Age | Commit message (Collapse) | Author |
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up slightly better with the models
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player who is not spawned
* Fix tutorial text from suggesting that a player spectating a teammate while dead can "return to free spectator mode"
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Jackmcbarn, Risujin)
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killer moves
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to be, and it wasn't respecting the right-side bbox either. Make it valign in the center of its bbox.
* Align columns of teamoverlay and pad/truncate where necessary
* Default/GPP HUD: Move cg_tutorial down a little bit and also make it valign center.
* Default/GPP HUD: Move teamoverlay down a little bit and set the scale to 0.85
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* Remove references to menu files that no longer exist
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* Marauder bounding box increased 44x44x34 -> 46x46x36
* Advanced marauder bouding box increased 48x48x38 -> 50x50x40
* Tesla range increased 150 -> 200
* Flamer knockback increased 1.0 -> 2.0
* Shotgun damage/pellet count changed 4/14 -> 5/11
* Basilisk gas repeat decreased 2500 -> 2000
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* Client to namelog mapping
* Merge mute, denybuild, ptr in namelog; remove ptr
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* Add ITEM_TYPE_COMBOBOX -- a proper combobox widget
* Use ITEM_TYPE_COMBOBOX for video mode selection
* General refactoring of the listbox code
* Various other assorted tidy-ups
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in the prompt to "Command:" when appropriate, so the user can tell that their text will not be sent as chat but executed instead. (tjw)
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(Rezyn0)
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be rewritten to be more for first-time players than for 1.1 players, but at least this is more complete and up to date for now :)
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different focus behaviour
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unpowered and give them new slightly-different animations so they also look different. In the case of turrets, 'droop' a bit when unpowered. (Rezyn)
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character ever, but nothing was using it so nobody noticed (thanks Oopss)
* Add ALIGN_NONE and VALIGN_NONE types for CG_Text_Align function
* Slightly widen the location item on the default hud, since just a little bit more fits most maps better
* Prevent seeing crosshair playername text for players on the other team while in SPECTATOR_LOCKED
* Fix formatting nitpick from a few revisions ago
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Prevents showing when dead (use deadspec for this) and showing in white-on-white colors
* Hide teamoverlay when the scoreboard is displayed
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(Exclamation)
* Prevent up arrow, down arrow, tab, and mouse buttons from unexpectedly sending Say: menu text
* Fix a crash introduced by r1813 when using teamsay on a map without location entities
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a team are actually displayed
* Update ui/tremulous_dialogs.menu to correctly use ITEM_TYPE_TEXT
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- Controlled by cg_drawSpeed, which is a bitfield
Bit 1 controls the text draw, bit 2 controls the graph, and bit 4
ignores vertical speed in the calculation.
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class/equipment, and locations of teammates
- Disable with cg_drawTeamOverlay 0 or remove it from your hud
- Control number of teammates to show with cg_teamOverlayMaxPlayers
- When teamoverlay is enabled, show health of teammates next to their name when the crosshair is over them
- Servers who dislike gameplay effects or want to save on bandwidth use can use g_allowTeamOverlay 0 to disable the feature for players
- Special thanks to Risujin for bring this idea and the original patch to Tremulous
* Cache teaminfo on the server and send only when needed (Undeference)
* Increase frequency of sending updated teaminfo (Undeference)
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- Merge featured / regluar server list back into one list, with featured sorted to the top and sporting emoticons to show their distinction
- Show a key for the featured server type icons (Exclamation)
* (bug 4303) Disallow (escape) emoticons in server hostnames
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* Prevent crash when using % in chats, caused by r1784 (Ensiform, Rezyn)
* Change default hud color of location text to white, so it doesn't mess up color schemes of maps that have such things on their location ents
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- Remove g_humanFriendlyFire and g_alienFriendlyFire
- Remove the cvar "ff" and just use g_friendlyFire and g_friendlyBuildableFire
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- The new master server sends some server records with an additional
flag for the client to mark them as featured - they will then appear
in a separate list.
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(fixes #56)
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- Remove the temporary manual override cvars
- Bring back cg_thirdpersonangle by request even though it's only useful in non-gameplay cases
- Move thirdperson view offset values to classconfigs where they belong
- Attempt once again to fix cg_thirdpersonpitchfollow
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