Age | Commit message (Collapse) | Author | |
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2013-01-03 | * MAX()/MIN() macros need to be wrapped in parenthesis to work as | Michael Levin | |
expected! * Armour and local damage processing merged * Armour and local damage scripts now accept a "name" parameter for debug output * Norfenstein's non-locational damage formula now perfectly implemented -- there are restrictions! There can only be ONE layer of armour and all locational damage region files must cover the entire body and cannot overlap! * Turning on g_debugDamage to 2 or 3 provides additional information on how the damage modifier was calculated | |||
2013-01-03 | The new non-localized damage calculation method (based on Norfenstein's | Michael Levin | |
idea) require rebalancing of the Human damage regions. A number of errors with incorrect angles and crouching were also fixed. | |||
2013-01-03 | Added armour files to version control. | Michael Levin | |