Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-12 | Fix #5849 - broken snapvector inverts player speed | Mark | |
Snapvector was converting floats to 16 bit integers instead of 32 bit integers. | |||
2013-01-12 | * I zigged when I should have zagged | Tim Angus | |
2013-01-10 | * clang support | Tim Angus | |
2013-01-10 | Set default rounding mode to FE_NEAREST again. Thanks to Matthias Bentrup ↵ | Thilo Schulz | |
for providing some explanations. | |||
2013-01-10 | Implement Mathias Benthrup's suggestion for x86 ASM snapvector ↵ | Thilo Schulz | |
implementation which reduces cache misses. | |||
2013-01-10 | - align sse control word storage space to 16 byte boundary for snapvector - ↵ | Thilo Schulz | |
replace some whitespace with tabs in snapvector.c - Give gcc a bit more freedom in choice of registers | |||
2013-01-09 | - Still forgot qasm-inline.h - Leave GCC more freedom in choice of registers | Thilo Schulz | |
2013-01-09 | Forgot the inline assembler parts, here they come! Using inline asm to get ↵ | Thilo Schulz | |
rid of all the boilerplate stuff |