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AgeCommit message (Expand)Author
2014-06-17Fix glsl DEFORM_BULGE calculationcmf028
2014-06-17Remove R_AddAnimSurfaces and R_MakeAnimModel prototypesZack Middleton
2014-06-17OpenGL2: Remove redundant GLS_* enum.SmileTheory
2014-06-17#6069: Remove md4 model support.SmileTheory
2014-06-17Updating the tracking code properly.Zachary J. Slater
2014-06-17Silence warnings about unused static functions in opengl2Zack Middleton
2014-06-17Add header for standalone game licensingZack Middleton
2014-06-17Improve github interperation of README.mdZack Middleton
2014-06-17Update and rename README to README.mdZachary J. Slater
2014-06-17Fix signal 6 in S_Base_StartBackgroundTrack on OS X 10.9Zack Middleton
2014-06-17End current draw surface before drawing cinematicZack Middleton
2014-06-17OpenGL2: Use RGBA16F format for HDR.SmileTheory
2014-06-17#6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare().SmileTheory
2014-06-17OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_tSmileTheory
2014-06-17OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_tSmileTheory
2014-06-17OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalize...SmileTheory
2014-06-17Fix comparing unsigned values to < 0 in gl2Zack Middleton
2014-06-17Remove unused cvar_t variable cl_trnEnsiform
2014-06-17Fix cinematics often being silent on OS XZack Middleton
2014-06-17Fix restoring loop sound position on OS XZack Middleton
2014-06-17Make OpenAL buffer management work on OS XZack Middleton
2014-06-17Fix flares being invisible after vid_restartZack Middleton
2014-06-17Remove function prototypes for non-existant Sys_* DLL functionsZack Middleton
2014-06-17Remove old comment that FS_Seek doesn't work on zipped filesZack Middleton
2014-06-17Support FS_SEEK_END and negative offset for zipped files in FS_SeekZack Middleton
2014-06-17Remove unused variable baseOffset from fsh[]Zack Middleton
2014-06-17Fix VM FOpenFile( FS_READ ) files seeking twice in FS_SeekZack Middleton
2014-06-17OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.SmileTheory
2014-06-17OpenGL2: Small optimizations and comments in world VBO creation and surface m...SmileTheory
2014-06-17Fix running if built on OS X 10.9Zack Middleton
2014-06-17OpenGL2: Prefer VBO/IBO sizes of around 4MB.SmileTheory
2014-06-17OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.SmileTheory
2014-06-17OpenGL2: Some small shader optimizations.SmileTheory
2014-06-17OpenGL2: Revisit fragment tangent space calculation, and remove tangent space...SmileTheory
2014-06-17OpenGL2: Reduce glsl shader count by using a uniform to disable textures.SmileTheory
2014-06-17Fix video recording sync drift (patch refactored but original author unknown)Tim Angus
2014-06-17Remove vertexLightmap from textureBundle_t, it's never qtrueZack Middleton
2014-06-17Remove unused shader state code from tr_local.hZack Middleton
2014-06-17Merge last two commits into renderergl2Zack Middleton
2014-06-17Initialize blendIndexesType and blendWeightsTypeZack Middleton
2014-06-17Fix IQM comments refering to IQM_BYTE instead of IQM_UBYTEZack Middleton
2014-06-17IQM int/float vertex arrays were already swappedZack Middleton
2014-06-17Add support for IQM int blend indices and float blend weightsZack Middleton
2014-06-17Support IQMs with joints and no posesZack Middleton
2014-06-17Clear more variables in CL_InitServerInfoZack Middleton
2014-06-17OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.SmileTheory
2014-06-17OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs b...SmileTheory
2014-06-17OpenGL2: Clean up texmod calculations, and improve vertex animation handling.SmileTheory
2014-06-17OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.SmileTheory
2014-06-17Drop sounds starting with * before allocating sfx slotZack Middleton