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2015-03-17OpenGL2: Support half floats for texcoords and vertex colors.SmileTheory
2015-03-17Always use GL_Cull to change cull stateZack Middleton
Manually changing cull state can cause later GL_Cull calls to not change the cull state.
2015-03-17Fix pid file ignoring user set fs_homepathZack Middleton
Create pid file in fs_homepath instead of (always) default homepath. If not manually set, fs_homepath is set to Sys_DefaultHomePath().
2015-03-17Add missing EV_USE_ITEM15 casesZack Middleton
Add EV_USE_ITEM15 to cg_event.c and ai_dmq3.c for consistency.
2015-03-17OpenGL2: Change normal/tangent vertex encoding.SmileTheory
2015-03-17OpenGL2: Speed up tonemap shader.SmileTheory
2015-03-17OpenGL2: Fix corrupt models.SmileTheory
2015-03-17OpenGL2: Bit of multidraw optimization.SmileTheory
2015-03-17Fix a bug in previous commit.SmileTheory
2015-03-17OpenGL2: Fix missing surfaces with r_mergeMultidraws 2.SmileTheory
2015-03-17OpenGL2: Interleave vertex data for static MD3s.SmileTheory
2015-03-17OpenGL2: Fix invalid texture parameter.SmileTheory
2015-03-17OpenGL2: Reduce redundant GL calls.SmileTheory
2015-03-17OpenGL2: Vertex array object support.SmileTheory
2015-03-17OpenGL2: VBO cleanup.SmileTheory
2015-03-17OpenGL2: Better BSP surface merging.SmileTheory
2015-03-17OpenGL2: Don't segfault if r_ext_multitexture is disabledZack Middleton
2015-03-17Add function for clearing global shader instead of duplicating the codeZack Middleton
2015-03-17Add facility to describe cvarsTim Angus
2015-03-17Use correct type for thinktimeTim Angus
2015-03-17Don't add duplicate resolutions to r_availableModesZack Middleton
SDL can give the same resolution with different refresh rates. The refresh rate isn't used, so only add resolution to mode list once.
2015-03-17Fix Windows key bind name on non-Mac using SDL2Zack Middleton
SDL 1.2 sends SDKL_*META (command) and SDLK_*SUPER (windows key). SDL2 sends SDLK_*GUI for both.
2015-03-17Fix binding 'context menu' key using SDL2Zack Middleton
SDL 1.2 converted Windows' VK_APPS and X11 XK_Hyper_R to SDLK_MENU. SDL2 has it as a separate SDLK_APPLICATION key, so convert it to K_MENU too.
2015-03-17Fix building with curl on Linux PPC and SparcMAN-AT-ARMS
2015-03-17Change default value for s_alDopplerSpeedMAN-AT-ARMS
2015-03-17Fix possible division by zero in S_PaintChannelFrom16_altivecMAN-AT-ARMS
2015-03-17Actually, that's not suppressing, that's changing behaviourTim Angus
2015-03-17Fix more warningsTim Angus
2015-03-17Fix renderergl2 warningsTim Angus
2015-03-17Fix renderergl1 warningsTim Angus
2015-03-17Suppress warning of (deliberate) null pointer deferenceTim Angus
2015-03-17Fix client warningsTim Angus
2015-03-17Fix game warningsTim Angus
2015-03-17Fix ui warningsTim Angus
2015-03-17Fix cgame warningsTim Angus
2015-03-17Fix a few warningsTim Angus
2015-03-17Fix 6155: OpenGL2: some shader stages remains visible through fog volumesZack Middleton
Fix CalcFog in generic_vp.glsl to fog fogged surfaces. Now it's the same as CalcFog in fogpass_vp.glsl. Fixes shaders that use adjustColorsForFog. Impact wallmarks, blood sprites, flame textures and so on.
2015-03-17Use ColorIndexForNumber in Con_DrawSolidConsoleZack Middleton
2015-03-17Port COM_ParseExt fixes to CommaParseZack Middleton
2015-03-17SDL 2 scroll/caps/num lock keys send KEYUP event when key is releasedZack Middleton
2015-03-17Add ColorIndexForNumber macro replacing '& 0x07'Pan7
Makes it easier to add more colors.
2015-03-17Don't scale cinematic time by timescale twiceZack Middleton
Reported by Ensiform.
2015-03-17fixed formatting of a few GLSL float constants remove unneeded version ↵Anthony Pesch
number from texturecolor shader call GLSL_VertexAttribPointers after attribute arrays have been enabled
2015-03-17Add cvar_modified commandZack Middleton
Based on cvarlist command, it only lists modified cvars.
2014-08-28Use correct path nameTim Angus
2014-08-28Make it compileTim Angus
2014-08-28Merged ioq3 ab41267e9fee18f1015b6a68ec8824678c781d82Tim Angus
2014-08-28Only run scan-build on one of the clang buildsTim Angus
2014-08-28Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.cZack Middleton
numIboIndexes is set to 0 inside the loop for each surface. Does not need to be set before loop.
2014-08-28Fix incorrect rgbGen const reading uninitialized memoryZack Middleton
If ParseVector fails, color isn't fully set.