are used, broken in the ioq3 ↵ | Christopher Schwarz | |
merge. If other things use Com_Sprintf with a string inside itself, they are probably broken too, so be on the lookout | |||
2013-01-03 | * (bug 4958) Add a menu to list/play demo files to the main menu ↵ | Christopher Schwarz | |
(jacklutz54@gmail.com) | |||
2013-01-03 | * Admins were sorted, but the sort function was not quite stable | M. Kristall | |
2013-01-03 | * (bug 5015) Remove duplicate "show time" field in options menu ↵ | Christopher Schwarz | |
(/dev/humancontroller) | |||
2013-01-03 | * (bug 4997) Use spherical regions for hive and boost ranges instead of ↵ | Christopher Schwarz | |
boxes (/dev/humancontroller) | |||
2013-01-03 | * (bug 5002) Color uncolored names white in the scoreboard to match behavior ↵ | Christopher Schwarz | |
elsewhere (/dev/humancontroller) | |||
2013-01-03 | * (bug 4996) Fix invalid configstring errors regarding locations in cgame. ↵ | Christopher Schwarz | |
(/dev/humancontroller) | |||
2013-01-03 | * (bug 4267) Fix ob1 in weapons code in pmove (/dev/humancontroller) | Christopher Schwarz | |
2013-01-03 | * (bug 5012) Fix camera shake after unfollowing players on movers ↵ | Christopher Schwarz | |
(/dev/humancontroller) | |||
2013-01-03 | * Fix buggy bsearch (DevHC) | M. Kristall | |
2013-01-03 | * Remove unused variable | M. Kristall | |
2013-01-03 | * g_disabled* cvars should not persist | M. Kristall | |
2013-01-03 | * Re-add the protocol cvar readonly, so that ui can use it | Ben Millwood | |
2013-01-03 | * Remove the protocol argument to globalServers, always use PROTOCOL_VERSION | Ben Millwood | |
- This fixes the server list, thanks to Oopss for pointing out it was broken * Remove debug_protocol * Revert some getservers stuff accidentally merged from ioq3 | |||
2013-01-03 | * Merge ioq3-r1946 | Tim Angus | |
2013-01-03 | * Allow display of weapon/class/upgrade icons on scoreboard when using ↵ | Christopher Schwarz | |
noclip while spectating (thanks Teapot) | |||
2013-01-03 | * Fix delay/animation of human buildables suiciding from no power ↵ | Christopher Schwarz | |
(/dev/humancontroller, thanks UniqPhoeniX) | |||
2013-01-03 | * kick reasons weren't being logged | M. Kristall | |
2013-01-03 | * Refactor G_ClosestEnt to avoid (spurious) unused variable warning | Ben Millwood | |
2013-01-03 | * Fix incorrect human buildable power sources in some cases, and the ability ↵ | Christopher Schwarz | |
to exploit this to make infinite unpowered buildables (thanks /dev/humancontroller, UniqPhoenix) * Fix unpowered human buildables spawned by layouts not exploding * Change unpowered human buildables to still explode when there is no reactor | |||
2013-01-03 | * const in G_CheckSpawnPoint | Ben Millwood | |
2013-01-03 | * Remove some unused spawn functions | Ben Millwood | |
* Put static in g_client.c where appropriate | |||
2013-01-03 | * Inform kicked players of their ban duration when they are banned | M. Kristall | |