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2004-01-12* Added CG_PLAYER_CROSSHAIRNAMESTim Angus
2004-01-12* Poison now does 30 damage maxTim Angus
2004-01-11* Sorted out hydra gas screwupsTim Angus
2004-01-09* Custom footsteps and disabled footsteps added to animation.cfg parseageTim Angus
2004-01-08* Negative angles now allowed in particle rotationsTim Angus
2004-01-07* Moved slowblob to advanced builderTim Angus
2004-01-05* Added shotgunTim Angus
2004-01-04* Rather serious remote client particle system bug fixedTim Angus
2004-01-02* Conditionals in the map rotation now workTim Angus
2003-12-24* Added a creep projection under a locked humanTim Angus
2003-12-21* Added a means of overriding class and buildable media settings via cfg fileTim Angus
2003-12-11* Upped *.particle file size limit to 32kbTim Angus
2003-12-02* Changes for OverFlow's mofo modelTim Angus
2003-11-19* Added g_maprotation.c to the MakefileTim Angus
2003-10-16* Added EV_FALLING to trigger the *falling1.wav soundTim Angus
2003-10-12* Added misc_particle_system entityTim Angus
2003-10-10* Wall jumping for chimeraTim Angus
2003-10-10* Tidied up the voting dialogs -- less ambiguous nowTim Angus
2003-10-04* Switched Dragoon and Chimera in preparation for wall jumpingTim Angus
2003-10-03* Fixed wall walking bugs evident on starirs2Tim Angus
2003-10-03* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantlyTim Angus
2003-10-01* bobCycle added to classAttributes_tTim Angus
2003-10-01* Buildables now have an explosion soundTim Angus
2003-09-30* Particles are now depth sortedTim Angus
2003-09-30* Changed cg_zsortLEs to cg_depthSortParticlesTim Angus
2003-09-30* Human and alien buildable destructions are now particle system poweredTim Angus
2003-09-28* Buildable damage effects are now particle system poweredTim Angus
2003-09-28* Jetpack now uses new particle systemTim Angus
2003-09-27* weapon.cfg files changed a bit to include sections for alternate fire modesTim Angus
2003-09-24* Impact and muzzle flashes now use new particle systemTim Angus
2003-09-21* Fully generalised scriptable paricle systemTim Angus
2003-09-12* Removed the func_door_model auto scaling and positioning code - it didn't workTim Angus
2003-09-08* Changed missing description of func_door_model in entities.defTim Angus
2003-09-08* func_door_model -- a model based doorTim Angus
2003-09-04* Bug fixes to rotating doorsTim Angus
2003-09-04* Rotating doors thanks to:Tim Angus
2003-09-03* Jetpack handling rejigged a bit to cooperate with other move types betterTim Angus
2003-09-03* Really fixed the creep bugTim Angus
2003-09-03* Fixed missing creep scaledownTim Angus
2003-09-03* Ditched the Bank and FloatmineTim Angus
2003-09-03* Removed bank and float UI stuffTim Angus
2003-09-03* Disallow building on anything other than ENTITYNUM_WORLDTim Angus
2003-09-03* Added UpdateViewAngles back in to PM_NOCLIPTim Angus
2003-09-03* Added SURF_NOALIENBUILD and SURF_NOHUMANBUILD so that building can beTim Angus
2003-09-02* Ladders. Use "surfaceParm ladder" in ladder shadersTim Angus
2003-09-01* Menus are now automatically closed upon deathTim Angus
2003-09-01* Exorcised gitem_tTim Angus
2003-09-01* Realistic falling damageTim Angus
2003-09-01* Added stopSpeed to class databaseTim Angus
2003-08-31* Misspelling of function prototype for BG_FindAccelerationForClass cause muchTim Angus