Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * mass driver no longer creates a particle when it hits something (same as ↵ | Roman Tetelman | |
upstream) * the whitespace police strike again | |||
2013-01-03 | * Acid tube animation fixed (used to include part of dying animation!) | Michael Levin | |
* Acid tube splash damage (from exploding) separated from attack damage, new variable added to tremulous.h to control that and the animation * Class X not allowed at stage # fixed to show the right stage number * Whether or not the mass driver will shoot through objects can be toggled from tremulous.h, don't forget to save g_weapons.c or 'make clean' to get the change compiled! | |||
2013-01-03 | Added shader/particle scripts to version control. | Michael Levin | |