Age | Commit message (Collapse) | Author |
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* Added "tagging" to game stats, so the stats for specific gameplay changes
can be tracked
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on vote kicks. this is to deal with people disconnecting before the
vote ends to avoid the temp ban and prevents an innocent from grabbing
the slot only to be kicked when the vote ends.
* fix duration parsing for the g_admin !ban command when time is in seconds
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error messages. (M. Kristall)
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cmd overflow by malicious clients
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project. Thanks to kevlarman and WolfWings for help with this
implementation for Tremulous.
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when using mode FS_READ
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unlagged project. kevlarman added automatic latency detection so the nudge
time doesn't have to be set manually. Defaults to 1 (on).
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a bad eventParm, but DO print a _useful_ warning.
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pain sounds from int8_t overflow/underrun ( Risujin )
* (bug 2934) prevent int8_t overflow/underrun on eventParm in G_AddEvent and
print WARNING when this occurs.
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* Sort by server name on alpha characters only
* Refresh master server IP address cache on map change
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is in the inventory regardless of what weapon is selected
* (bug 2827) allow energy ammo to be purchased at an armoury
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the unlagged project. This gives a fairly decent FPS boost. (kevlarman)
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team is shown for specs in follow mode (thanks M. Kristall)
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to move those who are already spec, !listplayers uses pers.teamSelection
to prevent inconsistency with spec following. (thanks M. Kristall)
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when on aliens by running class command multiple times (Martin Doucha)
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positive float to adjust the amount of shoving.
(recommended value 15.0, default value 0.0)
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not to be necessary.
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check to make sure the id provided isn't higher than the max client
number (Martin Doucha)
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starts (Martin Doucha)
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time. (Marc H. Thoben)
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could remain active and new buildings could be built. (Christophe Cavalaria)
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the credits/kills of the client he was following.
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finishing instead of the one that was loading when invoked from the
maprotation system.
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