Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * Move all non-source-code to assets directory | Tim Angus | |
2013-01-03 | * mass driver no longer creates a particle when it hits something (same as ↵ | Roman Tetelman | |
upstream) * the whitespace police strike again | |||
2013-01-03 | * Pulse Rifle has a small impact "particle system" to show impact flash | Michael Levin | |
Lucifer Cannon aesthetic changes: * Secondary fire has a blaster-like trail and impact flash * Primary fire missile sprite and impact particles scale their size with charge strength * Other players can hear Humans overcharge |