Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-03-26 | * Added CG_PLAYER_WEAPONICON ownerdraw at Jex's request | Tim Angus | |
2003-02-27 | * Locational damage and armour actually work now | Tim Angus | |
* Ownerdrawn helmet, which was strangely not committed first time round | |||
2003-02-14 | * Model precaching moved entirely to the client side | Tim Angus | |
* Armour skins and battlesuit/helmet models now used | |||
2003-02-03 | * Makefile edit to include menudef.h in ctags | Tim Angus | |
* Added ownerdraw to display a graphic when a usable buildable is nearby * Converted alien sense and human scanner to ownerdraws | |||
2003-01-27 | * Fixed a stupid HUD bug | Tim Angus | |
* Changes to viewheights, BBOXes and FOVs * Added some code to nudge the spawn origin of an infest spawning alien * Infesting view now traces to find position * Some changes to weapon ranges | |||
2003-01-05 | * Various bits for the alien hud | Tim Angus | |
2002-12-02 | * Amendments to the hud drawing stuff | Tim Angus | |
2002-12-01 | * New ownerdraws for the alien hud | Tim Angus | |
2002-11-30 | * Various additions for the latest human hud | Tim Angus | |
2002-11-18 | * Tweakage of values | Tim Angus | |
* Sorted out hud selection code * Wall walk smoothes now performed in the correct order (d'oh) * Fixed bug involving human credit | |||
2002-11-16 | * Fixed default hud drawing | Tim Angus | |
2002-10-07 | * Added light flare fading where central light source is occluded | Tim Angus | |
2002-09-23 | * Fixed build timer bug | Tim Angus | |
* Crosshair per weapon * Added dlight to flame balls - bit of a performance hit * Tweaked flamer repeat rate * Fixed human buildable explosion sound (FIXME: sync with anims?) | |||
2002-09-23 | * Various changes for Jex's new hud | Tim Angus | |
2002-09-19 | * Health and stamina reflected by meters | Tim Angus | |
2002-09-10 | * Cleanup of cg_local.h and side-effects | Tim Angus | |
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus | |
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups | |||
2002-09-02 | * Bug fixes to TA console | Tim Angus | |
* Implemented most of WP_GROUD_POUND | |||
2002-08-30 | * Ownerdrawn TA based console :) | Tim Angus | |
2002-08-13 | * Added ownerdrawn FPS, timer, snapshots and lagometer | Tim Angus | |
* Fixed bugs in selection after buying/selling upgrades | |||
2002-08-08 | * Display of buildable health and power status | Tim Angus | |
2002-07-29 | * Scoreboard | Tim Angus | |
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds | |||
2002-04-05 | Ownerdrawn weapon selection | Tim Angus | |
2002-03-22 | Hud per class specified in bg_misc.c. Skin entry in class db now honoured | Tim Angus | |
2002-03-20 | Improved organ storing | Tim Angus | |
2002-02-18 | HUD uses non-prop font | Tim Angus | |
2002-02-16 | Alien sense updates, among other things | Tim Angus | |
2002-02-09 | Booster. Alien Sense | Tim Angus | |
2002-01-26 | TA HUD stuff | Tim Angus | |
2002-01-19 | :retab | Tim Angus | |
2002-01-19 | TA Hud stuff mostly integrated | Tim Angus | |
2002-01-02 | Rudimentary staging code. Simplified building rules - they were over complex | Tim Angus | |
2001-12-30 | bg_itemlist is dead. Yay | Tim Angus | |
2001-12-24 | Alien Hovel | Tim Angus | |
2001-12-21 | After changing aliens->droids, changed droids->aliens *sigh* | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |
2001-09-25 | Added 2 experimental weapons | Tim Angus | |
2001-09-06 | Random assorted stuff | Tim Angus | |
2001-08-19 | Buildable points now configurable via worldspawn | Tim Angus | |
2001-08-07 | Moved WW smoothing to client side. snarfed glibc acos | Tim Angus | |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus | |
2001-07-16 | STAT_ARMOR now deflection chance | Tim Angus | |
2001-06-23 | Various tweaks and additions. Additive lights hacked in (pre-source 1.29 ↵ | Tim Angus | |
release) | |||
2001-06-21 | Upgrades now cost material. | Tim Angus | |
2001-05-07 | No weapon handled better. | Tim Angus | |
2001-04-01 | Added hivemind and associated infacstructure | Tim Angus | |
2001-03-29 | Fixed a couple of power bugs. Implemented a client side power meter. | Tim Angus | |
2001-03-28 | Refined power some more. An actual limit is present now. | Tim Angus | |
2001-03-20 | Small precaching bug fix | Tim Angus | |