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AgeCommit message (Expand)Author
2013-01-12never set groundEntityNum to -1, use ENTITYNUM_NONE insteadZack Middleton
2013-01-12REFACTORZack Middleton
2013-01-12fix some typosZack Middleton
2013-01-12remove a bunch of unused stuff from gameZack Middleton
2013-01-12bring some freeish()ing operations ahead from after Errorish() callsZack Middleton
2013-01-12add a missing '\n', remove some unwanted onesZack Middleton
2013-01-12non-missionpack build throws up a few "0" plumsZack Middleton
2013-01-12add missing commands to autocompletitionZack Middleton
2013-01-12add the "execq" command, a more quiet version of the "exec" command in exec/e...Zack Middleton
2013-01-12fix IPv6-only operation of Windows binariesZack Middleton
2013-01-12fix wrong socket ID comparison, from /dev/humancontrollerZack Middleton
2013-01-12Call sound files 'audio' not 'wav' in debug messages.Zack Middleton
2013-01-12Cleaned up game server command usage messages.Zack Middleton
2013-01-12CVE-2012-3345Zachary Slater
2013-01-12Removed unnessicary "!!".Zack Middleton
2013-01-12In CheckTeamLeader, make sure to only set one client as team leader. Reported...Zack Middleton
2013-01-12gcc 4.0 specification on mac build scriptZachary Slater
2013-01-12Don't use local SDL headers on Linux (need system sdl-config and SDL library ...Zack Middleton
2013-01-12#5503 - SIGSEGV with r_vertexlight 1 in missionpack (patch by Serge Belyshev).Zack Middleton
2013-01-12Fixed two issues pointed out in a PVS-Studio static code analyzer article (bu...Zack Middleton
2013-01-12#5462 - do not require clients to have a matching qagame.qvm (adapted from Op...Zack Middleton
2013-01-12Fix (#5312) introduced by rev 2103Thilo Schulz
2013-01-12Missing a - in the CC lineZachary Slater
2013-01-12specifying gcc to see if that fixes the mac build...Zachary Slater
2013-01-12Minor hack to SDL headers for building on Linux.Ryan C. Gordon
2013-01-12updating SDL includes to 1.2.15 Listen to this if this doesn't work out prope...Zachary Slater
2013-01-12updating mac SDL stuff to 1.2.15Zachary Slater
2013-01-12Moved dpi variable inside BUILD_FREETYPE ifdef.Zack Middleton
2013-01-12Fixed some issues found using clang static analyzer.Zack Middleton
2013-01-12#5439 - Potential memory leak in host name resolution. (Eugene C.)Zack Middleton
2013-01-12#5485 - Use Sys_LoadDll to search in the local directory for the fallback def...Zack Middleton
2013-01-12#5484 - Remove unneeded tr_local.h include from sdl_input.c. Patch by Harley ...Zack Middleton
2013-01-12Use FreeType include macros instead of filenames directly (per the API docs),...Zack Middleton
2013-01-12Fixed up warning messages in tr_font.cZack Middleton
2013-01-12Use tabs in tr_font.cZack Middleton
2013-01-12Removed set but not used variable 'satLevels' from tr_font.c.Zack Middleton
2013-01-12Make sure font glyph shader names are null-terminated.Zack Middleton
2013-01-12Fixed possibly placing a font glyph (at the beginning of a row) past the bott...Zack Middleton
2013-01-12Fixed writing pre-rendered font TGAs, needed to flip image.Zack Middleton
2013-01-12- Added support for enabling FreeType Support (make USE_FREETYPE=1). - Fixed ...Zack Middleton
2013-01-12Added range checks to j_*_axis cvars.Zack Middleton
2013-01-12Support up to 16 joystick axes, select which to use with j_*_axis cvars.Zack Middleton
2013-01-12Added new joystick cvars to README.Zack Middleton
2013-01-12Allow analog joystick up axis to be remapped too.Zack Middleton
2013-01-12fix mingw64 installerLudwig Nussel
2013-01-12Patches by symlink.Zack Middleton
2013-01-12Unix clients can now enter commands from tty console. Patch by Rambetter with...Zack Middleton
2013-01-12Add the new ioquake3 master server as standard for sv_master2Thilo Schulz
2013-01-12Changed three filename buffers to be MAX_QPATH (not MAX_QPATH*2), filename le...Zack Middleton
2013-01-12Fixed UI to use MAX_QPATH for skin filename buffer length.Zack Middleton