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path: root/src/cgame/cg_consolecmds.c
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2003-12-02* Changes for OverFlow's mofo modelTim Angus
* Map rotation system
2003-08-31* Changed the variable names pteam, pclass and pitem to be more descriptiveTim Angus
* Removed defering stuff from model loader * Modified CG_ScanForExistingClientInfo to load from corpseinfo
2002-09-09* General tidy up and beautification of codeTim Angus
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?)
2002-08-19* Brought hand-to-hand grabbing back for WP_GRAB_CLAWTim Angus
2002-01-09A bunch of stuffTim Angus
2002-01-02Rudimentary staging code. Simplified building rules - they were over complexTim Angus
2001-10-19License change to OSMLTim Angus
2001-09-18Checkin after little rm -r tremulous/ accidentTim Angus
2001-09-10Remains of bank, metal gibs for buildablesTim Angus
2001-09-09Remains of medistation, beginnings of bankTim Angus
2001-08-26Added extra build weaponsTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-07-25QVM based MP3 player :)Tim Angus
2001-06-23Various tweaks and additions. Additive lights hacked in (pre-source 1.29 ↵Tim Angus
release)
2001-06-16Restructured dynamic menu handlingTim Angus
2001-05-06More work on the slot system. Generalised the weapon buy function. Added a ↵Tim Angus
sell function.
2001-01-07license changeTim Angus
2001-01-031.27 upgradeTim Angus
2001-01-03im making a right mess of thisTim Angus
2001-01-031.27 importTim Angus